Difference between revisions of "Themed room"

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m (List of themed rooms: fix corner wall symbol)
(List of themed rooms: add column for normal room contents)
Line 8: Line 8:
 
!Name
 
!Name
 
!Can be special
 
!Can be special
 +
!Normal room contents
 
!Map
 
!Map
 
!Notes
 
!Notes
 
|-
 
|-
 
|Normal random room
 
|Normal random room
 +
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
Line 18: Line 20:
 
|-
 
|-
 
|Fake Delphi
 
|Fake Delphi
 +
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
Line 24: Line 27:
 
|-
 
|-
 
|Room in a room
 
|Room in a room
 +
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
Line 30: Line 34:
 
|-
 
|-
 
|Huge room
 
|Huge room
 +
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
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|Ice room
 
|Ice room
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 +
|style="background-color:lightgreen"|Yes
 
|
 
|
 
|
 
|
Line 42: Line 48:
 
|-
 
|-
 
|Boulder room
 
|Boulder room
 +
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|
 
|
 
|
The room contains d6+3 [[boulder]]s and d4 [[rolling boulder trap]]s. It does not get normal room contents.
+
The room contains d6+3 [[boulder]]s and d4 [[rolling boulder trap]]s.
 
|-
 
|-
 
|Spider nest
 
|Spider nest
 +
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|
 
|
 
|
The room contains 3d3 [[web]]s, each with a [[giant spider]] sitting on it. It does not get normal room contents.
+
The room contains 3d3 [[web]]s, each with a [[giant spider]] sitting on it.
 
|-
 
|-
 
|Trap room
 
|Trap room
 +
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|
 
|
 
|
Each floor space in the room has a 75% chance to have a [[trap]]. All of these traps will be of the same type, and they may have corpses and possessions on an eligible level. They can be arrow traps, dart traps, falling rock traps, bear traps, land mines, sleeping gas traps, rust traps or anti-magic fields. It does not get normal room contents.
+
Each floor space in the room has a 75% chance to have a [[trap]]. All of these traps will be of the same type, and they may have corpses and possessions on an eligible level. They can be arrow traps, dart traps, falling rock traps, bear traps, land mines, sleeping gas traps, rust traps or anti-magic fields.
 
|-
 
|-
 
|Buried treasure
 
|Buried treasure
 +
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
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|-
 
|-
 
|Massacre
 
|Massacre
 +
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|
 
|
 
|
There are 5d5 [[player monster]] or [[quest guardian]] corpses on the floor. It does not get normal room contents.
+
There are 5d5 [[player monster]] or [[quest guardian]] corpses on the floor.
 
|-
 
|-
 
|Statuary
 
|Statuary
 +
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|
 
|
 
|
There are 5d5 [[statue]]s and d3 [[statue trap]]s. It does not get normal room contents.
+
There are 5d5 [[statue]]s and d3 [[statue trap]]s.
 
|-
 
|-
 
|Light source
 
|Light source
 +
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|
 
|
 
|
The room is always dark, containing a lit [[oil lamp]]. It does not get normal room contents.
+
The room is always dark, containing a lit [[oil lamp]].
 
|-
 
|-
 
|Temple of the gods
 
|Temple of the gods
 +
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|
 
|
 
|
There is an [[altar]] of each alignment. The room is not an actual [[temple]] and does not contain a priest. It does not get normal room contents.
+
There is an [[altar]] of each alignment. The room is not an actual [[temple]] and does not contain a priest.
 
|-
 
|-
 
|Mausoleum
 
|Mausoleum
 +
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|
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</replacecharsblock></div>
 
</replacecharsblock></div>
 
|
 
|
There is a 50% chance that there will be a [[lich]], [[mummy]], [[vampire]] or [[zombie]] sealed in the centre of the room; otherwise there will be an [[@]] corpse. There is a 20% chance that the centre will have a secret door; beware. It does not get normal room contents.
+
There is a 50% chance that there will be a [[lich]], [[mummy]], [[vampire]] or [[zombie]] sealed in the centre of the room; otherwise there will be an [[@]] corpse. There is a 20% chance that the centre will have a secret door; beware.
 
|-
 
|-
 
|Random dungeon feature
 
|Random dungeon feature
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 +
|style="background-color:lightgreen"|Yes
 
|
 
|
 
|
 
|
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|-
 
|-
 
|L-shaped
 
|L-shaped
 +
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
Line 129: Line 146:
 
|-
 
|-
 
|Blocked center
 
|Blocked center
 +
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
Line 135: Line 153:
 
|-
 
|-
 
|Circular, small
 
|Circular, small
 +
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
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|-
 
|-
 
|Circular, medium
 
|Circular, medium
 +
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
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|-
 
|-
 
|Circular, big
 
|Circular, big
 +
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
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|-
 
|-
 
|T-shaped
 
|T-shaped
 +
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
Line 203: Line 225:
 
|-
 
|-
 
|S-shaped
 
|S-shaped
 +
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
Line 220: Line 243:
 
|-
 
|-
 
|Cross
 
|Cross
 +
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
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|-
 
|-
 
|Four-leaf clover
 
|Four-leaf clover
 +
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
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|-
 
|-
 
|Water-surrounded vault
 
|Water-surrounded vault
 +
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|
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</replacecharsblock></div>
 
</replacecharsblock></div>
 
|
 
|
The room is not connected to the other rooms, but may appear adjacent to a corridor. It can generate alongside an actual [[vault]]. It contains a [[giant zombie]], [[ettin zombie]] or [[vampire lord]] guarding four chests. It does not get normal room contents.
+
The room is not connected to the other rooms, but may appear adjacent to a corridor. It can generate alongside an actual [[vault]]. It contains a [[giant zombie]], [[ettin zombie]] or [[vampire lord]] guarding four chests.
 
|}
 
|}
  

Revision as of 16:16, 21 April 2020

The following information pertains to an upcoming version (NetHack 3.7). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Themed rooms are rare rooms that are unlike normal rectangular rooms. There is a 33 in 1033 chance (approximately 1 in 31) that the game will attempt to place a themed room instead of a normal random room. Some themed rooms are simply unusual shapes, while others have contents unlike those that appear anywhere else. Some themed rooms can be further transformed into special rooms.

List of themed rooms

Name Can be special Normal room contents Map Notes
Normal random room Yes Yes

A common rectangular room.

Fake Delphi Yes Yes

A 11×9 room with a 3×3 room in its center, imitating Delphi.

Room in a room Yes Yes

A random room with a random subroom

Huge room Yes Yes

A very large room, with a 90% chance of containing a subroom.

Ice room No Yes

The floor is covered with ice.

Boulder room No No

The room contains d6+3 boulders and d4 rolling boulder traps.

Spider nest No No

The room contains 3d3 webs, each with a giant spider sitting on it.

Trap room No No

Each floor space in the room has a 75% chance to have a trap. All of these traps will be of the same type, and they may have corpses and possessions on an eligible level. They can be arrow traps, dart traps, falling rock traps, bear traps, land mines, sleeping gas traps, rust traps or anti-magic fields.

Buried treasure Yes Yes

There is a chest buried in the floor, containing 3d4 random objects.

Massacre No No

There are 5d5 player monster or quest guardian corpses on the floor.

Statuary No No

There are 5d5 statues and d3 statue traps.

Light source No No

The room is always dark, containing a lit oil lamp.

Temple of the gods No No

There is an altar of each alignment. The room is not an actual temple and does not contain a priest.

Mausoleum No No
-------
|.....|
|.---.|
|.|.|.|
|.---.|
|.....|
-------

There is a 50% chance that there will be a lich, mummy, vampire or zombie sealed in the centre of the room; otherwise there will be an @ corpse. There is a 20% chance that the centre will have a secret door; beware.

Random dungeon feature No Yes

At the centre of the room is a cloud, lava, ice, water or a tree.

L-shaped Yes Yes
-----   
|...|   
|...|   
|...----
|......|
|......|
|......|
--------

There are four rotations of this type of room.

Blocked center Yes Yes

A 9×9 room with the central 3×3 spaces filled with walls, water or lava.

Circular, small Yes Yes
  ---  
 --.-- 
--...--
|.....|
--...--
 --.-- 
  ---  
Circular, medium Yes Yes
  -----  
 --...-- 
--.....--
|.......|
|.......|
|.......|
--.....--
 --...-- 
  -----  
Circular, big Yes Yes
   -----   
 ---...--- 
 -.......- 
--.......--
|.........|
|.........|
|.........|
--.......--
 -.......- 
 ---...--- 
   -----   
T-shaped Yes Yes
   -----   
   |...|   
   |...|   
----...----
|.........|
|.........|
|.........|
-----------

There are four rotations of this type of room.

S-shaped Yes Yes
   --------
   |......|
   |......|
----......|
|......----
|......|
|......|
--------

There are four rotations and reflections of this type of room.

Cross Yes Yes
   -----   
   |...|   
   |...|   
----...----
|.........|
|.........|
|.........|
----...----
   |...|   
   |...|   
   -----   
Four-leaf clover Yes Yes
----- -----
|...| |...|
|...---...|
|.........|
---.....---
  |.....|  
---.....---
|.........|
|...---...|
|...| |...|
----- -----
Water-surrounded vault No No

The room is not connected to the other rooms, but may appear adjacent to a corridor. It can generate alongside an actual vault. It contains a giant zombie, ettin zombie or vampire lord guarding four chests.

See also