Difference between revisions of "User:Chris/dNetHack/YANIs"
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(Some YANIs were finished) |
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*Game of Life related features, including moving hallucinatory wards and possibly a Game of Life themed dungeon level or branch. -[[User:Ozymandias|Ozymandias]] | *Game of Life related features, including moving hallucinatory wards and possibly a Game of Life themed dungeon level or branch. -[[User:Ozymandias|Ozymandias]] | ||
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* Remove / merge those legions of popcorn monsters and useless weapons. Anything that remains should be different in an interesting way. -Tjr | * Remove / merge those legions of popcorn monsters and useless weapons. Anything that remains should be different in an interesting way. -Tjr | ||
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* Punishers (from Sheol, in [[UnNetHack]]) - not randomly generated, but as guards for specific locations. Due to their stationary status and variety of ranged and melee abilities, they could make for an interesting situation if flanking a narrow choke point - [[User:Ozymandias|Ozymandias]] | * Punishers (from Sheol, in [[UnNetHack]]) - not randomly generated, but as guards for specific locations. Due to their stationary status and variety of ranged and melee abilities, they could make for an interesting situation if flanking a narrow choke point - [[User:Ozymandias|Ozymandias]] | ||
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* Goldbugs, clockwork automata (automatons), and [modified] waterspout gargoyles, from the Biodiversity patch - [[User:Ozymandias|Ozymandias]] | * Goldbugs, clockwork automata (automatons), and [modified] waterspout gargoyles, from the Biodiversity patch - [[User:Ozymandias|Ozymandias]] | ||
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*Ring appearance improvements, part 2 (ring wards can be magically transferred to the ground) -[[User:Ozymandias|Ozymandias]] | *Ring appearance improvements, part 2 (ring wards can be magically transferred to the ground) -[[User:Ozymandias|Ozymandias]] | ||
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+ | *when eating the corpse of a rat-type monster, if your character is a dwarf you should get the "This is delicious!" message instead of the "This tastes terrible!" message (Discworld reference).-NaturesWitness | ||
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+ | * Long worm corpses should taste "spicy" - [[User:Ozymandias|Ozymandias]] | ||
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*The giant turtle image is showing up on the main wiki entry for giant turtle, which is currently semi-specific to UnNetHack. UnNetHack is the origin for dnethack's giant turtle; however, I use a red ':' instead of a green one, to match the red spots on the tile's image. Also, the dnethack giant turtle has a much lower AC. | *The giant turtle image is showing up on the main wiki entry for giant turtle, which is currently semi-specific to UnNetHack. UnNetHack is the origin for dnethack's giant turtle; however, I use a red ':' instead of a green one, to match the red spots on the tile's image. Also, the dnethack giant turtle has a much lower AC. | ||
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Revision as of 05:44, 2 October 2013
Current dnethack project: S-l-o-w-l-y implementing the Binder class.
A place to contribute dnethack-specific YANIs.
YANIs:
- Gibbering Mouther/Orb
- Star Vampire (based on slash'em monster of the same name)
- Ring appearance improvements, part 3 (droven ring can poison enemies in hand-to-hand combat).
- Cameras should eventually turn into weeping angels if they are used to take pictures of weeping angels.
- Wishing improvements (fix problems introduced by new artifacts with plural names. Allow wishing for engraved items).
- Uranium Imps should teleport their attackers whether or not the attack hits, and should have some association with uranium wands.
- Game of Life related features, including moving hallucinatory wards and possibly a Game of Life themed dungeon level or branch. -Ozymandias
- Remove / merge those legions of popcorn monsters and useless weapons. Anything that remains should be different in an interesting way. -Tjr
- Scroll of consecrate (from Nethack TNG) - creates an altar at your present location, with chance of being co-aligned being based on BUC. Probably should be additional effects for each BUC, and for confused. Maybe there would be a fixed, limited number of these that exist in a game. Maybe even some unique "artifact" scrolls. - Ozymandias
- Punishers (from Sheol, in UnNetHack) - not randomly generated, but as guards for specific locations. Due to their stationary status and variety of ranged and melee abilities, they could make for an interesting situation if flanking a narrow choke point - Ozymandias
- Goldbugs, clockwork automata (automatons), and [modified] waterspout gargoyles, from the Biodiversity patch - Ozymandias
Completed YANIs
- Scrolls of Warding (Scrolls of X: engrave X ward when read, Scrolls of Warding: burn selected ward when read) -Ozymandias
- Ring appearance improvements, part 2 (ring wards can be magically transferred to the ground) -Ozymandias
- when eating the corpse of a rat-type monster, if your character is a dwarf you should get the "This is delicious!" message instead of the "This tastes terrible!" message (Discworld reference).-NaturesWitness
- Long worm corpses should taste "spicy" - Ozymandias
Wiki Related:
- The giant turtle image is showing up on the main wiki entry for giant turtle, which is currently semi-specific to UnNetHack. UnNetHack is the origin for dnethack's giant turtle; however, I use a red ':' instead of a green one, to match the red spots on the tile's image. Also, the dnethack giant turtle has a much lower AC.