Shambling horror

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For the related monsters in dNetHack, see Horror (dNetHack).

A shambling horror, U, is a monster that appears in SporkHack, UnNetHack, dNetHack, SpliceHack, EvilHack, notdNetHack, and Hack'EM. Its various characteristics are randomized in every single game, with the exact characteristics and the ability to discover them depending on the variant.

A user has suggested improving this page or section as follows:

"Create and fill out other variant sections."


The stats for the shambling horror displayed on the right are derived from its entry in monst.c, and act as a placeholder in order to ensure that no serious errors occur should a shambling horror be generated without its traits being shuffled and remapped properly.

Shambling horrors are typically generated as hostile and never leave a corpse upon death - the rest of their traits vary depending on the variant, including those that are randomized per game. The sections below describe the traits of the shambling horror in each variant, along with a list of its randomized qualities. In all variants, shambling horrors have the potential to range from a minor annoyance to a game-ending threat, requiring extreme caution on the player's part.

A shambling horror typically cannot have the following traits:


SporkHack is the first variant to implement shambling horrors.

The following traits are randomized at the start of each game:


In UnNetHack, shambling horrors are not randomly generated. They may appear by other means in the main dungeon and Gehennom and will not appear in Sheol, with the exception of polymorph in both cases. Three shambling horrors are generated in Moloch's Sanctum at level creation.

The following traits are randomized at the start of each game:

Shambling horrors gain the traits of their random monster attributes, e.g. a demon shambling horror can be gated by other demons and may be able to gate in demons themselves.


Main article: Horror (dNetHack)

In dNetHack and notdNetHack, shambling horrors are one of three randomized monsters, all grouped under unknown abominations - see their article for more specific information concerning their implementation in those variants.


In EvilHack, shambling horrors cannot be selected as a form for polymorph, cannot be targeted for genocide of any kind, and never leave a corpse upon death. The following traits are randomized at the start of each game:[1]

  • Alignment value
  • AC
  • Attacks, attack properties and hit dice
  • Monster magic resistance
  • Physical size
  • Resistances

Encyclopedia entry

Despite its eldritch appearance, the shambling horror is
among the most harmless inhabitants of the Dungeons of
Doom. Many adventurers who have returned from the depths
can attest to the varied yet innocuous aspects of this
creature. It is speculated by some that the shambling
horror may occasionally possess abilities that are quite
lethal, but if this is true, no one has yet observed
them and survived to document it.