Spellbook of slow monster
spellbook of + slow monster | |
---|---|
Appearance | random |
Abundance | 3.05% |
Base price | 200 zm |
Weight | 50 |
Turns to read | 2 |
Ink to write | 10–19 |
Spell type | enchantment |
Level | 2 |
Power cost | 10 Pw |
Direction | beam |
Equivalent | wand of slow monster |
The spellbook of slow monster allows a player to learn the slow monster spell, which has the same effect as a wand of slow monster: it multiplies affected monsters' speeds by 2/3.
Effects
This is an excerpt from Spl1-343.txt:
Zap monster
The monster becomes slow, or normal speed if fast. If you are engulfed by a vortex or air elemental, you are expelled. Some monsters may resist.
Zap self
If you currently have the speed intrinsic, it is lost.
Messages
- <Monster> seems to be moving slower.
- You zapped a monster, and it has been slowed.
- You disrupt <monster>! A huge hole opens up...
- You zapped it at a vortex or air elemental who was engulfing you, and will be expelled.
- You slow down
- You zapped yourself, and no longer have the speed intrinsic.
- Your quickness feels less natural.
- You zapped yourself and no longer have the speed intrinsic, but you still have extrinsic speed from your speed boots.
Strategy
Slow monster is almost useless; the sleep spell is superior in almost all cases. The only monsters that this spell would have an appreciable effect on are those with both high speed and sleep resistance (for example, energy vortexes), which are rare. Thus most players this read it for the eventual confusion-on-demand and then blank it and write a more useful spellbook with a magic marker or polypile it. However, it may be marginally useful on the Plane of Air, where it will allow you to escape an engulfing air elemental.
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It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.
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