Difference between revisions of "Shambling horror"

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(fix dnh redirect, replace spork with evil due to empty page)
(dis-disambiguate - dnh implementation differs from most, and Evil has the only other full article)
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A '''shambling horror''' can refer to:
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{{for2|the related monsters in [[dNetHack]]|[[Horror (dNetHack)]]}}
* [[Shambling horror (EvilHack)]]
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{{monster
* [[Shambling horror (UnNetHack)]]
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|name=shambling horror
* [[Horror (dNetHack)|Shambling horror (dNetHack)]]
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|symbol={{brightcyan|U}}
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|difficulty=15
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|level=10/12 (random)
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|experience=202
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|speed=12 (random)
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|AC=0 (random)
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|MR=0 (random)
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|align=0 (random)
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|frequency=1
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|genocidable=No
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|attacks=Randomized
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|resistances conveyed=None
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|resistances=None (random)
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|attributes={{attributes|A shambling horror|nopoly=1|hostile=1|nocorpse=1}}
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|size=Tiny (random)
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|nutr=20
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|weight=20
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|reference=
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}}
  
{{disambig}}
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A '''shambling horror''', {{brightcyan|U}}, is a [[monster]] that appears in [[SporkHack]], [[UnNetHack]], [[dNetHack]], [[SpliceHack]], [[SpliceHack-Rewrite]], [[EvilHack]], [[notdNetHack]], and [[Hack'EM]]. Its various characteristics are randomized in every single game, with the exact characteristics and the ability to discover them depending on the variant.
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==Generation==
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The stats for the shambling horror displayed on the right are derived from its entry in [[monst.c]], and act as a placeholder in order to ensure that no serious errors occur should a shambling horror be generated without its traits being shuffled and remapped properly.
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Shambling horrors [[Corpseless|never leave a corpse]] upon death - the rest of their traits vary depending on the variant, including those that are randomized per game. The sections below describe the traits of the shambling horror in each variant, along with a list of its randomized qualities.
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===dNetHack===
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In [[dNetHack]] and [[notdNetHack]], shambling horrors are one of three randomized monsters, all grouped under [[unknown abomination]]s - see [[Horror (dNetHack)|their article]] for more specific information concerning their implementation in those variants.
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===EvilHack===
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In [[EvilHack]], shambling horrors cannot be selected as a form for [[polymorph]], cannot be targeted for [[genocide]] of any kind, and [[Corpseless|never leave a corpse]] upon death. The following traits are randomized at the start of each game:<ref>[https://github.com/k21971/EvilHack/blob/0.8.1/src/u_init.c#L1260-L1370 EvilHack 0.8.1 u_init.c, lines 1260-1370]</ref>
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<div class="div-col columns column-width" style="-moz-column-width: 30em; -webkit-column-width: 30em; column-width: 30em;">
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* [[Alignment]] value
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* [[AC]]
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* Attacks, attack properties and hit dice
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* [[Monster magic resistance]]
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* [[Physical size]]
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* [[Resistance]]s
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</div>
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==Strategy==
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In all variants, shambling horrors can range from a minor annoyance to a potential game-ending threat, requiring extreme caution on the player's part.
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==Encyclopedia entry==
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{{encyclopedia|
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Despite its eldritch appearance, the shambling horror is
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among the most harmless inhabitants of the Dungeons of
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Doom.  Many adventurers who have returned from the depths
 +
can attest to the varied yet innocuous aspects of this
 +
creature.  It is speculated by some that the shambling
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horror may occasionally possess abilities that are quite
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lethal, but if this is true, no one has yet observed
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them and survived to document it.
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}}
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==References==
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<references/>
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{{variant-343}}<!--{{variant-36X}}-->
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[[Category:SporkHack monsters]]
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[[Category:UnNetHack monsters]]
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[[Category:dNetHack monsters]]
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[[Category:SpliceHack monsters]]
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[[Category:EvilHack monsters]]
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[[Category:notdNetHack monsters]]
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[[Category:Hack'EM monsters]]

Revision as of 23:55, 22 August 2023

For the related monsters in dNetHack, see Horror (dNetHack).

A shambling horror, U, is a monster that appears in SporkHack, UnNetHack, dNetHack, SpliceHack, SpliceHack-Rewrite, EvilHack, notdNetHack, and Hack'EM. Its various characteristics are randomized in every single game, with the exact characteristics and the ability to discover them depending on the variant.

Generation

The stats for the shambling horror displayed on the right are derived from its entry in monst.c, and act as a placeholder in order to ensure that no serious errors occur should a shambling horror be generated without its traits being shuffled and remapped properly.

Shambling horrors never leave a corpse upon death - the rest of their traits vary depending on the variant, including those that are randomized per game. The sections below describe the traits of the shambling horror in each variant, along with a list of its randomized qualities.

dNetHack

In dNetHack and notdNetHack, shambling horrors are one of three randomized monsters, all grouped under unknown abominations - see their article for more specific information concerning their implementation in those variants.

EvilHack

In EvilHack, shambling horrors cannot be selected as a form for polymorph, cannot be targeted for genocide of any kind, and never leave a corpse upon death. The following traits are randomized at the start of each game:[1]

Strategy

In all variants, shambling horrors can range from a minor annoyance to a potential game-ending threat, requiring extreme caution on the player's part.

Encyclopedia entry

Despite its eldritch appearance, the shambling horror is
among the most harmless inhabitants of the Dungeons of
Doom. Many adventurers who have returned from the depths
can attest to the varied yet innocuous aspects of this
creature. It is speculated by some that the shambling
horror may occasionally possess abilities that are quite
lethal, but if this is true, no one has yet observed
them and survived to document it.

References