Difference between revisions of "The Pen of the Void"
(de-SLEX) |
|||
Line 16: | Line 16: | ||
}} | }} | ||
− | The '''Pen of the Void''' is an [[artifact weapon|artifact]] [[athame]] that appears in [[dNetHack | + | The '''Pen of the Void''' is an [[artifact weapon|artifact]] [[athame]] that appears in [[dNetHack]]. It is the guaranteed first [[sacrifice gift]] for the [[Binder]], and is enhanced into their [[quest artifact]]. |
==Single-blade form== | ==Single-blade form== | ||
Line 199: | Line 199: | ||
[[Category:Artifact weapons]] | [[Category:Artifact weapons]] | ||
[[Category:dNetHack artifacts]] | [[Category:dNetHack artifacts]] | ||
− |
Revision as of 23:39, 4 October 2022
) The Pen of the Void | |
---|---|
Base item | athame |
Damage vs. small | 1d4 x2 + (special) |
Damage vs. large | 1d3 x2 + (special) |
To-hit bonus | +1d5 |
Bonus versus | pen restored |
Weapon skill | dagger |
Size | one-handed |
Affiliation | |
When carried |
(none) |
When wielded |
(special) |
When invoked |
see article |
Base price | 2500 zm |
Weight | 10 |
Material | iron |
The Pen of the Void is an artifact athame that appears in dNetHack. It is the guaranteed first sacrifice gift for the Binder, and is enhanced into their quest artifact.
Single-blade form
Before the quest nemesis is slain, the Pen is a normal athame, though it can be enchanted to only +5 max (attempts to overenchant the Pen simply fail). In this form, the pen can store one spirit (as detailed below) and has no #invoke effect. Reading the Pen will show that it was once a dual-bladed athame, but the second blade has been snapped off. Note that for a non-binder the Pen will always be single bladed, as the double bladed form requires you have both killed your nemesis and also are a Binder.
Dual-blade form
After the quest nemesis is slain, the Pen deals double damage, can be enchanted to +10, and can store two spirits. The effects of each spirit also increase. In this form the Pen can be #invoked to activate the Void Chime power. Reading the Pen will show that it now has both blades.
Void Chime
Invoking the restored Pen activates the Void Chime power. For the next 5 turns, any spirits stored in the blade count as being bound to the character as well, and all spirits bound to the player count as being in the Pen. While the Void Chime is sounding, breaking a spirit's taboo does not unbind it. The Void Chime also resets the cooldowns of all spirit powers.
Pen binding
If a Binder with no free slots attempts to bind a spirit while wielding the Pen of the Void, the spirit may instead be stored in the Pen. The spirit's binding timeout is set as normal, and its seal appears on the Pen. Spirits stored in the Pen do not grant their usual abilities, and the character is not subject to their taboos. Instead, each spirit modifies the Pen in some way. If the Pen is still single-bladed, you may only bind one spirit inside it. The dual-bladed pen can store two spirits. Reading the pen will tell you what spirits are inside it.
Spirit effects
Spirit | Single-blade Pen effect | Dual-blade Pen effect | Ritual modifications |
---|---|---|---|
Ahazu | 20% chance of subtracting 3 movement points and +1d4 damage | 20% chance of subtracting 3 movement points and +4d4 damage | |
Amon | +1d4 fire damage | +4d4 fire damage | |
Andrealphus | Can engrave teleport and teleport control wards | The Pen burns engravings | |
Andromalius | Sneak attack, resist theft of weapon | Extra sneak attack damage | |
Astaroth | +1d4 Shock | +4d4 Shock | The Pen must be rusty or corroded. |
Balam | +1d4 Cold | +4d4 Cold | |
Berith | Can joust, +1d4 Blood Merc damage | Can shatter weapons, +4d4 Blood Merc damage | |
Buer | Heal 1d4 HP per hit | Heal 4d4 HP per hit | |
Chupoclops | 10% chance of +1d4 and create web | 10% chance of +4d4 and create web | |
Dantalion | 10% chance of +1d4 and probing | 10% chance of +4d4 and probing | |
Echidna | +1d4 Acid | +4d4 Acid | |
Eden | +Silver | +2×Silver | |
Enki | +1d4 Water | +4d4 Water | |
Eurynome | 5% chance of counterattack | 10% chance of counterattack | |
Eve | Pen can launch any projectile | Pen has unlimited range with projectiles | |
Fafnir | +2d4 vs golems, +1d4 vs nonliving | +8d4 vs golems, +4d4 vs nonliving | |
Huginn and Muninn | vs sighted: +1d4 and blind 1 turn | vs sighted: +4d4 and blind 1 turn | |
Iris | +1d4 Wilting | +4d4 Wilting | |
Jack | Pen is a light source | Pen gains the "Bright Light" artifact property | |
Malphas | 5% of killed enemies become pet crows | 10% of killed enemies become pet crows | |
Marionette | Pen can be applied like a polearm | Pen gets 2× Strength bonus. | |
Mother | 5% chance of paralyzing | 20% chance of paralyzing | |
Naberius | +1d4 vs peaceful or frightened | +4d4 vs peaceful or frightened | |
Orthos | 10% chance of dealing +2d8 and knockback | 10% chance of +8d8 and knockback | |
Ose | 20% (or 100% vs telepathic monsters) chance of dealing +1d15 damage | 20% (or 100% vs telepathic monsters) chance of dealing +4d15 damage | |
Otiax | +1 and 5% chance of theft | +1d4 and 5% chance of theft | |
Paimon | Gain 1 energy per hit | Gain 4 energy per hit | |
Shiro | Throw rock at melee target | Throw boulder at melee target | |
Simurgh | Stun target | +2d4 and stun target | |
Tenebrous | 5% chance of draining level | 25% chance of draining level | |
Ymir | Poison Pen | Set strength to 25 |