Difference between revisions of "Reflection"

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m (correct medusa shield odds)
(Some rewording, particularly under § Strategy to clarify the preference of reflection sources)
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'''Reflection''' is a [[property]] which causes magical [[ray]]s, such as [[cold]], [[fire]], [[sleep]], [[lightning]], [[death]] and [[disintegration]] to bounce back. It also protects you from [[Medusa]]'s stoning gaze and the [[floating eye]]'s paralysis attack. It does not, however, protect against [[beam]]s. Reflection is normally obtained [[extrinsic]]ally through various items, although polymorphing into a [[silver dragon]] gives you the property [[intrinsic]]ally.
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'''Reflection''' is a [[property]] which causes magical [[ray]]s, such as [[cold]], [[fire]], [[sleep]], [[lightning]], {{of|wand|death}}, and [[disintegration]], to bounce back. Unlike how rays bounce off of [[wall]]s, reflection always sends them back in the direction they came from. It also protects you from [[Medusa]]'s stoning gaze and [[floating eye]]s' paralysis attack. It does not, however, protect against [[beam]]s. Reflection is normally obtained [[extrinsic]]ally through various items, although polymorphing into a [[silver dragon]] gives you the property [[intrinsic]]ally.
  
 
Reflection can be acquired extrinsically from the following sources:
 
Reflection can be acquired extrinsically from the following sources:
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* [[Shield of reflection]]
 
* [[Shield of reflection]]
 
* [[Silver dragon scales]] or [[silver dragon scale mail]]
 
* [[Silver dragon scales]] or [[silver dragon scale mail]]
* Wielding [[The Longbow of Diana]], the [[Ranger]] [[quest]] artifact
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* Wielding [[the Longbow of Diana]], the [[Ranger]] [[quest]] artifact
* Wielding [[Dragonbane]] ''(only in vanilla 3.6.1+)''
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* Wielding [[Dragonbane]]
  
 
It cannot be acquired by [[crystal plate mail]], the [[Magic Mirror of Merlin]], wielding or applying a mirror, or other silver items. However, you can kill [[Medusa]] with a mirror.
 
It cannot be acquired by [[crystal plate mail]], the [[Magic Mirror of Merlin]], wielding or applying a mirror, or other silver items. However, you can kill [[Medusa]] with a mirror.
  
The top level of [[Sokoban]] has a 50% chance of containing an uncursed [[amulet of reflection]]. In the titan version of [[Medusa's Island]], the statue of Perseus has a 25% chance of containing a cursed +0 [[shield of reflection]]. In the other versions the chance is 75%.
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The top level of [[Sokoban]] has a 50% chance of containing an uncursed [[amulet of reflection]]. In most versions of [[Medusa's Island]], the statue of Perseus has a 75% chance of containing a cursed +0 [[shield of reflection]]; in the titan version, the chance is 25%.
 
 
Not only the player character and monsters can be reflective, but walls also bounce magical [[ray]]s.
 
  
 
==Strategy==
 
==Strategy==
  
Reflection is a high priority in the early game. Usually the first time a player may ever get it is by [[wishing]] for a [[silver dragon scale mail]] (SDSM) when you get a [[magic lamp]] from the [[Gnomish Mines]]. Silver dragon scale mail is especially good if your character can do [[two-weapon combat]] because then you will have both hands for your weapons, compared to wearing a [[shield of reflection]]. Some weapons, such as [[Cleaver]], are also used with two hands, preventing the use of a shield at the same time. Also, a shield will increase spell failure rates to the point spellcasting is usually unavailable.
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Reflection is a high priority in the early game, and the preferred means of obtaining it are usually an amulet of reflection or silver dragon scale mail (SDSM). Players who get a wish from a [[magic lamp]] in the [[Gnomish Mines]] often use it for SDSM. A shield of reflection hinders spellcasting and prevents [[two-weapon combat]] and use of [[two-handed]] weapons, so many roles are less effective when wearing one
  
Reflection is especially important because of high-damage wand and breath attacks. A black dragon's [[disintegration]] breath can kill you [[Instadeath|instantly]], unless you have reflection or [[disintegration resistance]]. It is very hard to gain disintegration resistance without killing a black dragon first, so reflection is the best option.
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Reflection is especially important because of high-damage wand and breath attacks. A [[black dragon]]'s disintegration breath can kill you [[Instadeath|instantly]], unless you have reflection or [[disintegration resistance]]. It is very hard to gain disintegration resistance without killing a black dragon first, so reflection is the best option.
  
Later in the game, reflection's protective use is superseded from obtaining all elemental resistances and [[magic resistance]], however, it is still an important property because it prevents inventory damage from attack wands and breath weapons. Without reflection, keeping wands and rings in open inventory is much more dangerous.
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Later in the game, reflection's protective use begins to be superseded as you obtain all elemental resistances and [[magic resistance]]. However, it is still an important property because it prevents inventory damage from attack wands and breath weapons. Without reflection, keeping wands and rings in open inventory is much more dangerous.
  
 
Staying out of monsters' line of fire is not a viable alternative because monsters can move and zap at the same time. However, in melee range, breath attacks are impossible and wand usage much decreased, so movement tactics and an [[Elbereth]] cage can double for reflection in special circumstances.
 
Staying out of monsters' line of fire is not a viable alternative because monsters can move and zap at the same time. However, in melee range, breath attacks are impossible and wand usage much decreased, so movement tactics and an [[Elbereth]] cage can double for reflection in special circumstances.
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{{message|Medusa doesn't seem to notice that her gaze was reflected.|[[Medusa]]'s reflected gaze attack had no effect because she can't see the reflection.}}
 
{{message|Medusa doesn't seem to notice that her gaze was reflected.|[[Medusa]]'s reflected gaze attack had no effect because she can't see the reflection.}}
 
{{message|The gaze is reflected away by <its> <foo>!|A reflectable gaze attack against a monster was reflected.}}
 
{{message|The gaze is reflected away by <its> <foo>!|A reflectable gaze attack against a monster was reflected.}}
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==History==
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In [[NetHack 3.6.0]] and earlier versions, [[Dragonbane]] did not grant reflection when wielded.
  
 
==Variants==
 
==Variants==
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===SLASH'EM===
 
===SLASH'EM===
[[Nighthorn]] will grant reflection when wielded.
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[[Nighthorn]] grants reflection when wielded.
  
 
[[Category:Properties]]
 
[[Category:Properties]]
 
{{nethack-361}}
 
{{nethack-361}}

Revision as of 01:53, 26 January 2020

Reflection is a property which causes magical rays, such as cold, fire, sleep, lightning, death, and disintegration, to bounce back. Unlike how rays bounce off of walls, reflection always sends them back in the direction they came from. It also protects you from Medusa's stoning gaze and floating eyes' paralysis attack. It does not, however, protect against beams. Reflection is normally obtained extrinsically through various items, although polymorphing into a silver dragon gives you the property intrinsically.

Reflection can be acquired extrinsically from the following sources:

It cannot be acquired by crystal plate mail, the Magic Mirror of Merlin, wielding or applying a mirror, or other silver items. However, you can kill Medusa with a mirror.

The top level of Sokoban has a 50% chance of containing an uncursed amulet of reflection. In most versions of Medusa's Island, the statue of Perseus has a 75% chance of containing a cursed +0 shield of reflection; in the titan version, the chance is 25%.

Strategy

Reflection is a high priority in the early game, and the preferred means of obtaining it are usually an amulet of reflection or silver dragon scale mail (SDSM). Players who get a wish from a magic lamp in the Gnomish Mines often use it for SDSM. A shield of reflection hinders spellcasting and prevents two-weapon combat and use of two-handed weapons, so many roles are less effective when wearing one

Reflection is especially important because of high-damage wand and breath attacks. A black dragon's disintegration breath can kill you instantly, unless you have reflection or disintegration resistance. It is very hard to gain disintegration resistance without killing a black dragon first, so reflection is the best option.

Later in the game, reflection's protective use begins to be superseded as you obtain all elemental resistances and magic resistance. However, it is still an important property because it prevents inventory damage from attack wands and breath weapons. Without reflection, keeping wands and rings in open inventory is much more dangerous.

Staying out of monsters' line of fire is not a viable alternative because monsters can move and zap at the same time. However, in melee range, breath attacks are impossible and wand usage much decreased, so movement tactics and an Elbereth cage can double for reflection in special circumstances.

Messages

A user has suggested improving this page or section as follows:

"This doesn't list all reflection messages yet."

But it reflects from your <foo>!
A ray hitting you was reflected.
For some reason you are not affected.
As above, while you are blind.
But it reflects from <monster>'s <foo>!
A ray hitting a monster was reflected.
It reflects from your <foo>!
A lightning bolt from an angry god was reflected.
For some reason you're unaffected.
As above, while you are blind.
<Monster>'s gaze is reflected by your <foo>.
A reflectable gaze attack against you was reflected.
Medusa doesn't seem to notice that her gaze was reflected.
Medusa's reflected gaze attack had no effect because she can't see the reflection.
The gaze is reflected away by <its> <foo>!
A reflectable gaze attack against a monster was reflected.

History

In NetHack 3.6.0 and earlier versions, Dragonbane did not grant reflection when wielded.

Variants

SporkHack

SporkHack introduces a spellbook of reflection.

SLASH'EM

Nighthorn grants reflection when wielded.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-361}} tag to the current version's tag or {{noversion}} as appropriate.