Difference between revisions of "Spellbook of turn undead"
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The '''spellbook of turn undead''' allows you to learn the "[[turn undead]]" spell. This is the [[knight]]'s [[spellcasting#Role penalties|special spell]]. | The '''spellbook of turn undead''' allows you to learn the "[[turn undead]]" spell. This is the [[knight]]'s [[spellcasting#Role penalties|special spell]]. | ||
− | Casting turn undead creates a beam which deals 1d8 damage to [[undead]] monsters it hits (doubled for a knight with the [[Magic Mirror of Merlin]]), and | + | Casting turn undead creates a beam which deals 1d8 damage to [[undead]] monsters it hits (doubled for a knight with the [[Magic Mirror of Merlin]]), and [[scare]]s them into fleeing if they fail a [[Magic resistance (monster)|resistance check]], much like the [[wand of undead turning]]. It also has the ability to '''"unturn dead"''',<ref>{{function|zap.c|unturn_dead}}</ref> which [[revive]]s [[corpses]] and rejuvenates [[egg]]s. |
− | == Strategy == | + | ==Strategy== |
− | Like the wand, the spell is not very useful offensively, especially due to its high [[power]] cost. The spell (and wand) are primarily used to bring a useful pet back to life or freshen the rotten corpse of a large monster (e.g. a [[giant]]) so that it can be safely eaten for instrinsics or | + | Like the wand, the spell is not very useful offensively, especially due to its high [[power]] cost. The spell (and wand) are primarily used to bring a useful pet back to life, or freshen the rotten corpse of a large monster (e.g. a [[giant]]) so that it can be safely eaten for instrinsics or stat gains. |
== References == | == References == |
Revision as of 00:56, 29 October 2019
spellbook of + turn undead | |
---|---|
Appearance | random |
Abundance | 1.62% |
Base price | 600 zm |
Weight | 50 |
Turns to read | 48 |
Ink to write | 30–59 |
Spell type | clerical |
Level | 6 |
Power cost | 30 Pw |
Direction | beam |
Equivalent | wand of undead turning |
Special for | knight |
The spellbook of turn undead allows you to learn the "turn undead" spell. This is the knight's special spell.
Casting turn undead creates a beam which deals 1d8 damage to undead monsters it hits (doubled for a knight with the Magic Mirror of Merlin), and scares them into fleeing if they fail a resistance check, much like the wand of undead turning. It also has the ability to "unturn dead",[1] which revives corpses and rejuvenates eggs.
Strategy
Like the wand, the spell is not very useful offensively, especially due to its high power cost. The spell (and wand) are primarily used to bring a useful pet back to life, or freshen the rotten corpse of a large monster (e.g. a giant) so that it can be safely eaten for instrinsics or stat gains.
References
- ↑ unturn_dead in zap.c
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