Difference between revisions of "Spellbook of levitation"

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(Effects: Clarify using information from below)
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==Effects==
 
==Effects==
Casting the spell of [[levitation]] has the same effect as a non-cursed [[potion of levitation]]; casting it at Basic [[skill]] or lower in [[escape spells]] grants you levitation for 10 to 149 (more) turns, and casting it at Skilled or higher gives you 250 to 299 (more) turns of levitation, as well as the ability to land at will using the {{kbd|>}} command.
+
Casting the spell of levitation at Basic [[skill]] or lower in [[escape spells]] has the same effect as an uncursed [[potion of levitation]] - it grants you [[levitation]] for 10 to 149 (more) turns. Casting it at Skilled or higher has the same effect as a blessed potion, giving you 250 to 299 (more) turns of levitation as well as the ability to land at will using the {{kbd|>}} command.
  
 
Note that you must be at the appropriate skill-level at the time of ''casting''; if you cast it while Basic and then train to Skilled, you will ''not'' be able to land at will unless you cast it again.
 
Note that you must be at the appropriate skill-level at the time of ''casting''; if you cast it while Basic and then train to Skilled, you will ''not'' be able to land at will unless you cast it again.
  
 
==Strategy==
 
==Strategy==
While a levitation source is a vital part of most [[ascension kit]]s, it is typically wiser to use some other levitation source; the [[ring of levitation]] and [[boots of levitation]] are both better sources than the spell, as they work in a much more predictable way.
 
 
 
Early-game, the only real use for the spell is to levitate above an [[Elbereth]] engraving in order to slow down eroding it; this can be powerful, but if the Elbereth wears off as you cast the spell, you will be stuck in midair and unable to try again. Using the spell for this purpose is also potentially unwise due to the time it can leave you stuck in midair, which can exacerbate combat problems.
 
Early-game, the only real use for the spell is to levitate above an [[Elbereth]] engraving in order to slow down eroding it; this can be powerful, but if the Elbereth wears off as you cast the spell, you will be stuck in midair and unable to try again. Using the spell for this purpose is also potentially unwise due to the time it can leave you stuck in midair, which can exacerbate combat problems.
  
Later in the game, the spell is typically used to cross [[water]] or [[lava]] (and required to be able to move full speed on the [[Plane of Air]]); there are numerous special levels where this is useful (the first typically being [[Medusa's Island]]). You will get a warning that your levitation spell is about to wear off—watch for that warning if you are levitating over water or lava.
+
Later in the game, the spell is typically used to cross [[water]] or [[lava]]—you will get a warning that your levitation spell is about to wear off, so watch for that warning ''especially'' in such scenarios. While a levitation source is a vital part of most [[ascension kit]]s and handy for areas such as [[Medusa's Island]] and the much-later [[Plane of Air]]), it is typically wiser to use the [[ring of levitation]] and [[boots of levitation]] rather than the spell, as they work in a much more predictable way.
  
Even uncontrolled levitation is unlikely to cause problems if cast in the Plane of Air, so long as you're mindful of the possibility of it wearing off, as there is no real need to land on the ground from that point unless you plan to drop the [[Amulet of Yendor]] to reduce Pw costs.
+
Should you end up stuck in midair due to the use of this spell, you can land using a [[sink]], a blessed potion of levitation, or (if all else fails) raise the spell to Skilled and cast it again.
  
Should you end up stuck in midair due to the use of this spell, you can land using a [[sink]], blessed [[potion of levitation]], or (if all else fails) raising the spell to Skilled and casting it again.
+
Uncontrolled levitation is unlikely to cause problems if cast in the Plane of Air, so long as you're mindful of the possibility of it wearing off - there is no real need to land on the ground from that point, unless you plan to drop the [[Amulet of Yendor]] to reduce Pw costs.
  
 
==History==
 
==History==
The warning that your levitation is close to expiring was introduced in [[NetHack 3.6.1]].
+
The warning that your temporary levitation is close to expiring was introduced in [[NetHack 3.6.1]].
  
 
[[Category:Spellbooks|Levitation]]
 
[[Category:Spellbooks|Levitation]]
 
{{nethack-366}}
 
{{nethack-366}}

Revision as of 00:29, 28 June 2021

spellbook of
+   levitation   Light green spellbook.png
Appearance random
Abundance 2.03%
Base price 400 zm
Weight 50
Turns to read 12
Ink to write 20–39
Spell type escape
Level 4
Power cost 20 Pw
Direction non-directional
Equivalent potion of levitation

In NetHack, reading the spellbook of levitation allows you to learn the spell of levitation.

Generation

2.03% of all randomly-generated spellbooks will be a spellbook of levitation.

Effects

Casting the spell of levitation at Basic skill or lower in escape spells has the same effect as an uncursed potion of levitation - it grants you levitation for 10 to 149 (more) turns. Casting it at Skilled or higher has the same effect as a blessed potion, giving you 250 to 299 (more) turns of levitation as well as the ability to land at will using the > command.

Note that you must be at the appropriate skill-level at the time of casting; if you cast it while Basic and then train to Skilled, you will not be able to land at will unless you cast it again.

Strategy

Early-game, the only real use for the spell is to levitate above an Elbereth engraving in order to slow down eroding it; this can be powerful, but if the Elbereth wears off as you cast the spell, you will be stuck in midair and unable to try again. Using the spell for this purpose is also potentially unwise due to the time it can leave you stuck in midair, which can exacerbate combat problems.

Later in the game, the spell is typically used to cross water or lava—you will get a warning that your levitation spell is about to wear off, so watch for that warning especially in such scenarios. While a levitation source is a vital part of most ascension kits and handy for areas such as Medusa's Island and the much-later Plane of Air), it is typically wiser to use the ring of levitation and boots of levitation rather than the spell, as they work in a much more predictable way.

Should you end up stuck in midair due to the use of this spell, you can land using a sink, a blessed potion of levitation, or (if all else fails) raise the spell to Skilled and cast it again.

Uncontrolled levitation is unlikely to cause problems if cast in the Plane of Air, so long as you're mindful of the possibility of it wearing off - there is no real need to land on the ground from that point, unless you plan to drop the Amulet of Yendor to reduce Pw costs.

History

The warning that your temporary levitation is close to expiring was introduced in NetHack 3.6.1.