Difference between revisions of "Sigil of tempest"

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m (Text replace - "\[\[Spellbook of (dig|magic missile|fireball|cone of cold|sleep|finger of death|light|detect monsters|healing|knock|force bolt|confuse monster|cure blindness|drain life|slow monster|wizard lock|create monster|detect food|cause fear|clairvo)
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When used with [[sigil of control]], the explosion can be controlled as if you cast {{Spell of|fireball}} or {{Spell of|cone of cold}} at [[skilled]] level or above in vanilla [[NetHack]].
 
When used with [[sigil of control]], the explosion can be controlled as if you cast {{Spell of|fireball}} or {{Spell of|cone of cold}} at [[skilled]] level or above in vanilla [[NetHack]].
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When used with [[sigil of discharge]], the number of explosions doubles.
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==Bugs==
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Most ray-based spells in SLASH'EM, as well as [[fireball]] explosion, use six-sided damage dice.  It seems sigil of tempest explosions were supposed to deal (XL/4 + bonus)d6 damage{{refsrc|zap.c|2273|version=SLASH'EM 0.0.7E7F2}}, however, due to what is probably a bug, they do only plain (XL/4 + bonus) damage<ref>cf. fireball code: {{sourcecode|zap.c|4246|version=SLASH'EM 0.0.7E7F2}}</ref>, resulting in single digit damage in most cases, making the technique mostly useless.
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[[Category:Techniques]]
 
[[Category:Techniques]]

Latest revision as of 18:42, 29 January 2017

Sigil of tempest is a technique in SLASH'EM. When used, it creates 3x3 explosions around you centered in a 7x7 area (excluding the 3x3 area around you, so you will not be hit) instead of firing a ray. This technique affects all ray-based spells except finger of death.

When used with sigil of control, the explosion can be controlled as if you cast fireball or cone of cold at skilled level or above in vanilla NetHack.

When used with sigil of discharge, the number of explosions doubles.

Bugs

Most ray-based spells in SLASH'EM, as well as fireball explosion, use six-sided damage dice. It seems sigil of tempest explosions were supposed to deal (XL/4 + bonus)d6 damage[1], however, due to what is probably a bug, they do only plain (XL/4 + bonus) damage[2], resulting in single digit damage in most cases, making the technique mostly useless.