Difference between revisions of "Special level"
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− | A '''special level''' has some unusual features that differ from the normal dungeon-, mine-, or maze-style levels. Usually some parts of these levels are not randomly generated. The special levels are made with a special programming language, which | + | A '''special level''' has some unusual features that differ from the normal dungeon-, mine-, or maze-style levels. Usually some parts of these levels are not randomly generated. The special levels are made with a [[Des-file format|special programming language]], which are then compiled into .lev -files by [[lev_comp]]. NetHack loads the .lev-file when needed and creates the special level based on the instructions in it. |
* The [[Dungeons of Doom]] (branch) | * The [[Dungeons of Doom]] (branch) |
Revision as of 11:05, 24 February 2013
A special level has some unusual features that differ from the normal dungeon-, mine-, or maze-style levels. Usually some parts of these levels are not randomly generated. The special levels are made with a special programming language, which are then compiled into .lev -files by lev_comp. NetHack loads the .lev-file when needed and creates the special level based on the instructions in it.
- The Dungeons of Doom (branch)
- Elemental Planes (branch)
- The Gnomish Mines (branch)
- Oracle
- Sokoban (branch)
- Big Room
- Fort Ludios (branch)
- Rogue level
- Quest (branch)
- Quest home level
- Quest locate level
- Quest goal level
- Medusa's Island
- Castle
- Gehennom (branch)
- Valley of the Dead
- Asmodeus' Lair
- Juiblex's Swamp
- Baalzebub's Lair
- Orcus' Town
- Wizard's Tower (3 levels)
- Fake Wizard's Tower (2 levels)
- Vlad's Tower (branch)
- Vibrating Square
- Moloch's Sanctum
See also
- Mazes of Menace, containing a map of the above levels