Difference between revisions of "Shambling horror"

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A '''shambling horror''', {{brightcyan|U}}, is a [[monster]] that appears in [[SporkHack]], [[UnNetHack]], [[dNetHack]], [[SpliceHack]], [[SpliceHack-Rewrite]], [[EvilHack]], [[notdNetHack]], and [[Hack'EM]]. Its various characteristics are randomized in every single game, with the exact characteristics and the ability to discover them depending on the variant.
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A '''shambling horror''', {{brightcyan|U}}, is a [[monster]] that appears in [[SporkHack]], [[UnNetHack]], [[dNetHack]], [[SpliceHack]], [[EvilHack]], [[notdNetHack]], and [[Hack'EM]]. Its various characteristics are randomized in every single game, with the exact characteristics and the ability to discover them depending on the variant.
  
==Generation==
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{{todo|Create and fill out other variant sections.}}
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==Description==
 
The stats for the shambling horror displayed on the right are derived from its entry in [[monst.c]], and act as a placeholder in order to ensure that no serious errors occur should a shambling horror be generated without its traits being shuffled and remapped properly.
 
The stats for the shambling horror displayed on the right are derived from its entry in [[monst.c]], and act as a placeholder in order to ensure that no serious errors occur should a shambling horror be generated without its traits being shuffled and remapped properly.
  
Shambling horrors [[Corpseless|never leave a corpse]] upon death - the rest of their traits vary depending on the variant, including those that are randomized per game. The sections below describe the traits of the shambling horror in each variant, along with a list of its randomized qualities.
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Shambling horrors are typically generated as hostile and [[Corpseless|never leave a corpse]] upon death - the rest of their traits vary depending on the variant, including those that are randomized per game. The sections below describe the traits of the shambling horror in each variant, along with a list of its randomized qualities. In all variants, shambling horrors have the potential to range from a minor annoyance to a game-ending threat, requiring extreme caution on the player's part.
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A shambling horror typically ''cannot'' have the following traits:
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<div class="div-col columns column-width" style="-moz-column-width: 30em; -webkit-column-width: 30em; column-width: 30em;">
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* [[Lycanthrope]]
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* [[Mercenary]]
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* [[Phasing]]
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* [[Unsolid]]
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</div>
  
===dNetHack===
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===SporkHack===
In [[dNetHack]] and [[notdNetHack]], shambling horrors are one of three randomized monsters, all grouped under [[unknown abomination]]s - see [[Horror (dNetHack)|their article]] for more specific information concerning their implementation in those variants.
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[[SporkHack]] is the first variant to implement shambling horrors.
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The following traits are randomized at the start of each game:
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<div class="div-col columns column-width" style="-moz-column-width: 30em; -webkit-column-width: 30em; column-width: 30em;">
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* [[Alignment]] value
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* [[AC]]
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* Attacks, attack properties and hit dice
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* [[Monster attribute]]s
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* [[Monster magic resistance]]
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* [[Nutrition]]
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* [[Physical size]]
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* [[Resistance]]s
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* Sounds made when [[chatting]]
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* [[Weight]]
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</div>
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===UnNetHack===
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In [[UnNetHack]], shambling horrors are not randomly generated. They may appear by other means in the main dungeon and [[Gehennom]] and will not appear in [[Sheol]], with the exception of [[polymorph]] in both cases. Three shambling horrors are generated in [[Moloch's Sanctum]] at level creation.
  
===EvilHack===
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The following traits are randomized at the start of each game:
In [[EvilHack]], shambling horrors cannot be selected as a form for [[polymorph]], cannot be targeted for [[genocide]] of any kind, and [[Corpseless|never leave a corpse]] upon death. The following traits are randomized at the start of each game:<ref>[https://github.com/k21971/EvilHack/blob/0.8.1/src/u_init.c#L1260-L1370 EvilHack 0.8.1 u_init.c, lines 1260-1370]</ref>
 
 
<div class="div-col columns column-width" style="-moz-column-width: 30em; -webkit-column-width: 30em; column-width: 30em;">
 
<div class="div-col columns column-width" style="-moz-column-width: 30em; -webkit-column-width: 30em; column-width: 30em;">
 
* [[Alignment]] value
 
* [[Alignment]] value
 
* [[AC]]
 
* [[AC]]
 
* Attacks, attack properties and hit dice
 
* Attacks, attack properties and hit dice
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* [[Monster attribute]]s
 
* [[Monster magic resistance]]
 
* [[Monster magic resistance]]
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* [[Nutrition]]
 
* [[Physical size]]
 
* [[Physical size]]
 
* [[Resistance]]s
 
* [[Resistance]]s
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* Sounds made when [[chatting]]
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* [[Weight]]
 
</div>
 
</div>
  
==Strategy==
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Shambling horrors gain the traits of their random monster attributes, e.g. a [[M2_DEMON|demon]] shambling horror can be gated by other demons and may be able to gate in demons themselves.
In all variants, shambling horrors can range from a minor annoyance to a potential game-ending threat, requiring extreme caution on the player's part.
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===dNetHack===
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{{main|Horror (dNetHack)}}
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In [[dNetHack]] and [[notdNetHack]], shambling horrors are one of three randomized monsters, all grouped under [[unknown abomination]]s - see their article for more specific information concerning their implementation in those variants.
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 +
===EvilHack===
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In [[EvilHack]], shambling horrors cannot be selected as a form for [[polymorph]], cannot be targeted for [[genocide]] of any kind, and [[Corpseless|never leave a corpse]] upon death. The following traits are randomized at the start of each game:<ref>[https://github.com/k21971/EvilHack/blob/0.8.1/src/u_init.c#L1260-L1370 EvilHack 0.8.1 u_init.c, lines 1260-1370]</ref>
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<div class="div-col columns column-width" style="-moz-column-width: 30em; -webkit-column-width: 30em; column-width: 30em;">
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* Alignment value
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* AC
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* Attacks, attack properties and hit dice
 +
* Monster magic resistance
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* Physical size
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* Resistances
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</div>
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==

Latest revision as of 07:32, 12 February 2024

For the related monsters in dNetHack, see Horror (dNetHack).

A shambling horror, U, is a monster that appears in SporkHack, UnNetHack, dNetHack, SpliceHack, EvilHack, notdNetHack, and Hack'EM. Its various characteristics are randomized in every single game, with the exact characteristics and the ability to discover them depending on the variant.

A user has suggested improving this page or section as follows:

"Create and fill out other variant sections."

Description

The stats for the shambling horror displayed on the right are derived from its entry in monst.c, and act as a placeholder in order to ensure that no serious errors occur should a shambling horror be generated without its traits being shuffled and remapped properly.

Shambling horrors are typically generated as hostile and never leave a corpse upon death - the rest of their traits vary depending on the variant, including those that are randomized per game. The sections below describe the traits of the shambling horror in each variant, along with a list of its randomized qualities. In all variants, shambling horrors have the potential to range from a minor annoyance to a game-ending threat, requiring extreme caution on the player's part.

A shambling horror typically cannot have the following traits:

SporkHack

SporkHack is the first variant to implement shambling horrors.

The following traits are randomized at the start of each game:

UnNetHack

In UnNetHack, shambling horrors are not randomly generated. They may appear by other means in the main dungeon and Gehennom and will not appear in Sheol, with the exception of polymorph in both cases. Three shambling horrors are generated in Moloch's Sanctum at level creation.

The following traits are randomized at the start of each game:

Shambling horrors gain the traits of their random monster attributes, e.g. a demon shambling horror can be gated by other demons and may be able to gate in demons themselves.

dNetHack

Main article: Horror (dNetHack)

In dNetHack and notdNetHack, shambling horrors are one of three randomized monsters, all grouped under unknown abominations - see their article for more specific information concerning their implementation in those variants.

EvilHack

In EvilHack, shambling horrors cannot be selected as a form for polymorph, cannot be targeted for genocide of any kind, and never leave a corpse upon death. The following traits are randomized at the start of each game:[1]

  • Alignment value
  • AC
  • Attacks, attack properties and hit dice
  • Monster magic resistance
  • Physical size
  • Resistances

Encyclopedia entry

Despite its eldritch appearance, the shambling horror is
among the most harmless inhabitants of the Dungeons of
Doom. Many adventurers who have returned from the depths
can attest to the varied yet innocuous aspects of this
creature. It is speculated by some that the shambling
horror may occasionally possess abilities that are quite
lethal, but if this is true, no one has yet observed
them and survived to document it.

References