Difference between revisions of "Tower"

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(fort ludios has towers)
(Uh, no...)
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There are a number of (physical) towers in [[NetHack]]:
 
There are a number of (physical) towers in [[NetHack]]:
 
*A tower of flame - The physical effect of a [[fire trap]], [[magic trap]] or [[chest trap]], or the effect of reading a [[scroll of fire]]
 
*A tower of flame - The physical effect of a [[fire trap]], [[magic trap]] or [[chest trap]], or the effect of reading a [[scroll of fire]]
*[[Vlad's Tower]] - accessed via an upstair in [[Gehennom]], with [[Vlad the Impaler]] carrying the [[Candelabrum of Invocation]]
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*[[Vlad's Tower]] - 3 levels high, accessed via an upstair in [[Gehennom]], with [[Vlad the Impaler]] carrying the [[Candelabrum of Invocation]]
*[[Fake Wizard's Tower]] - A 3-level tower accessed from lowest level to highest in Gehennom, they are identical to the [[Wizard's Tower]] except for the final room, where there is a random [[amulet]] rather than the [[Wizard of Yendor]] carrying the [[Book of the Dead]]
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*[[Fake Wizard's Tower]] - Small one-level towers surrounded by moats, there are two of them in the game.  One contains a random amulet, while the other contains the portal to the real Wizard's Tower.
 
*[[Wizard's Tower]] - A 3-level tower accessed from lowest level to highest in Gehennom, this tower contains the Wizard and Book of the Dead
 
*[[Wizard's Tower]] - A 3-level tower accessed from lowest level to highest in Gehennom, this tower contains the Wizard and Book of the Dead
 
*The Lonely Tower - The [[Quest#Quest structure|home level]] of the [[Wizard quest]]
 
*The Lonely Tower - The [[Quest#Quest structure|home level]] of the [[Wizard quest]]

Revision as of 08:00, 20 July 2011

A tower is a vertical column.

There are a number of (physical) towers in NetHack:

Encyclopaedia entry

Towers (_brooding_, _dark_) stand alone in Waste Areas and
almost always belong to Wizards. All are several stories high,
round, doorless, virtually windowless, and composed of smooth
blocks of masonry that make them very hard to climb. [...]
You will have to go to a Tower and then break into it at some
point towards the end of your Tour.

[ The Tough Guide to Fantasyland, by Diana Wynne Jones ]
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