Difference between revisions of "Randomized appearance"

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(putting links in headings is considered bad style, but linking prominently to the item types is still a good idea)
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A major part of [[NetHack]] is [[identify]]ing items. To make this more difficult, the appearances of [[scroll]]s, [[potion]]s, [[ring]]s, [[wand]]s, [[spellbook]]s, and some [[armor]] are randomised. This page lists the possible appearances.
 
A major part of [[NetHack]] is [[identify]]ing items. To make this more difficult, the appearances of [[scroll]]s, [[potion]]s, [[ring]]s, [[wand]]s, [[spellbook]]s, and some [[armor]] are randomised. This page lists the possible appearances.
  
==[[Scrolls]]==
+
==Scrolls==
  
[[Scrolls]] of [[scroll of mail|mail]] and [[scroll of blank paper|blank paper]] have fixed appearances; all others appear as one of the following:
+
'''[[Scrolls]]''' of [[scroll of mail|mail]] and [[scroll of blank paper|blank paper]] have fixed appearances; all others appear as one of the following:
  
 
     ZELGO MER      JUYED AWK YACC  NR 9            XIXAXA XOXAXA XUXAXA
 
     ZELGO MER      JUYED AWK YACC  NR 9            XIXAXA XOXAXA XUXAXA
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     READ ME
 
     READ ME
  
==[[Potions]]==
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==Potions==
  
A [[potion of water]] is always a "clear potion". Other potions have one of these descriptions:
+
A [[potion of water]] is always a "clear potion". Other '''[[potions]]''' have one of these descriptions:
  
 
     ruby        pink        orange        yellow          emerald
 
     ruby        pink        orange        yellow          emerald
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     brown      fizzy      dark          white          murky
 
     brown      fizzy      dark          white          murky
  
Of these, the [[smoky potion]] and [[milky potion]] are special in all games regardless of their actual identity. A [[smoky potion]] may contain a [[djinni]] and a milky potion a [[ghost]].
+
Of these, the [[smoky potion]] and [[milky potion]] are special in all games regardless of their actual identity. A smoky potion may contain a [[djinni]] and a milky potion a [[ghost]].
  
==[[Spellbooks]]==
+
==Spellbooks==
  
The [[Book of the Dead]] and [[blank spellbook]] both have a fixed description. Regular spellbooks will appear as one of the following:
+
The [[Book of the Dead]] and [[blank spellbook]] both have a fixed description. Regular '''[[spellbooks]]''' will appear as one of the following:
  
 
     parchment    vellum      ragged      dog eared    mottled
 
     parchment    vellum      ragged      dog eared    mottled
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The source code also contains appearances for the [[deferred feature|deferred]] spellbooks of [[spellbook of flame sphere|flame sphere]] and [[spellbook of freeze sphere|freeze sphere]], which are ''<code>canvas</code>'' and ''<code>hardcover</code>'' respectively. These will presumably be randomised once the spellbooks are enabled.
 
The source code also contains appearances for the [[deferred feature|deferred]] spellbooks of [[spellbook of flame sphere|flame sphere]] and [[spellbook of freeze sphere|freeze sphere]], which are ''<code>canvas</code>'' and ''<code>hardcover</code>'' respectively. These will presumably be randomised once the spellbooks are enabled.
  
==[[Rings]]==
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==Rings==
  
Rings (other than the [[meat ring]]) will randomly take one of the following appearances:
+
'''[[Rings]]''' (other than the [[meat ring]]) will randomly take one of the following appearances:
  
 
     pearl      iron        twisted    steel      wire
 
     pearl      iron        twisted    steel      wire
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Of these, topaz, sapphire, ruby, steel, diamond and emerald rings can be used to semi-permanently [[engrave]] something on the floor.
 
Of these, topaz, sapphire, ruby, steel, diamond and emerald rings can be used to semi-permanently [[engrave]] something on the floor.
  
Pearl, iron, twisted, steel, wire, engagement, and shiny can be eaten by any metallivore (rock mole, xorn, or rust monster). Bronze, brass, copper, silver, and gold can be eaten by any metallivore not restricted to rustable metals (rock mole and xorn). Additionally, gelatinous cubes can eat wooden rings.
+
Pearl, iron, twisted, steel, wire, engagement, and shiny can be eaten by any [[metallivore]] ([[rock mole]], [[xorn]], or [[rust monster]]). Bronze, brass, copper, silver, and gold can be eaten by any metallivore not restricted to rustable metals (rock mole and xorn). Additionally, [[gelatinous cube]]s can eat wooden rings.
  
==[[Wands]]==
+
==Wands==
 +
 
 +
'''[[Wand]]s''' take one of the following appearances:
  
 
     glass      balsa      crystal    maple      pine
 
     glass      balsa      crystal    maple      pine
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     spiked      jeweled
 
     spiked      jeweled
  
==[[Armor]]==
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==Armor==
===[[Helm|Helmets]]===
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 +
===Helms===
  
The [[helmet]], [[helm of brilliance]], [[helm of opposite alignment]], and [[helm of telepathy]] each have one of the following randomised appearances:
+
Four '''[[helm]]s''' are randomised: the [[helmet]], [[helm of brilliance]], [[helm of opposite alignment]], and [[helm of telepathy]] Each has one of the following randomised appearances:
  
 
     plumed helmet      etched helmet      crested helmet      visored helmet
 
     plumed helmet      etched helmet      crested helmet      visored helmet
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Of these, the visored helmet is always special. It protects against the [[blind]]ing attack of [[raven]]s and the [[venom]]-spitting attack of [[cobra]]s.
 
Of these, the visored helmet is always special. It protects against the [[blind]]ing attack of [[raven]]s and the [[venom]]-spitting attack of [[cobra]]s.
  
===[[Cloak|Cloaks]]===
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===Cloaks===
  
The [[cloak of displacement]], [[cloak of invisibility]], [[cloak of magic resistance]] and [[cloak of protection]] have a randomized appearance:
+
Four '''[[cloak]]s''' have random appearances: the [[cloak of displacement]], [[cloak of invisibility]], [[cloak of magic resistance]] and [[cloak of protection]]. They are chosen from the following:
  
 
     tattered cape      ornamental cope      opera cloak      piece of cloth
 
     tattered cape      ornamental cope      opera cloak      piece of cloth
  
[[Cloak of displacement|Cloaks of displacement]] and [[Cloak of protection|protection]] automatically [[identify]] themselves when worn, and [[Cloak of invisibility|cloaks of invisibility]] too unless you are already [[invisible]]. Otherwise, if you find yourself wearing any of those randomized appearance cloaks as is, it is the [[cloak of magic resistance]]. Even a -3 [[cloak of protection]] is automatically identified.
+
Cloaks of [[cloak of displacement|displacement]] and [[Cloak of protection|protection]] automatically [[identify]] themselves when worn, and cloaks of [[Cloak of invisibility|invisibility]] will too unless you are already [[invisible]]. Otherwise, if you find yourself wearing any of those randomized appearance cloaks as-is, it is the [[cloak of magic resistance]]. Even a -3 [[cloak of protection]] is automatically identified.
  
===[[Gloves]]===
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===Gloves===
  
Appearances of all [[gloves]] are randomized:
+
Appearances of all '''[[gloves]]''' are randomized:
  
 
     old gloves      padded gloves      riding gloves      fencing gloves
 
     old gloves      padded gloves      riding gloves      fencing gloves
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Of these, the riding gloves are special, increasing the chance of successfully [[saddle|saddling]] a steed.
 
Of these, the riding gloves are special, increasing the chance of successfully [[saddle|saddling]] a steed.
  
===[[Boots]]===
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===Boots===
  
The appearance of the magical [[boots]] is randomized from the following set:
+
The appearance of the magical '''[[boots]]''' is randomized from the following set:
  
 
     mud boots      snow boots      riding boots    buckled boots
 
     mud boots      snow boots      riding boots    buckled boots

Revision as of 23:27, 9 November 2006

A major part of NetHack is identifying items. To make this more difficult, the appearances of scrolls, potions, rings, wands, spellbooks, and some armor are randomised. This page lists the possible appearances.

Scrolls

Scrolls of mail and blank paper have fixed appearances; all others appear as one of the following:

   ZELGO MER       JUYED AWK YACC  NR 9             XIXAXA XOXAXA XUXAXA
   PRATYAVAYAH     DAIYEN FOOELS   LEP GEX VEN ZEA  PRIRUTSENIE
   ELBIB YLOH      VERR YED HORRE  VENZAR BORGAVVE  THARR
   YUM YUM         KERNOD WEL      ELAM EBOW        DUAM XNAHT
   ANDOVA BEGARIN  KIRJE           VE FORBRYDERNE   HACKEM MUCHE
   VELOX NEB       FOOBIE BLETCH   TEMOV            GARVEN DEH
   READ ME

Potions

A potion of water is always a "clear potion". Other potions have one of these descriptions:

   ruby        pink        orange        yellow          emerald
   dark green  cyan        sky blue      brilliant blue  magenta
   purple-red  puce        milky         swirly          bubbly
   smoky       cloudy      effervescent  black           golden
   brown       fizzy       dark          white           murky

Of these, the smoky potion and milky potion are special in all games regardless of their actual identity. A smoky potion may contain a djinni and a milky potion a ghost.

Spellbooks

The Book of the Dead and blank spellbook both have a fixed description. Regular spellbooks will appear as one of the following:

   parchment    vellum       ragged       dog eared    mottled
   stained      cloth        leather      white        pink
   red          orange       yellow       velvet       light green
   dark green   turquoise    cyan         light blue   dark blue
   indigo       magenta      purple       violet       tan
   plaid        light brown  dark brown   gray         wrinkled
   dusty        bronze       copper       silver       gold
   glittering   shining      dull         thin         thick

The source code also contains appearances for the deferred spellbooks of flame sphere and freeze sphere, which are canvas and hardcover respectively. These will presumably be randomised once the spellbooks are enabled.

Rings

Rings (other than the meat ring) will randomly take one of the following appearances:

   pearl       iron        twisted     steel       wire
   engagement  shiny       bronze      brass       copper
   silver      gold        wooden      granite     opal       
   clay        coral       black onyx  moonstone   tiger eye 
   jade        agate       topaz       sapphire    ruby        
   diamond     ivory       emerald

Of these, topaz, sapphire, ruby, steel, diamond and emerald rings can be used to semi-permanently engrave something on the floor.

Pearl, iron, twisted, steel, wire, engagement, and shiny can be eaten by any metallivore (rock mole, xorn, or rust monster). Bronze, brass, copper, silver, and gold can be eaten by any metallivore not restricted to rustable metals (rock mole and xorn). Additionally, gelatinous cubes can eat wooden rings.

Wands

Wands take one of the following appearances:

   glass       balsa       crystal     maple       pine
   oak         ebony       marble      tin         brass
   copper      silver      platinum    iridium     zinc
   aluminum    uranium     iron        steel       hexagonal
   short       runed       long        curved      forked
   spiked      jeweled

Armor

Helms

Four helms are randomised: the helmet, helm of brilliance, helm of opposite alignment, and helm of telepathy Each has one of the following randomised appearances:

   plumed helmet      etched helmet      crested helmet      visored helmet

Of these, the visored helmet is always special. It protects against the blinding attack of ravens and the venom-spitting attack of cobras.

Cloaks

Four cloaks have random appearances: the cloak of displacement, cloak of invisibility, cloak of magic resistance and cloak of protection. They are chosen from the following:

   tattered cape      ornamental cope      opera cloak      piece of cloth

Cloaks of displacement and protection automatically identify themselves when worn, and cloaks of invisibility will too unless you are already invisible. Otherwise, if you find yourself wearing any of those randomized appearance cloaks as-is, it is the cloak of magic resistance. Even a -3 cloak of protection is automatically identified.

Gloves

Appearances of all gloves are randomized:

   old gloves      padded gloves      riding gloves      fencing gloves

Of these, the riding gloves are special, increasing the chance of successfully saddling a steed.

Boots

The appearance of the magical boots is randomized from the following set:

   mud boots      snow boots      riding boots    buckled boots
   hiking boots   combat boots    jungle boots

Of these, snow boots and riding boots are special. The former makes ice act like normal terrain and the latter increases the chance of successfully saddling a steed. However, this bonus is not cumulative with the riding gloves.

This page is based on a spoiler by Dylan O'Donnell. The original license is:

Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

  1. The original contributors to any spoiler must continue to be credited.
  2. Any modifications to the spoiler must be acknowledged and credited.