Difference between revisions of "User:Chris/dNetHack/YANIs"

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(Whoops - Un's turtles resist stoning - yours don't)
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* A statue of a giant turtle should behave like a boulder, or at least block vision. - [[User:Ozymandias|Ozymandias]]
 
* A statue of a giant turtle should behave like a boulder, or at least block vision. - [[User:Ozymandias|Ozymandias]]
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* Some adaptation of the 7-deadly sins patch on BAO - for Un, I was thinking they could appear randomly in Gehennom instead of replacing riders. For dnethack I think the more thematically consistent behavior is that there are player activities that are related to these sins (e.x. theft is greed), and doing these increases the odds of them randomly appearing, and might increase how strong they might be when they do. - [[User:Ozymandias|Ozymandias]]
  
 
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Revision as of 13:12, 3 October 2013

Current dnethack project: S-l-o-w-l-y implementing the Binder class.

A place to contribute dnethack-specific YANIs.

YANIs:

  • Gibbering Mouther/Orb
  • Star Vampire (based on slash'em monster of the same name)
  • Ring appearance improvements, part 3 (droven ring can poison enemies in hand-to-hand combat).
  • Cameras should eventually turn into weeping angels if they are used to take pictures of weeping angels.
  • Wishing improvements (fix problems introduced by new artifacts with plural names. Allow wishing for engraved items).
  • Uranium Imps should teleport their attackers whether or not the attack hits, and should have some association with uranium wands.
  • Game of Life related features, including moving hallucinatory wards and possibly a Game of Life themed dungeon level or branch. -Ozymandias
  • Remove / merge those legions of popcorn monsters and useless weapons. Anything that remains should be different in an interesting way. -Tjr
  • Scroll of consecrate (from Nethack TNG) - creates an altar at your present location, with chance of being co-aligned being based on BUC. Probably should be additional effects for each BUC, and for confused. Maybe there would be a fixed, limited number of these that exist in a game. Maybe even some unique "artifact" scrolls. - Ozymandias
  • Punishers (from Sheol, in UnNetHack) - not randomly generated, but as guards for specific locations. Due to their stationary status and variety of ranged and melee abilities, they could make for an interesting situation if flanking a narrow choke point - Ozymandias
  • Goldbugs, clockwork automata (automatons), and [modified] waterspout gargoyles, from the Biodiversity patch - Ozymandias
  • A statue of a giant turtle should behave like a boulder, or at least block vision. - Ozymandias
  • Some adaptation of the 7-deadly sins patch on BAO - for Un, I was thinking they could appear randomly in Gehennom instead of replacing riders. For dnethack I think the more thematically consistent behavior is that there are player activities that are related to these sins (e.x. theft is greed), and doing these increases the odds of them randomly appearing, and might increase how strong they might be when they do. - Ozymandias

Completed YANIs

  • Scrolls of Warding (Scrolls of X: engrave X ward when read, Scrolls of Warding: burn selected ward when read) -Ozymandias
  • Ring appearance improvements, part 2 (ring wards can be magically transferred to the ground) -Ozymandias
  • when eating the corpse of a rat-type monster, if your character is a dwarf you should get the "This is delicious!" message instead of the "This tastes terrible!" message (Discworld reference).-NaturesWitness
  • Long worm corpses should taste "spicy" - Ozymandias

Wiki Related:

  • The giant turtle image is showing up on the main wiki entry for giant turtle, which is currently semi-specific to UnNetHack. UnNetHack is the origin for dnethack's giant turtle; however, I use a red ':' instead of a green one, to match the red spots on the tile's image. Also, the dnethack giant turtle has a much lower AC.