Difference between revisions of "Stealth"

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(rearranged page, added eating ring of stealth as a way to gain it. added strategy section)
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If you have '''stealth''', sleeping monsters will not be awakened as you approach.
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'''Stealth''' is an intrinsic ability that appears in [[Nethack]]. Sleeping monsters will not be awakened if a player with stealth approaches them.
  
== Gaining intrinsic stealth ==
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Specifically, stealth turns off the code that wakes up most monsters when you approach within a 10-square radius. It also turns off the code that wakes up 1/3 of all monsters on the level when you first step into certain [[special room]]s.
Characters can gain intrinsic stealth by:
 
*Reaching a certain level for some roles
 
**[[Valkyrie]]s: 1
 
**[[Rogue]]s: 1
 
**[[Archeologist]]s: 1
 
**[[Monk]]s: 5
 
**[[Ranger]]s: 7
 
**[[Barbarian]]s: 15
 
**[[Samurai]]: 15
 
* Eating a [[Ring of stealth]], if the randomized ring appearance allows it.
 
* Being granted a [[Pray#Favors_and_gifts|favor while praying]] to your [[god]] on an aligned [[altar]].
 
"I grant thee the gift of Stealth."
 
  
Losing intrinsic stealth (stolen by a gremlin) produces this message:
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==Sources==
"You feel clumsy"
 
 
 
== Items that grant stealth ==
 
 
Extrinsic stealth can be granted by several items:
 
Extrinsic stealth can be granted by several items:
 
*[[Elven boots]] (randomized appearance)
 
*[[Elven boots]] (randomized appearance)
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*[[Ring of stealth]] (randomized appearance)
 
*[[Ring of stealth]] (randomized appearance)
 
*[[The Heart of Ahriman]] (luckstone)
 
*[[The Heart of Ahriman]] (luckstone)
*[[Whisperfeet]] (artifact boots) SLASHEM only
 
  
== Strategies ==
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Save for the Heart of Ahriman, if you do not have the stealth intrinsic, then wearing the above items will [[auto-identify]] them, as will taking them off.
Stealth is particularly useful in several of the [[special room]]s, allowing you to pick off the occupants of beehives,etc one by one. Be aware some higher level [[soldier]]s can wake an entire barracks with a [[bugle]].
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===Intrinsic stealth===
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Characters can gain intrinsic stealth by:
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* Reaching a certain level for some roles
 +
** [[Valkyrie]]s: 1
 +
** [[Rogue]]s: 1
 +
** [[Archeologist]]s: 1
 +
** [[Monk]]s: 5
 +
** [[Ranger]]s: 7
 +
** [[Barbarian]]s: 15
 +
** [[Samurai]]: 15
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* [[Eating jewelry|Eating]] a [[ring of stealth]]
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* Being granted a [[Pray#Favors and gifts|favor while praying]] to your [[god]] on an aligned [[altar]]. ("I grant thee the gift of Stealth.")
 +
 
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==Strategy==
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Stealth is particularly useful in several of the monster-filled [[special room]]s such as [[throne room]]s and [[Sokoban]]'s [[zoo]], allowing you to pick off the occupants one by one. Be wary of utilizing stealth in [[barracks]]; some higher level [[soldier]]s and other occupants may be generated with a [[bugle]], allowing them to wake up the entire room.
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==Messages==
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{{message|You move very quietly.|You obtained stealth from picking up or carrying on one of the above items.}}
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{{message|You sure are noisy.|You did not have another source of stealth and took off an item that granted stealth.}}
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{{message|You feel stealthy!|You gained intrinsic stealth, e.g. by leveling up.}}
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{{message|You feel clumsy!|You lost intrinsic stealth, e.g. it was stolen by a [[gremlin]].}}
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==Variants==
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===SLASH'EM===
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[[SLASH'EM]] introduces [[Whisperfeet]], an artifact pair of boots that provide stealth when worn.
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===xNetHack===
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In [[xNetHack]], melee combat wakes up nearby monsters, making stealth far less powerful when dealing with monster-filled rooms. The new Caveman quest artifact, [[Big Stick]], confers stealth when carried.
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===Fourk===
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In [[Fourk]], there are degrees of stealthiness. Stealth is increased by:
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* being an elf, a [[sylph]], or a gnome
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* wearing an elven cloak; wearing elven boots
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* wearing a +1 or better ring of steath
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* having basic or better skill in stealth
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* using sufficiently light equipment that you would still be unburdened even if its weight were doubled.
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However, being burdened or worse hurts your stealth. Being more stealthy decreases the odds that sleeping monsters will wake up when you walk around. The numerical details for this stealth skill are available in this <span id="commit">[https://github.com/tsadok/nhfourk/commit/965e9c3449f2543e3241bbaed71fe98242c66997 commit.]</span>
  
 
[[Category:Properties]]
 
[[Category:Properties]]
{{nethack-343}}
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{{nethack-366}}

Latest revision as of 03:46, 28 December 2020

Stealth is an intrinsic ability that appears in Nethack. Sleeping monsters will not be awakened if a player with stealth approaches them.

Specifically, stealth turns off the code that wakes up most monsters when you approach within a 10-square radius. It also turns off the code that wakes up 1/3 of all monsters on the level when you first step into certain special rooms.

Sources

Extrinsic stealth can be granted by several items:

Save for the Heart of Ahriman, if you do not have the stealth intrinsic, then wearing the above items will auto-identify them, as will taking them off.

Intrinsic stealth

Characters can gain intrinsic stealth by:

Strategy

Stealth is particularly useful in several of the monster-filled special rooms such as throne rooms and Sokoban's zoo, allowing you to pick off the occupants one by one. Be wary of utilizing stealth in barracks; some higher level soldiers and other occupants may be generated with a bugle, allowing them to wake up the entire room.

Messages

You move very quietly.
You obtained stealth from picking up or carrying on one of the above items.
You sure are noisy.
You did not have another source of stealth and took off an item that granted stealth.
You feel stealthy!
You gained intrinsic stealth, e.g. by leveling up.
You feel clumsy!
You lost intrinsic stealth, e.g. it was stolen by a gremlin.

Variants

SLASH'EM

SLASH'EM introduces Whisperfeet, an artifact pair of boots that provide stealth when worn.

xNetHack

In xNetHack, melee combat wakes up nearby monsters, making stealth far less powerful when dealing with monster-filled rooms. The new Caveman quest artifact, Big Stick, confers stealth when carried.

Fourk

In Fourk, there are degrees of stealthiness. Stealth is increased by:

  • being an elf, a sylph, or a gnome
  • wearing an elven cloak; wearing elven boots
  • wearing a +1 or better ring of steath
  • having basic or better skill in stealth
  • using sufficiently light equipment that you would still be unburdened even if its weight were doubled.

However, being burdened or worse hurts your stealth. Being more stealthy decreases the odds that sleeping monsters will wake up when you walk around. The numerical details for this stealth skill are available in this commit.