Difference between revisions of "The Sunless Sea"
(cats et. al.) |
|||
(6 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | In [[SLASH'EM]], | + | {{for|the similar branch in [[dNetHack]]|The Sea (dNetHack)}} |
+ | In [[SLASH'EM]], [[SlashTHEM]], and [[Hack'EM]], '''The Sunless Sea''' is a single-level [[dungeon branch]] accessed by a [[stair]]way down that is located between levels 28 and 31. Monster generation in the Sunless Sea is biased toward chaotic monsters. | ||
==Map== | ==Map== | ||
Line 28: | Line 29: | ||
</div> | </div> | ||
− | The {{brown|(}} on the island in the middle of the sea indicates a cache of treasure, composed of a chest, two random wands, two random amulets, two random rings, and three random gems; there are also four random objects located on the beach. There are five [[giant crab]]s on the beach. The marked monsters in the sea proper are all sharks; the sea also contains six other sharks and seven other random {{white|;}}. The {{ | + | The {{brown|(}} on the island in the middle of the sea indicates a cache of treasure, composed of a chest, two random wands, two random amulets, two random rings, and three random gems; there are also four random objects located on the beach. There are five [[giant crab]]s on the beach. The marked monsters in the sea proper are all sharks; the sea also contains six other sharks and seven other random {{white|;}}. The {{red|X}} mark indicates a burnt message reading "The lamp washed into the sea while I slept! Woe and damnation!" and a random item. As the engraving suggests, there is a magic lamp located somewhere in the sea. |
==Strategy== | ==Strategy== | ||
+ | After finding the lamp with a [[potion of object detection]] or blessed [[scroll of magic mapping]], it can be moved to another location (hopefully land) with a zap from a wand of teleportation, or snatched with a [[bullwhip]] while [[levitation|levitating]]. Flying does not work for the bullwhip: [[vampire (starting race)|vampires]] need a levitation item. Swimming or [[magical breathing]] will also work. A carefully applied or zapped wand of cold can provide ice to dig the lamp out as well. | ||
− | + | Another approach is to fill in the water using a scroll of earth and dig the lamp out with a pick-axe. | |
+ | |||
+ | Retrieving the lamp is almost never worthwhile: for a character that can reach the Sunless Sea, a single wish isn't likely to make much of a difference. Moreover, SLASH'EM characters can [[reverse genocide]] [[gypsies]] to generate wishes if they need more. Ironically, the character most likely to find retrieving the lamp to be worth their time is a [[wishless]] character who has not found an infinite light source yet: while the lighter [[magic candle]] is preferable, the lamp is better than nothing. | ||
+ | |||
+ | ==Messages== | ||
+ | {{message|You hear the roar of the sea. That can't be right....|You entered the level for the first time.}} | ||
==See also== | ==See also== | ||
Line 38: | Line 45: | ||
==Reference== | ==Reference== | ||
− | From file sea.des . | + | From file sea.des. |
− | + | {{slashem-7E7|offset=1}} | |
− | {{slashem-7E7}} | + | {{variant-343}}<!--{{variant-36X}}--> |
− | [[Category:SLASH'EM]] | + | [[Category:SLASH'EM special levels]] |
− | [[Category: | + | [[Category:SlashTHEM special levels]] |
− | [[Category: | + | [[Category:Hack'EM special levels]] |
+ | [[Category:SLASH'EM dungeon branches]] | ||
+ | [[Category:SlashTHEM dungeon branches]] | ||
+ | [[Category:Hack'EM dungeon branches]] |
Latest revision as of 06:17, 6 March 2024
- For the similar branch in dNetHack, see The Sea (dNetHack).
In SLASH'EM, SlashTHEM, and Hack'EM, The Sunless Sea is a single-level dungeon branch accessed by a stairway down that is located between levels 28 and 31. Monster generation in the Sunless Sea is biased toward chaotic monsters.
Contents
Map
}}}}}}}} }}}}}}}}}}
}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}
.......}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
........X..}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
.............}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
.............}}}}}}}}}}};};}}}}}}}}}}}}}}}...}}}}}}}}}}}}}}}}}
........;.....}}}}}}}}}}}}}};}}}}}}}}}}}}..(..}}}}}}}}}}}}}}}}}}}
.......;...}}}}}}}}}}}};}}}}}}}}}}}}}}}}.....}}}}}}}}}}}}}}}}}}
.......;....}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}...}}}}}}}}}}}}}}}
.......;...}}}}}}}}}};}}};}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
..........}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
...;....}}}}}}}}}}}}}}}};}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
<.........}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
.......}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}
....}}}}}}}} }}} }}}}}}}}}}} }}}}}}}}}}}}}}}}
}}}}}}} }}}}}}}
The ( on the island in the middle of the sea indicates a cache of treasure, composed of a chest, two random wands, two random amulets, two random rings, and three random gems; there are also four random objects located on the beach. There are five giant crabs on the beach. The marked monsters in the sea proper are all sharks; the sea also contains six other sharks and seven other random ;. The X mark indicates a burnt message reading "The lamp washed into the sea while I slept! Woe and damnation!" and a random item. As the engraving suggests, there is a magic lamp located somewhere in the sea.
Strategy
After finding the lamp with a potion of object detection or blessed scroll of magic mapping, it can be moved to another location (hopefully land) with a zap from a wand of teleportation, or snatched with a bullwhip while levitating. Flying does not work for the bullwhip: vampires need a levitation item. Swimming or magical breathing will also work. A carefully applied or zapped wand of cold can provide ice to dig the lamp out as well.
Another approach is to fill in the water using a scroll of earth and dig the lamp out with a pick-axe.
Retrieving the lamp is almost never worthwhile: for a character that can reach the Sunless Sea, a single wish isn't likely to make much of a difference. Moreover, SLASH'EM characters can reverse genocide gypsies to generate wishes if they need more. Ironically, the character most likely to find retrieving the lamp to be worth their time is a wishless character who has not found an infinite light source yet: while the lighter magic candle is preferable, the lamp is better than nothing.
Messages
- You hear the roar of the sea. That can't be right....
- You entered the level for the first time.
See also
Reference
From file sea.des.