Difference between revisions of "Tinning kit"

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A '''tinning kit''' is a [[tool]] in ''[[NetHack]]'' which can be used to put the [[corpse]] of a dead [[monster]] into a [[tin]] to preserve it for future consumption, or else as a trophy.
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A '''tinning kit''' is a [[tool]] in ''[[NetHack]]'' which can be used to [[tin]] the [[corpse]] of a dead [[monster]].
  
 
==Generation==
 
==Generation==
An uncursed tinning kit is included in the starting equipment of the [[Archaeologist]], containing 30 to 99 charges. All tinning kits are generated uncursed unless found on a [[bones]] level; since [[3.6.1]], they can also be found among the cursed items in the "bones" generated on some [[trap]]s.
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An uncursed tinning kit is included in the starting equipment of the [[Archaeologist]]. All tinning kits are generated uncursed with containing 30 to 99 charges, with the exception of [[bones]] levels and the potentially cursed items generated on some early [[trap]]s.
  
 
== Effects ==
 
== Effects ==
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Normally, corpses rot away quickly, or else may be unsafe or too large for one person to eat; tinning circumvents these problems by preserving the meat for later consumption. However, you cannot [[sacrifice]] tinned corpses, and partially eaten corpses cannot be tinned. It is not uncommon for players to tin named monsters and keep them as trophies; a tin of Medusa or Wizard of Yendor meat is a fun item to potentially ascend with.
 
Normally, corpses rot away quickly, or else may be unsafe or too large for one person to eat; tinning circumvents these problems by preserving the meat for later consumption. However, you cannot [[sacrifice]] tinned corpses, and partially eaten corpses cannot be tinned. It is not uncommon for players to tin named monsters and keep them as trophies; a tin of Medusa or Wizard of Yendor meat is a fun item to potentially ascend with.
  
Tinning kits are not considered magical tools when [[polypiling]]. Like most other tools, tinning kits have a limited number of charges; while they can be [[Charging#Tinning kit|recharged indefinitely]], charging may not be entirely necessary outside of heavy use.
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Tinning kits are not considered magical tools when [[polypiling]]. While tinning kits can be [[Charging#Tinning kit|recharged indefinitely]], charging may not be entirely necessary outside of heavy use or low initial charges.
  
 
=== Eating safely ===
 
=== Eating safely ===
 
{{main|Tin#Eating}}
 
{{main|Tin#Eating}}
 +
 
Many unsafe corpses do not cause their usual damage if tinned; normally, Z and M are [[Sickness#Food poisoning|sickening]] to eat, but they become edible when tinned. This is because tins cannot be [[tainted]], and the taint in the zombie and mummy corpses is removed by the tinning process. [[Poison]]ous and [[acidic]] corpses are also rendered harmless. However, corpses which [[stoning|turn you to stone]], [[sliming|turn you to slime]], [[stun]] you, or cause you to [[hallucinate]] will still have the same effect when tinned. The rules for [[cannibalism]] also apply to tins, as does the rule for eating domestic [[cat]] or [[dog]] meat; this has a notable effect on a couple of strategies involving tins, [[#Tinning for emergencies|discussed further below]].
 
Many unsafe corpses do not cause their usual damage if tinned; normally, Z and M are [[Sickness#Food poisoning|sickening]] to eat, but they become edible when tinned. This is because tins cannot be [[tainted]], and the taint in the zombie and mummy corpses is removed by the tinning process. [[Poison]]ous and [[acidic]] corpses are also rendered harmless. However, corpses which [[stoning|turn you to stone]], [[sliming|turn you to slime]], [[stun]] you, or cause you to [[hallucinate]] will still have the same effect when tinned. The rules for [[cannibalism]] also apply to tins, as does the rule for eating domestic [[cat]] or [[dog]] meat; this has a notable effect on a couple of strategies involving tins, [[#Tinning for emergencies|discussed further below]].
  
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=== Tin attributes ===
 
=== Tin attributes ===
 
 
{{main|Tin#Nutrition}}
 
{{main|Tin#Nutrition}}
  
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As an Archaeologist, food is sometimes scarce at the start. It may be worth tinning small monsters to raise their nutrition until a good supply is secured. Low-nutrition corpses - such as [[rat]]s, [[rock mole]]s, [[raven]]s, [[newt]]s and other early-game {{white|:}}, non-yellow [[mold]]s, [[ants]] and other [[insect]]s - are all prime early candidates where tinning will raise their nutrition, with only the risk of the tins being rotten until you can get the kit blessed. Additionally, tinned [[killer bees]] and [[soldier ants]] can provide valuable poison resistance without the risk of losing vital points in Strength, while [[floating eye]] tins are also a useful means of re-gaining telepathy later if it is lost.
 
As an Archaeologist, food is sometimes scarce at the start. It may be worth tinning small monsters to raise their nutrition until a good supply is secured. Low-nutrition corpses - such as [[rat]]s, [[rock mole]]s, [[raven]]s, [[newt]]s and other early-game {{white|:}}, non-yellow [[mold]]s, [[ants]] and other [[insect]]s - are all prime early candidates where tinning will raise their nutrition, with only the risk of the tins being rotten until you can get the kit blessed. Additionally, tinned [[killer bees]] and [[soldier ants]] can provide valuable poison resistance without the risk of losing vital points in Strength, while [[floating eye]] tins are also a useful means of re-gaining telepathy later if it is lost.
  
For non-[[Knight]] classes that can advance skills in riding, the ability to tin corpses while mounted can prove incredibly convenient, especially if the corpse is too heavy to carry and/or your steed is difficult to keep tame (e.g. [[Ki-rin]]).
+
For non-[[Knight]] classes that can advance skills in riding, the ability to tin corpses while mounted can prove incredibly convenient, especially if the corpse is too heavy to carry and/or your steed is difficult to keep tame (e.g. a [[ki-rin]]).
  
 
==Origin==
 
==Origin==
NetHack's tinning kit is not considered a magical tool for purposes of [[polymorph]]ing, but it is hard to say what kind of non-magical real-world object(s) it is meant to correspond to. Home canning of meats is a fairly laborious process that involves cutting the meat into appropriate pieces, usually salting and partially cooking it, packing it into containers, and then boiling the containers in a pressure cooker for over an hour. The pressure cooker is needed to raise the cooking temperature above 100 °C (212 °F), to eliminate dangerous microbes. This corresponds to the concept in NetHack of tinned food not rotting away. Home canning uses screw-top glass jars, but the NetHack tinning kit obviously uses tin cans, which further adds to the complexity, as the cans must be sealed. This is probably done by soldering the top onto the base, as was originally done with real-world tin cans. Canning guidelines from the United States Department of Agriculture are [http://nchfp.uga.edu/publications/usda/GUIDE%205%20Home%20Can.pdf here]. So, we can assume that the NetHack tinning kit includes the following:
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While tinning is naturally a real-world practice, the tinning kit does not necessarily have a direct real-world analogue, as the real-life canning of meats and other foods is a fairly laborious process. Based on [http://nchfp.uga.edu/publications/usda/GUIDE%205%20Home%20Can.pdf canning guidelines] from the United States Department of Agriculture are, one can infer that a ''NetHack'' tinning kit includes the following:
  
 
*A large number of tin cans.
 
*A large number of tin cans.
*Soldering supplies (presumably).
+
*Soldering supplies.
*A knife or knives for preparing the meat.
+
*A knife (or knives) for preparing the meat.
 
*A pressure canner.
 
*A pressure canner.
 
*Water.
 
*Water.
 
*A good heat source, such as a propane burner, and fuel.
 
*A good heat source, such as a propane burner, and fuel.
 
*Tongs, silicone gloves, or some other implements for handling the hot containers.
 
*Tongs, silicone gloves, or some other implements for handling the hot containers.
*(Maybe) salt.
+
*It may optionally contain salt, a frying pan, and/or some other implement for pre-cooking the meat.
*(Maybe) a frying pan, or some other implement for pre-cooking the meat.
 
  
The length of turn in NetHack is fairly abstract and flexible, and attempts to work this out will yield different results based on what kinds of activities (movement, combat, etc.) are used to calculate it. But, in light of the above, tinning a corpse is clearly one of the most action-packed turns a player will ever experience.
+
Assuming the above is true, tinning a corpse would require a lot of actions to be taken in the length of a single turn, which is already a fairly abstract and flexible in terms of measure; attempts to work this out will yield different results based on the actions (movement, combat, etc.) used as a benchmark.
  
However, this is purely intellectual exercise, and it never hurts to remember that [[NetHack is not real life]].
+
Of course, this is purely intellectual exercise, and it never hurts to remember that [[NetHack is not real life]].
  
 
==References==
 
==References==
 
<references />
 
<references />
  
{{nethack-361}}
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{{nethack-366}}
 
[[Category:Tools]]
 
[[Category:Tools]]

Revision as of 20:09, 19 April 2021

( Tinning kit.png
Name tinning kit
Appearance tinning kit
Base price 30 zm
Weight 100
Material iron
Monster use Will not be used by monsters.

A tinning kit is a tool in NetHack which can be used to tin the corpse of a dead monster.

Generation

An uncursed tinning kit is included in the starting equipment of the Archaeologist. All tinning kits are generated uncursed with containing 30 to 99 charges, with the exception of bones levels and the potentially cursed items generated on some early traps.

Effects

Applying a tinning kit to an intact corpse, either in your inventory or on the floor, will use up a charge, remove the corpse and create a "tin of <monster> meat" in your inventory; if there is no space in the inventory, the tin will appear on the floor. The corpse must be on your square and within your reach; you can only tin a corpse that is on the floor while riding if you have advanced to at least Basic skill.

Any attempt to tin the Riders (Death, Famine or Pestilence) will cause them to immediately revive. As of NetHack 3.3.0, wraith corpses are too insubstantial to tin.

Strategy

Normally, corpses rot away quickly, or else may be unsafe or too large for one person to eat; tinning circumvents these problems by preserving the meat for later consumption. However, you cannot sacrifice tinned corpses, and partially eaten corpses cannot be tinned. It is not uncommon for players to tin named monsters and keep them as trophies; a tin of Medusa or Wizard of Yendor meat is a fun item to potentially ascend with.

Tinning kits are not considered magical tools when polypiling. While tinning kits can be recharged indefinitely, charging may not be entirely necessary outside of heavy use or low initial charges.

Eating safely

Main article: Tin#Eating

Many unsafe corpses do not cause their usual damage if tinned; normally, Z and M are sickening to eat, but they become edible when tinned. This is because tins cannot be tainted, and the taint in the zombie and mummy corpses is removed by the tinning process. Poisonous and acidic corpses are also rendered harmless. However, corpses which turn you to stone, turn you to slime, stun you, or cause you to hallucinate will still have the same effect when tinned. The rules for cannibalism also apply to tins, as does the rule for eating domestic cat or dog meat; this has a notable effect on a couple of strategies involving tins, discussed further below.

Additionally, tins of corpses will provide the same intrinsic as the corpse itself, but with a set amount of nutrition as opposed to what the corpse would have provided. This makes them quite useful when working with giants and dragons to avoid becoming satiated too quickly, and also works to preserve sources of intrinsics for later and safer consumption. For example, tins of tengu are especially handy to eat once you have a ring of teleport control to avoid getting uncontrolled teleportitis, and stalker tins are a common means of attaining permanent invisibility along with the see invisible intrinsic.

Tin attributes

Main article: Tin#Nutrition

Tins made from a tinning kit always have the same BUC status as the tinning kit,[1] and are either homemade or rotten; its status as homemade or rotten is determined when the tin is eaten. Blessed tins are never rotten; uncursed tins are occasionally rotten and cursed tins always are. Homemade tins of foo only have 50 nutrition, while rotten tins provide negative 50 nutrition.

Tinning for emergencies

You may wish to stockpile a set of tins with valuable intrinsics in case you lose them to something like a gremlin attacking at night. In addition, the following specific monsters are worth tinning in or for emergencies.

  • Eating the corpse of a nurse will restore you to full health, making them a popular choice for tinning: a blessed tin of nurse meat will fully heal you in the two turns it takes to open and consume it. However, this constitutes cannibalism for humans, which you will have to weigh against the convenience of fully restored HP; this is less of a problem for Cavemen. A potion of full healing can do the same just as fast (if not sometimes faster), and can also increase your maximum HP; it is vulnerable to breaking, however.
  • A blessed tin of acid blob or any acidic always opens in one turn and can save you from stoning. The acid damage is removed by the tinning process, but the unstoning properties of the acid are not.
    • Specifically, while the code that handles curing stoning is called by the code for eating tins and eating corpses, stomach acid is handled solely by the latter; the former scenario does not call this code, rendering tins of acidic meat safe.[2]
    • Note that while a cursed lizard corpse or a cursed potion of acid will still work, a cursed tin of acid blob meat can take a long time to open, making it far too long to use in emergencies. Therefore, it is important to track the tins' BUC if you go this route.
  • Tinning a troll is a good way to keep it from reviving, as it immediately removes the corpse; this is especially useful on the Barbarian quest. Be sure you are not surrounded by other dangerous monsters first, however.

Class-specific scenarios

As an Archaeologist, food is sometimes scarce at the start. It may be worth tinning small monsters to raise their nutrition until a good supply is secured. Low-nutrition corpses - such as rats, rock moles, ravens, newts and other early-game :, non-yellow molds, ants and other insects - are all prime early candidates where tinning will raise their nutrition, with only the risk of the tins being rotten until you can get the kit blessed. Additionally, tinned killer bees and soldier ants can provide valuable poison resistance without the risk of losing vital points in Strength, while floating eye tins are also a useful means of re-gaining telepathy later if it is lost.

For non-Knight classes that can advance skills in riding, the ability to tin corpses while mounted can prove incredibly convenient, especially if the corpse is too heavy to carry and/or your steed is difficult to keep tame (e.g. a ki-rin).

Origin

While tinning is naturally a real-world practice, the tinning kit does not necessarily have a direct real-world analogue, as the real-life canning of meats and other foods is a fairly laborious process. Based on canning guidelines from the United States Department of Agriculture are, one can infer that a NetHack tinning kit includes the following:

  • A large number of tin cans.
  • Soldering supplies.
  • A knife (or knives) for preparing the meat.
  • A pressure canner.
  • Water.
  • A good heat source, such as a propane burner, and fuel.
  • Tongs, silicone gloves, or some other implements for handling the hot containers.
  • It may optionally contain salt, a frying pan, and/or some other implement for pre-cooking the meat.

Assuming the above is true, tinning a corpse would require a lot of actions to be taken in the length of a single turn, which is already a fairly abstract and flexible in terms of measure; attempts to work this out will yield different results based on the actions (movement, combat, etc.) used as a benchmark.

Of course, this is purely intellectual exercise, and it never hurts to remember that NetHack is not real life.

References

  1. apply.c in NetHack 3.4.3, line 1425
  2. "This occurs because (cprefx in eat.c) cures stoning and is called by the corpse-eating code and tin-eating code, whereas stomach acid is handled by (eatcorpse in eat.c) which is not invoked for tins." - Killian, on the talk page.