Difference between revisions of "Talk:Towel"

From NetHackWiki
Jump to navigation Jump to search
(Replacement for Dell DQ5D577D001 Laptop CPU Fan: new section)
(Wet towel)
 
(4 intermediate revisions by 4 users not shown)
Line 12: Line 12:
 
:Thanks; I added it to the article. —[[User:bcode|bcode]]&nbsp;<sup>[[User talk:bcode|talk]]&nbsp;|&nbsp;[[Special:EmailUser/Bcode|mail]]</sup> 21:39, 21 July 2013 (UTC)
 
:Thanks; I added it to the article. —[[User:bcode|bcode]]&nbsp;<sup>[[User talk:bcode|talk]]&nbsp;|&nbsp;[[Special:EmailUser/Bcode|mail]]</sup> 21:39, 21 July 2013 (UTC)
  
== Replacement for Dell DQ5D577D001 Laptop CPU Fan ==
+
==Wet towel==
 +
NetHack 3.6.0 adds the ability to use a wet towel as a weapon. Quick overview of what I'm seeing, if I'm not misreading the source:
 +
* Wetting can be done with a potion of water or any water source, including accidental wetting from a trap. This adds 1-7 "points" of wetness, with a maximum of 7. Weapon.c, line 811. Called by water_damage in trap.c, line 3325.
 +
* Towels still have a base damage of 0, which is then increased by the wetness. However, the final non-weapon damage is rnd(tmp), so a +7 towel should do 1-6 damage (a roll of 7 becomes a 6). Additionally, the towel being wet will suppress the "you begin bashing monsters ..." message until it dries out.
 +
* Applying or engraving with a towel will dry it one point. Hitting a monster will dry it out by 1, unless rn2(wetness+1) is 0 (50% chance at 1 wetness, 66% at 2, etc). Fire damage will drain several stages.
 +
So yeah, it can be used as a weapon, just probably not a very good one. -- Qazmlpok (can't login from here).
  
In order to make your laptop function for a long time, you'd better buy a Dell DQ5D577D001 CPU cooling fan. For the Dell DQ5D577D001 CPU cooling fan can protect your valuable data by keeping your CPU cool. With effective heat dissipation and low noise, high compatibility and perfect design excellent components. In addition, it can remove computer components produced by waste heat, keep the Dell DQ5D577D001 CPU and other components of working temperature range.  
+
Are you sure that the towel changes to moist at 1 point, not 2, as I've previously edited? After some testing it seems to me that either it's at 2 or wiping a message doesn't always subtract one point. -- [[Special:Contributions/62.4.105.221|62.4.105.221]] 02:50, 3 March 2016 (UTC)
 
+
:objnam.c, 312. Condition for moist vs wet is 'obj->spe < 3' (spe being wetness). For engraving, engrave.c, line 822. It calls dry_a_towel directly whenever you "engrave" with a wet towel. I don't see any kind of randomness or conditionals being applied here. -- [[User:Qazmlpok|Qazmlpok]] ([[User talk:Qazmlpok|talk]]) 15:34, 3 March 2016 (UTC)
http://www.fullcpufan.com/dell-dq5d577d001-laptop-cpu-fan-ijed.html
+
::Well there you go, a 'spe < 3' condition should be satisfied at 'spe == 2'. Also, the information that applying a wet towel will dry it was removed by me, because I could not replicate this behavior ingame. After a glance at the code I now realise that this doesn't apply in cases when "your hands and face are already clean" – the towel has to be used to actually wipe something away for it to dry out, so I don't think this is a viable way of deliberately drying the towel. Not that these things matter a great deal – after all, wetness only matters to players who use the towel as a weapon, which I imagine is not a lot at all. -- [[Special:Contributions/62.4.105.221|62.4.105.221]] 00:07, 4 March 2016 (UTC)
 
 
http://www.fullcpufan.com/ibm-26r9066-laptop-cpu-fan-ijed.html
 

Latest revision as of 00:07, 4 March 2016

Based on an experiment I tried in Wizard Mode, a wet towel, despite its low weight, does make a great Vladsbane. — Preceding unsigned comment added by Samt45 (talkcontribs) 18:41, 15 September 2012‎

does engraving with a towel break illiterate conduct? --194.116.198.185 11:59, 17 September 2012 (UTC)

Whether or not engraving breaks illiterate conduct doesn't depend on the implement used, only on what you engrave: engraving anything other than a single "X" or "x" breaks it. -Ion frigate (talk) 21:43, 17 September 2012 (UTC)

Towel Day (UnNetHack)

In UnNetHack, players are guaranteed to have a towel in the starting inventory on May 25 (Towel Day)

--Ozymandias (talk) 21:21, 21 July 2013 (UTC)

Thanks; I added it to the article. —bcode talk | mail 21:39, 21 July 2013 (UTC)

Wet towel

NetHack 3.6.0 adds the ability to use a wet towel as a weapon. Quick overview of what I'm seeing, if I'm not misreading the source:

  • Wetting can be done with a potion of water or any water source, including accidental wetting from a trap. This adds 1-7 "points" of wetness, with a maximum of 7. Weapon.c, line 811. Called by water_damage in trap.c, line 3325.
  • Towels still have a base damage of 0, which is then increased by the wetness. However, the final non-weapon damage is rnd(tmp), so a +7 towel should do 1-6 damage (a roll of 7 becomes a 6). Additionally, the towel being wet will suppress the "you begin bashing monsters ..." message until it dries out.
  • Applying or engraving with a towel will dry it one point. Hitting a monster will dry it out by 1, unless rn2(wetness+1) is 0 (50% chance at 1 wetness, 66% at 2, etc). Fire damage will drain several stages.

So yeah, it can be used as a weapon, just probably not a very good one. -- Qazmlpok (can't login from here).

Are you sure that the towel changes to moist at 1 point, not 2, as I've previously edited? After some testing it seems to me that either it's at 2 or wiping a message doesn't always subtract one point. -- 62.4.105.221 02:50, 3 March 2016 (UTC)

objnam.c, 312. Condition for moist vs wet is 'obj->spe < 3' (spe being wetness). For engraving, engrave.c, line 822. It calls dry_a_towel directly whenever you "engrave" with a wet towel. I don't see any kind of randomness or conditionals being applied here. -- Qazmlpok (talk) 15:34, 3 March 2016 (UTC)
Well there you go, a 'spe < 3' condition should be satisfied at 'spe == 2'. Also, the information that applying a wet towel will dry it was removed by me, because I could not replicate this behavior ingame. After a glance at the code I now realise that this doesn't apply in cases when "your hands and face are already clean" – the towel has to be used to actually wipe something away for it to dry out, so I don't think this is a viable way of deliberately drying the towel. Not that these things matter a great deal – after all, wetness only matters to players who use the towel as a weapon, which I imagine is not a lot at all. -- 62.4.105.221 00:07, 4 March 2016 (UTC)