Difference between revisions of "User:Chris/dNetHack/dNethack Law Quest Monsters"

From NetHackWiki
Jump to navigation Jump to search
(Created page with "== Axus == {{monster |name=Axus |level=10 |speed=0 |difficulty=12 |AC=0 |MR=100 |align=10 |frequency=Unique |genocidable=No |attacks= Special counter-attack (1d100 [...")
 
(Added some descriptions to these unique enemies.)
Line 42: Line 42:
 
  |frequency=Unique
 
  |frequency=Unique
 
  |genocidable=No
 
  |genocidable=No
  |attacks= Canon Barrage (throws 2d6 [[iron balls]]), kick 8d2, Magic Missile 9d6+2d6
+
  |attacks= Canon Barrage (throws 2d6 [[heavy iron ball|iron balls]]), kick 8d2, Magic Missile 9d6+2d6
 
  |weight=1000
 
  |weight=1000
 
  |nutr=deadly to eat
 
  |nutr=deadly to eat
Line 56: Line 56:
 
}}
 
}}
 
Arsenal, guardian of the Second Key of Law, is found on the second floor of the Law Quest fortress. Players who can defeat the large number of soldiers found in the fortress will most likely have little trouble with Arsenal.
 
Arsenal, guardian of the Second Key of Law, is found on the second floor of the Law Quest fortress. Players who can defeat the large number of soldiers found in the fortress will most likely have little trouble with Arsenal.
 +
 +
Arsenal's unique attack, cannon barrage, fires 2d6 [[heavy iron ball|iron balls]] along random ranks in front of Arsenal. The attack's spread makes is a threat to nearby pets and to [[displacement|displaced]] players.
 +
 +
Arsenal drops the [[User:Chris/dNetHack/Artifacts#Field Marshal's Baton|Field Marshal's Baton]] when destroyed.
 
{{clear}}
 
{{clear}}
  
Line 61: Line 65:
 
{{monster
 
{{monster
 
  |name=Apollyon
 
  |name=Apollyon
  |level=10
+
  |level=19
  |speed=0
+
  |speed=9
  |difficulty=12
+
  |difficulty=24
 
  |AC=0
 
  |AC=0
 
  |MR=100
 
  |MR=100
  |align=10
+
  |align=20
 
  |frequency=Unique
 
  |frequency=Unique
 
  |genocidable=No
 
  |genocidable=No
  |attacks= Special counter-attack (1d100 [[paralysis]] [[gaze]], 2d12 Electricity, 2d12 Cold, Life drain, aggravates all future autons)
+
  |attacks= Claw (2d10+shred armor), [[Breath attack|Cold breath]] 4d10, Fiery [[explosion]] 11d11
  |weight=1000
+
  |weight=2000
  |nutr=deadly to eat
+
  |nutr=na
  |size=Huge
+
  |size=Large
  |resistances=All
+
  |resistances=Fire, cold, electric, sleep, poison
  |resistances conveyed=deadly to eat
+
  |resistances conveyed=no corpse
  |attributes={{attributes|Apollyon|=
+
  |attributes={{attributes|Apollyon|=}}
|fly=1|amphibious=1|nobreath=1|humanoid=1|nopoly=1|seeinvis=1|=
 
|humanoid=1|neuter=1|poisonous=1|regen=1|=
 
|nopoly=1|=
 
|strong=1|nasty=1|prince=1|=
 
|infravision=1|infravisible=1}}
 
 
}}
 
}}
 +
 +
Apollyon, Angel of the Pit, is the guardian of the Third Key of Law. Its powerful elemental attacks can spell disaster for unprotected adventurers, and its armor-shredding claws can hit high-level characters where it hurts: their ascension kit.
 +
 +
Worse, Apollyon restrains a still greater threat by its mere existence; slaying the Angel of the Pit may have disastrous long-term repercussions.
 
{{clear}}
 
{{clear}}

Revision as of 21:28, 27 August 2013

Axus

Axus, guardian of the First Key of Law and lord of the autons, dwells on 4th level of the Law Quest, at the center of the library of law. It is likely to be generated peaceful for law-aligned players.

Axus is immobile and does not attack. Though it counter-attacks anyone who engages it in melee combat, it can easily be killed with ranged attacks, and is not immune to death rays, though it does resist stoning and disintegration.

In addition, any time a monoton auton is killed or promoted on his level, a new monoton will be created near Axus, meaning that while Axus lives the total number of autons on the level can't be decreased. Since new autons spawn at a rapid rate in the Library of Law, slow players can be overwhelmed by sheer weight of numbers.

Finally, Axus will always leave a corpse when slain, and will rise from the dead after only a few turns. Do not attempt to eat the corpse, as doing so is deadly.

Arsenal

Arsenal, guardian of the Second Key of Law, is found on the second floor of the Law Quest fortress. Players who can defeat the large number of soldiers found in the fortress will most likely have little trouble with Arsenal.

Arsenal's unique attack, cannon barrage, fires 2d6 iron balls along random ranks in front of Arsenal. The attack's spread makes is a threat to nearby pets and to displaced players.

Arsenal drops the Field Marshal's Baton when destroyed.

Apollyon

Apollyon, Angel of the Pit, is the guardian of the Third Key of Law. Its powerful elemental attacks can spell disaster for unprotected adventurers, and its armor-shredding claws can hit high-level characters where it hurts: their ascension kit.

Worse, Apollyon restrains a still greater threat by its mere existence; slaying the Angel of the Pit may have disastrous long-term repercussions.