Difference between revisions of "Talk:Towel"
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:Thanks; I added it to the article. —[[User:bcode|bcode]] <sup>[[User talk:bcode|talk]] | [[Special:EmailUser/Bcode|mail]]</sup> 21:39, 21 July 2013 (UTC) | :Thanks; I added it to the article. —[[User:bcode|bcode]] <sup>[[User talk:bcode|talk]] | [[Special:EmailUser/Bcode|mail]]</sup> 21:39, 21 July 2013 (UTC) | ||
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+ | ==Wet towel== | ||
+ | NetHack 3.6.0 adds the ability to use a wet towel as a weapon. Quick overview of what I'm seeing, if I'm not misreading the source: | ||
+ | * Wetting can be done with a potion of water or any water source, including accidental wetting from a trap. This adds 1-7 "points" of wetness, with a maximum of 7. Weapon.c, line 811. Called by water_damage in trap.c, line 3325. | ||
+ | * Towels still have a base damage of 0, which is then increased by the wetness. However, the final non-weapon damage is rnd(tmp), so a +7 towel should do 1-6 damage (a roll of 7 becomes a 6). Additionally, the towel being wet will suppress the "you begin bashing monsters ..." message until it dries out. | ||
+ | * Applying or engraving with a towel will dry it one point. Hitting a monster will dry it out by 1, unless rn2(wetness+1) is 0 (50% chance at 1 wetness, 66% at 2, etc). Fire damage will drain several stages. | ||
+ | So yeah, it can be used as a weapon, just probably not a very good one. -- Qazmlpok (can't login from here). |
Revision as of 22:53, 23 December 2015
Based on an experiment I tried in Wizard Mode, a wet towel, despite its low weight, does make a great Vladsbane. — Preceding unsigned comment added by Samt45 (talk • contribs) 18:41, 15 September 2012
does engraving with a towel break illiterate conduct? --194.116.198.185 11:59, 17 September 2012 (UTC)
- Whether or not engraving breaks illiterate conduct doesn't depend on the implement used, only on what you engrave: engraving anything other than a single "X" or "x" breaks it. -Ion frigate (talk) 21:43, 17 September 2012 (UTC)
Towel Day (UnNetHack)
In UnNetHack, players are guaranteed to have a towel in the starting inventory on May 25 (Towel Day)
--Ozymandias (talk) 21:21, 21 July 2013 (UTC)
Wet towel
NetHack 3.6.0 adds the ability to use a wet towel as a weapon. Quick overview of what I'm seeing, if I'm not misreading the source:
- Wetting can be done with a potion of water or any water source, including accidental wetting from a trap. This adds 1-7 "points" of wetness, with a maximum of 7. Weapon.c, line 811. Called by water_damage in trap.c, line 3325.
- Towels still have a base damage of 0, which is then increased by the wetness. However, the final non-weapon damage is rnd(tmp), so a +7 towel should do 1-6 damage (a roll of 7 becomes a 6). Additionally, the towel being wet will suppress the "you begin bashing monsters ..." message until it dries out.
- Applying or engraving with a towel will dry it one point. Hitting a monster will dry it out by 1, unless rn2(wetness+1) is 0 (50% chance at 1 wetness, 66% at 2, etc). Fire damage will drain several stages.
So yeah, it can be used as a weapon, just probably not a very good one. -- Qazmlpok (can't login from here).