Difference between revisions of "Ring"

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'''Rings''', as well as most other items with [[magic]]al powers, can be either helpful or hazardous for the wearer. Until [[identify|identified]], they appear as unknown. Rings can be identified by dropping them into [[sink]]s: the ring is very likely lost down the drain in the process but if you happen to have two identical rings with one of them being cursed, it might be worth to drop the cursed one into the sink. The message you then get helps you identify the ring.
+
A '''Ring''', represented by {{white|<nowiki>=</nowiki>}}, like most other items with [[magic]]al powers, can be either helpful or hazardous for the wearer. Until [[identify|identified]], they have a [[randomised appearance]].  
  
==List of rings==
+
==Table of rings==
* [[meat ring]]
+
 
* [[ring of adornment]]
+
{|class="prettytable"
* [[ring of aggravate monster]]
+
!Ring!!Cost!!Notes
* [[ring of cold resistance]]
+
|-
* [[ring of conflict]]
+
| [[meat ring]] ||5||Never randomly generated
* [[ring of fire resistance]]
+
|-
* [[ring of free action]]
+
|colspan="2"|
* [[ring of gain constitution]]
+
|-
* [[ring of gain strength]]
+
| [[ring of adornment]]||100||Chargeable
* [[ring of hunger]]
+
|-
* [[ring of increase accuracy]]
+
| [[ring of hunger]]||100||90% generated cursed
* [[ring of increase damage]]
+
|-
* [[ring of invisibility]]
+
| [[ring of protection]]||100||Chargeable
* [[ring of levitation]]
+
|-
* [[ring of poison resistance]]
+
| [[ring of protection from shape changers]]||100||
* [[ring of polymorph control]]
+
|-
* [[ring of polymorph]]
+
| [[ring of stealth]]||100||
* [[ring of protection from shape changers]]
+
|-
* [[ring of protection]]
+
| [[ring of sustain ability]]||100||
* [[ring of regeneration]]
+
|-
* [[ring of searching]]
+
| [[ring of warning]]||100||
* [[ring of see invisible]]
+
|-
* [[ring of shock resistance]]
+
|colspan="2"|
* [[ring of slow digestion]]
+
|-
* [[ring of stealth]]
+
| [[ring of aggravate monster]]||150||90% generated cursed
* [[ring of sustain ability]]
+
|-
* [[ring of teleport control]]
+
| [[ring of cold resistance]]||150||
* [[ring of teleportation]]
+
|-
* [[ring of warning]]
+
| [[ring of gain constitution]]||150||Chargeable
 +
|-
 +
| [[ring of gain strength]]||150||Chargeable
 +
|-
 +
| [[ring of increase accuracy]]||150||Chargeable
 +
|-
 +
| [[ring of increase damage]]||150||Chargeable
 +
|-
 +
| [[ring of invisibility]]||150||
 +
|-
 +
| [[ring of poison resistance]]||150||
 +
|-
 +
| [[ring of see invisible]]||150||
 +
|-
 +
| [[ring of shock resistance]]||150||
 +
|-
 +
|colspan="2"|
 +
|-
 +
| [[ring of fire resistance]]||200||
 +
|-
 +
| [[ring of free action]]||200||
 +
|-
 +
| [[ring of levitation]]||200||
 +
|-
 +
| [[ring of regeneration]]||200||
 +
|-
 +
| [[ring of searching]]||200||
 +
|-
 +
| [[ring of slow digestion]]||200||
 +
|-
 +
| [[ring of teleportation]]||200||90% generated cursed
 +
|-
 +
|colspan="2"|
 +
|-
 +
| [[ring of conflict]]||300||
 +
|-
 +
| [[ring of polymorph]]||300||90% generated cursed
 +
|-
 +
| [[ring of polymorph control]]||300||
 +
|-
 +
| [[ring of teleport control]]||300||
 +
|}
 +
 
 +
==Generation==
 +
 
 +
Rings comprise 3% of all randomly-generated items in the main dungeon, 5% in containers, 5% on the Rogue level, and 8% in hell. 
 +
 
 +
Of the rings marked as 90% cursed above, the remaining 10% are uncursed. The [[BUC]] status of chargeable rings is determined by the following table:
 +
 
 +
{|class="prettytable"
 +
! !!+ve!!+0!!-ve!!Total
 +
|-
 +
!blessed
 +
|181/1200||1/240||7/3000||59/375 ~= 16%
 +
|-
 +
!uncursed
 +
|1/3||1/60||19/300||31/75 ~= 41%
 +
|-
 +
!cursed
 +
|19/1200||1/240||307/750||161/375 ~= 43%
 +
|} 
 +
 
 +
All other rings are generated 10% cursed, 90% uncursed, and 0% blessed.
 +
Rings of invisibility carried by Nazguls are always cursed.
 +
 
 +
The initial enchantment of a chargeable ring has an exponentially-weighted probability, but tends to be in the range of -3 to +3.  When a ring with a positive enchantment is charged, it has an (enchantment before) in 7 chance of exploding.  Rings with enchantments of <= -5 or >= +7 will always explode when charged. Otherwise, blessed charging adds 1 to 3 points of enchantment, cursed charging removes 1 to 2 points, and uncursed charging always adds +1. Therefore, the highest possible enchantment is +9 by charging (and +10 by random generation).  You may repeatedly enchant and unenchant a ring.
 +
 
 +
==Eating rings==
 +
 
 +
The effects of rings are controllable by putting on and removing the
 +
ring. It is possible to obtain an effect permanently by polymorphing into a metallivore or gelatinous cube (depending on the appearance of the ring; see below) and eating the ring. There is only a 1/3 chance of obtaining the effect this way ("Magic spreads through your body as you digest the ring.").  Note that the effect of eating rings that affect stats (gain constitution, gain strength, adornment) will not persist when you change from this form. Eating a ring of free action will confer sleep resistance instead.  Rings of slow digestion may not be eaten ("This ring is indigestible!").
 +
 
 +
Meat rings have no effect when worn, but can be eaten as normal [[food]]. The appearances of other rings are randomized from the following descriptions.
 +
These can be eaten by any metallivore (rock mole, rust monster, or xorn):
 +
    pearl      iron        twisted    steel      wire
 +
    engagement  shiny
 +
The following can additionally be eaten by metallivores not restricted to
 +
rustprone metals (rock mole or xorn):
 +
    bronze      brass      copper      silver      gold
 +
The following can be eaten by gelatinous cubes:
 +
    wooden
 +
These appearances cannot be eaten by any monster:
 +
    granite    opal        clay        coral      black onyx
 +
    moonstone  tiger eye  jade        agate      topaz
 +
    sapphire    ruby        diamond    ivory      emerald
 +
You can determine the appearance of already identified rings using the
 +
[[discoveries]] list.
 +
 
 +
Wearing a ring (other than a chargeable ring at +0) will increase the rate at which you get hungry.
 +
 
 +
==Identifying rings using sinks==
 +
 
 +
When a ring is dropped on top of a sink, you will get a message that can help you identify the ring.  Note that most messages require that you are not blind, and the ring of hunger requires that there is a (preferably worthless) object already on the sink; if these are not the case, you will just get "You hear the ring bouncing down the drain pipe." Except for the rings of searching and slow digestion, there is a 95% chance that the ring will fall down the drain and you will lose it forever.
 +
 
 +
{|class="prettytable"
 +
!Message!!Ring!!Notes
 +
|-
 +
|"Several flies buzz around the sink."
 +
|meat ring
 +
|Works when blind
 +
|-
 +
|"The faucets flash brightly for a moment."
 +
|adornment
 +
|
 +
|-
 +
|"Suddenly, <item> vanishes from the sink!"
 +
|hunger
 +
|An object must be on the sink. If you are unblind and it fails a resistance roll, it disappears.
 +
|-
 +
|"The sink glows silver/black for a moment."
 +
|protection
 +
|Silver/black determined by non-negative/negative enchantment
 +
|-
 +
|"The sink looks nothing like a fountain."
 +
|protection from shape changers
 +
|
 +
|-
 +
|"The sink seems to blend into the floor for a moment."
 +
|stealth
 +
|
 +
|-
 +
|"The water flow seems fixed."
 +
|sustain ability
 +
|Works when blind
 +
|-
 +
|"The sink glows white for a moment."
 +
|warning
 +
|
 +
|-
 +
|"Several flies buzz angrily around the sink."
 +
|aggravate monster
 +
|Works when blind
 +
|-
 +
|"The cold water faucet flashes brightly for a moment."
 +
|cold resistance
 +
|
 +
|-
 +
|"The water flow seems greater/lesser now."
 +
|gain constitution
 +
|Greater/lesser determined by non-negative/negative enchantment. Works when blind.
 +
|-
 +
|"The water flow seems stronger/weaker now."
 +
|gain strength
 +
|Stronger/weaker determined by non-negative/negative enchantment. Works when blind.
 +
|-
 +
|"The water flow hits/misses the drain."
 +
|increase accuracy
 +
|Hits/misses determined by non-negative/negative enchantment. Works when blind.
 +
|-
 +
|"The water's force seems greater/smaller now."
 +
|increase damage
 +
|Greater/smaller determined by non-negative/negative enchantment. Works when blind.
 +
|-
 +
|"You don't see anything happen to the sink."
 +
|invisibility
 +
|
 +
|-
 +
|"You smell rotten <fruit>."
 +
|poison resistance
 +
|Works when blind.
 +
|-
 +
|"You see some air in the sink."
 +
|see invisible
 +
|
 +
|-
 +
|"Static electricity surrounds the sink."
 +
|shock resistance
 +
|Works when blind.
 +
|-
 +
|"The hot water faucet flashes brightly for a moment."
 +
|fire resistance
 +
|
 +
|-
 +
|"You see the ring slide right down the drain!"
 +
|free action
 +
|
 +
|-
 +
|"The sink quivers upward for a moment."
 +
|levitation
 +
|Works when blind.
 +
|-
 +
|"The sink looks as good as new."
 +
|regeneration
 +
|
 +
|-
 +
|"You thought your ring got lost in the sink, but there it is!"
 +
|searching
 +
|You never lose the ring. Works when blind.
 +
|-
 +
|"The ring is regurgitated!"
 +
|slow digestion
 +
|You never lose the ring. Works when blind.
 +
|-
 +
|"The sink momentarily vanishes."
 +
|teleportation
 +
|
 +
|-
 +
|"You hear loud noises coming from the drain."
 +
|conflict
 +
|Works when blind.
 +
|-
 +
|"The sink momentarily looks like a fountain."
 +
|polymorph
 +
|
 +
|-
 +
|"The sink momentarily looks like a regularly erupting geyser."
 +
|polymorph control
 +
|
 +
|-
 +
|"The sink looks like it is being beamed aboard somewhere."
 +
|teleport control
 +
|
 +
|}
 +
 
 +
==Strategy==
 +
 
 +
Dropping a ring down a sink is not a good use of it, but if you have two, you may as well use up one to identify the other. Rings are only very occasionally destroyed by an electrical attack, so spares are not essential.
 +
 
 +
{{DOD}}
  
 
[[Category:Rings| ]]
 
[[Category:Rings| ]]

Revision as of 00:11, 7 July 2006

A Ring, represented by =, like most other items with magical powers, can be either helpful or hazardous for the wearer. Until identified, they have a randomised appearance.

Table of rings

Ring Cost Notes
meat ring 5 Never randomly generated
ring of adornment 100 Chargeable
ring of hunger 100 90% generated cursed
ring of protection 100 Chargeable
ring of protection from shape changers 100
ring of stealth 100
ring of sustain ability 100
ring of warning 100
ring of aggravate monster 150 90% generated cursed
ring of cold resistance 150
ring of gain constitution 150 Chargeable
ring of gain strength 150 Chargeable
ring of increase accuracy 150 Chargeable
ring of increase damage 150 Chargeable
ring of invisibility 150
ring of poison resistance 150
ring of see invisible 150
ring of shock resistance 150
ring of fire resistance 200
ring of free action 200
ring of levitation 200
ring of regeneration 200
ring of searching 200
ring of slow digestion 200
ring of teleportation 200 90% generated cursed
ring of conflict 300
ring of polymorph 300 90% generated cursed
ring of polymorph control 300
ring of teleport control 300

Generation

Rings comprise 3% of all randomly-generated items in the main dungeon, 5% in containers, 5% on the Rogue level, and 8% in hell.

Of the rings marked as 90% cursed above, the remaining 10% are uncursed. The BUC status of chargeable rings is determined by the following table:

+ve +0 -ve Total
blessed 181/1200 1/240 7/3000 59/375 ~= 16%
uncursed 1/3 1/60 19/300 31/75 ~= 41%
cursed 19/1200 1/240 307/750 161/375 ~= 43%

All other rings are generated 10% cursed, 90% uncursed, and 0% blessed. Rings of invisibility carried by Nazguls are always cursed.

The initial enchantment of a chargeable ring has an exponentially-weighted probability, but tends to be in the range of -3 to +3. When a ring with a positive enchantment is charged, it has an (enchantment before) in 7 chance of exploding. Rings with enchantments of <= -5 or >= +7 will always explode when charged. Otherwise, blessed charging adds 1 to 3 points of enchantment, cursed charging removes 1 to 2 points, and uncursed charging always adds +1. Therefore, the highest possible enchantment is +9 by charging (and +10 by random generation). You may repeatedly enchant and unenchant a ring.

Eating rings

The effects of rings are controllable by putting on and removing the ring. It is possible to obtain an effect permanently by polymorphing into a metallivore or gelatinous cube (depending on the appearance of the ring; see below) and eating the ring. There is only a 1/3 chance of obtaining the effect this way ("Magic spreads through your body as you digest the ring."). Note that the effect of eating rings that affect stats (gain constitution, gain strength, adornment) will not persist when you change from this form. Eating a ring of free action will confer sleep resistance instead. Rings of slow digestion may not be eaten ("This ring is indigestible!").

Meat rings have no effect when worn, but can be eaten as normal food. The appearances of other rings are randomized from the following descriptions. These can be eaten by any metallivore (rock mole, rust monster, or xorn):

   pearl       iron        twisted     steel       wire
   engagement  shiny

The following can additionally be eaten by metallivores not restricted to rustprone metals (rock mole or xorn):

   bronze      brass       copper      silver      gold

The following can be eaten by gelatinous cubes:

   wooden

These appearances cannot be eaten by any monster:

   granite     opal        clay        coral       black onyx
   moonstone   tiger eye   jade        agate       topaz
   sapphire    ruby        diamond     ivory       emerald

You can determine the appearance of already identified rings using the discoveries list.

Wearing a ring (other than a chargeable ring at +0) will increase the rate at which you get hungry.

Identifying rings using sinks

When a ring is dropped on top of a sink, you will get a message that can help you identify the ring. Note that most messages require that you are not blind, and the ring of hunger requires that there is a (preferably worthless) object already on the sink; if these are not the case, you will just get "You hear the ring bouncing down the drain pipe." Except for the rings of searching and slow digestion, there is a 95% chance that the ring will fall down the drain and you will lose it forever.

Message Ring Notes
"Several flies buzz around the sink." meat ring Works when blind
"The faucets flash brightly for a moment." adornment
"Suddenly, <item> vanishes from the sink!" hunger An object must be on the sink. If you are unblind and it fails a resistance roll, it disappears.
"The sink glows silver/black for a moment." protection Silver/black determined by non-negative/negative enchantment
"The sink looks nothing like a fountain." protection from shape changers
"The sink seems to blend into the floor for a moment." stealth
"The water flow seems fixed." sustain ability Works when blind
"The sink glows white for a moment." warning
"Several flies buzz angrily around the sink." aggravate monster Works when blind
"The cold water faucet flashes brightly for a moment." cold resistance
"The water flow seems greater/lesser now." gain constitution Greater/lesser determined by non-negative/negative enchantment. Works when blind.
"The water flow seems stronger/weaker now." gain strength Stronger/weaker determined by non-negative/negative enchantment. Works when blind.
"The water flow hits/misses the drain." increase accuracy Hits/misses determined by non-negative/negative enchantment. Works when blind.
"The water's force seems greater/smaller now." increase damage Greater/smaller determined by non-negative/negative enchantment. Works when blind.
"You don't see anything happen to the sink." invisibility
"You smell rotten <fruit>." poison resistance Works when blind.
"You see some air in the sink." see invisible
"Static electricity surrounds the sink." shock resistance Works when blind.
"The hot water faucet flashes brightly for a moment." fire resistance
"You see the ring slide right down the drain!" free action
"The sink quivers upward for a moment." levitation Works when blind.
"The sink looks as good as new." regeneration
"You thought your ring got lost in the sink, but there it is!" searching You never lose the ring. Works when blind.
"The ring is regurgitated!" slow digestion You never lose the ring. Works when blind.
"The sink momentarily vanishes." teleportation
"You hear loud noises coming from the drain." conflict Works when blind.
"The sink momentarily looks like a fountain." polymorph
"The sink momentarily looks like a regularly erupting geyser." polymorph control
"The sink looks like it is being beamed aboard somewhere." teleport control

Strategy

Dropping a ring down a sink is not a good use of it, but if you have two, you may as well use up one to identify the other. Rings are only very occasionally destroyed by an electrical attack, so spares are not essential.

This page is based on a spoiler by Dylan O'Donnell. The original license is:

Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

  1. The original contributors to any spoiler must continue to be credited.
  2. Any modifications to the spoiler must be acknowledged and credited.