User talk:Bluescreenofdeath

From NetHackWiki
Revision as of 20:19, 23 July 2014 by Bug sniper (talk | contribs) (Some questions about slashem extended)
Jump to navigation Jump to search


Welcome!

Welcome!

Hi, Bluescreenofdeath! Welcome, and thanks for joining NetHackWiki!

  • The How to help and Style guide pages are excellent starting points.
  • Special:Recentchanges is a great first stop, because you can see what other people are editing right this minute, and where you can help.
  • Questions? Need help? You can ask at the Community Portal, the forum, or on the discussion page associated with each article! Just remember to sign those posts with four tildes: ~~~~. That will expand to create a signature.

You can put {{NAOplayer|NAO player account}} on your user page to link to your NAO player account. Capitalization matters.

We are really happy to have you here, and look forward to working with you!

This is an automated greeting.

-- New user message (talk) 07:50, 22 November 2013 (UTC)

transvestite role

you might want to review the inclusion of the transvestite role. is it actually implemented in your game? it is easily the most offensive thing i've read for ages; sexist, genderist, and generally unpleasant. might get you some press, and, after all the number of people who will play it is probably not non-zero. but, well, words fail me. --194.116.198.185 12:23, 15 April 2014 (UTC)

Well, actually it is implemented... why would it be "sexist" or "genderist"? Just because they automatically become male upon starting the game or what? They're always free to use an amulet of change, and the fact that they play different depending on their gender is mainly there because in vanilla NetHack, the player character's gender didn't have any impact on the game at all. The role is in no way meant to be offensive, and people who don't like it can just play any of the other roles; there are enough of them to allow everyone to find one they are comfortable with. By the way, I'm used to getting press for my ideas (it has happened in the past), but that's just the price I have to pay for trying to be innovative. --Bluescreenofdeath (talk) 07:05, 16 April 2014 (UTC)
let me preface this by saying that i understand that the ultimate audience for this (of whom i am one) is a literal handful of people who fall at the dweebier end of the autistic spectrum. so no one cares or is likely to.
you don't need to defend anything. i am not attacking you, merely pointing out that your use of crude gender stereotypes will be found offensive by many. i understand why misogyny and homophobia wouldn't push your buttons. i hope you would understand why you shouldn't use racial stereotypes and that if you did people would complain. i don't expect you to change your mind on this, or even acknowledge that you can see my point. that you could write this at all shows such insensitivity to the issues at hand and such a deep ignorance that there even are issues that i may as well be writing in khmer. i've said what i could, now i'll shut up. --194.116.198.185 12:18, 16 April 2014 (UTC)

Hi there, I'm a gay man and a huge fan of Slash'EM Extended and just wanted to chime in that I really don't find the transvestite role to be offensive at all. If anything it seems like an affectionate tribute to drag queen culture, which is pretty self-parodic and tongue-in-cheek as is. Not sure if it counts for anything but it's just my two cents. Keep up the good work on your variant, it's a lot of fun! -BellisColdwine (talk) 18:34, 23 May 2014 (UTC)

Thanks for the feedback! Nice to see that there's people like you who realize I was just trying to make a satirical/fun role. Of course Slash'EM Extended development will continue; in fact just now a new version has been uploaded, re-creating the old Elf role that used to be playable in NetHack 3.22, and there's also new traps and a wand from SporkHack as well as a new attack type for monsters. If you like Slash'EM Extended, you may want to download the new version. :-) --Bluescreenofdeath (talk) 06:00, 26 May 2014 (UTC)
Thanks, just downloaded it! It's great how often you're able to release updates for this fork. -BellisColdwine (talk) 04:00, 29 May 2014 (UTC)
You didn't find it offensive because as a gay man you are at most a tangentially minor target of the offense, so no, it doesn't count for anything. This is specifically about Drag culture itself and the tons of issues surrounding it as it is to need an "affectionate parody" that makes crude jokes of it. Regardless of intent, stuff that perpetuates stereotypes is problematic and harmful and does rightfully offend people, because the issue at hand is insensitivity and ignorance anyways.
So no, it being meant as a joke doesn't make it not offensive. But as the other person said, it's kind of a pointless discussion as you don't really care about these things anyways as the fact that you actually went through and put this in the game shows the bigotry involved.
This is "let's make a nazi role that kills all the jews monsters xD"-level garbage childish humor. It deserves nothing else but to be called out on being offensive and bigoted, and how you respond to this instead of apologizing defensively and calling for "innovation" even though you know perfectly well this is about the crude as hell flavor (that is in no way innovative in itself, "lol deranged sicko tranvestites" is a common trope).
But eh, aside from that go along with it. It's not like the problems this causes extend beyond driving a tiny number of people people away (because no, I'm not playing another class, I don't want to play a game that the developer put this stuff in it) and welcoming bigotry within a space that already has its share of. --95.122.163.130 23:26, 17 June 2014 (UTC)
I attend drag shows semi-regularly and have a fair number of friends involved in the culture (I've even participated in a few shows myself back in college), and to me it seems most of the entertainment value comes from taking stereotypes and making them into an over-the-top, self-parodic pageant. I grew up in an environment that was inhospitable to that kind of thing to say the least, and so I might just have tougher skin with regard to these kinds of jokes. I didn't interpret the role as a reference to trans people so much as to drag queen culture-- Making Lady Gaga the chaotic god seems to corroborate this somewhat. Anyway, sorry to hear the role bothered you but keep in mind it's probably not worth stressing over an obscure Nethack fork; hopefully you find another you're more comfortable with. Also, comparing a transvestite role to Holocaust jokes is patently ridiculous IMHO. --BellisColdwine (talk) 05:30, 21 June 2014 (UTC)

Slash'EM Extended

Hi, and welcome to the wiki! (Sorry for this sounding so much like a canned greeting… it's not, I promise!) I've seen your variant's entry and your user page, so I decided to come up with some constructive suggestions:

  • You can format the list of features on your user page as an actual list like the one I'm using here (look at the page source). That looks nicer and is better for semantics and accessibility (be sure not to include blank lines between the list items; most users won't notice, but it actually creates multiple one-element lists).
  • You might want to upload some of those images to the wiki, especially those which might be used to illustrate your variant's article, so they can be embedded and displayed there. Also have a look at ttymaps, for example those used on the main page.
  • I'd probably put that feature list on your variant's page instead of your user page. Feel free to have whatever information you want on your user page and its subpages (well, try to keep it somewhat NetHack-related and nobody will complain), of course :)
  • Consider using a version control system, such as Git; that's generally a good idea, and all major forks use one. You could put your variant on Github, for example.

Unfortunately, due to the upcoming holidays, I haven't had time to actually play or even build your variant yet. I'll try it as soon as I have time, though! :) —bcode talk | mail 20:38, 17 December 2013 (UTC)

Thanks for the hints, bcode! Currently I'm also quite busy with other stuff (christmas preparations etc.) but I'll try out your suggestions as soon as I get the time to do so. Unfortunately real life sometimes forces me into doing things that are time consuming and not as fun as NetHack but once I get them out of my way I'll certainly do some edits. :) --Bluescreenofdeath (talk) 06:57, 18 December 2013 (UTC)

Linux Support

Dear BSOD,

I'm interested in your variant. I'm currently playing SLASH'EM and would love to play a SLASH'EM that has even more content. Have you considered porting the game to Linux? (generally this means it would work on Mac OSX as well).

Also, it would be a good idea to upload the source to a CVS like GitHub, because supporters can submit patches (pull requests) and stuff like that easily. It's a very nice platform for collaborating on code.

Thanks for the game! --NewWorld (talk) 18:51, 23 February 2014 (UTC)

Uh... actually I don't know how to port the game to another OS, but the source code is available, so if you like, you can port it yourself (if you know how that works). Since all of my PCs are running Windows XP, I don't really have a lot of experience with Linux or OSX. About Github, well I thought about that too but I'm not sure about how that works either. Maybe if I find the time I'll see what I can do, though. --Bluescreenofdeath (talk) 07:01, 24 February 2014 (UTC)

Race/Class Matrix?

Have you given thought (or actually completed) a matrix of what the various races/classes can/can't/should/shouldn't do?

Examples: Race: Ghast - can only eat corpses which have a degree of rot on them. Fruit and normal rations can not be eaten. Race: Snake - do not have feet to kick open a door. Race: Ungenomolds - polymorph on creation and possess polymorphitis.

Class: Chevalier are similar to Knights and accumulate sins if the strike a fleeing monster. Class: Convict gets hungry early and often, starts with negative luck, negative alignment and lots of sins. Class: Death Eaters - "feel dead inside" (I haven't figured out what that means, yet) ——Diesalot (talk) 19:06, 9 May 2014 (UTC)

Good idea, I'll probably do that soon. Actually, the "you feel dead inside" message is caused by playing an ungenomold character and means their original race has been genocided; if they ever un-polymorph (and thus turn back into their starting ungenomoldic form), they die with no chance of life-saving. Death Eaters are difficult to play for another reason though: their movement speed is low. Apart from that they're a spellcasting role.
A complete list with the important characteristics of all new races/roles will appear soon, so stay tuned. Thanks for the suggestion! :) --Bluescreenofdeath (talk) 05:53, 12 May 2014 (UTC)
Done! The race and role difficulty pages give important information about all the new roles and races. These are also linked from the main Slash'EM Extended page now for easy access, and include recommendations for beginning players who don't want to die all the time. :) --Bluescreenofdeath (talk) 09:03, 12 May 2014 (UTC)

Not sure if this is the place to suggest this, but I think it would be a lot of fun to have a nymph-based player race with high charisma, intrinsic teleportitis, and the ability to steal items with the #borrow command. Most n's would start out peaceful to them. I don't know if this would be hard to implement but I thought it might make a good addition in a future version! --BellisColdwine (talk) 20:29, 30 June 2014 (UTC)

Something like that is actually planned already, and will probably exist sooner or later. Don't know about the exact implementation that I'm going to use for this, but an item-stealing role/race will be added at some time. In fact, there are tons of roles and races that I have planned, but I currently have a character in progress that just doesn't seem to die :D, so I can't add any major things at the moment. --Bluescreenofdeath (talk) 05:48, 1 July 2014 (UTC)
Currently working on it; they will probably appear in a new version very soon. However, in order to make them less overpowered, they start chained to a heavy iron ball that randomly gets heavier, they can't remove it with the #monster command, and if they somehow manage to remove it, a new one may be chained to them after a period of time. Otherwise, they get the benefits of teleportitis, being able to steal from monsters by attacking in melee, and nymphs start out peaceful. --Bluescreenofdeath (talk) 08:22, 17 July 2014 (UTC)
Great! I'm looking forward to playing it as soon as my current character shuffles off the mortal coil or ascends (unlikely). I imagine a spellbook of knock is going to be a pretty vital item to get unless I'm feeling lazy and just play as a Zyborg. Congratulations on the featured article, by the way! --BellisColdwine (talk) 23:02, 18 July 2014 (UTC)
Well, a heavy iron ball is a good weapon too, and every character can advance the flail skill by using it. Otherwise, yeah; a nymph with an ability to remove the ball will probably be easier to play. Thanks for your feedback, and I hope you enjoy the game; please don't forget to make backups of high-level characters so you don't lose all your progress on the off chance that the game crashes! :) --Bluescreenofdeath (talk) 12:04, 20 July 2014 (UTC)

Featured Article

Maybe you could feature your variant's article yourself, rather than politely suggesting it. It's definitely deserving. Unfortunately, nobody seems to be taking care of featured articles lately. --Tjr (talk) 13:06, 12 May 2014 (UTC)

Thanks, Tjr! I'll try my best to make it work. :) --Bluescreenofdeath (talk) 05:46, 13 May 2014 (UTC)
Okay, it's scheduled to be displayed in July now (didn't want to remove the June article because it's about a tournament that always seems to run in June). --Bluescreenofdeath (talk) 05:57, 13 May 2014 (UTC)

Too much variant information

Nice work with your variant, but IMO you're turning this into a S'EM Extended -wiki. Is your variant really notable enough to spread all over? Consolidate the articles, eg. all the different player races/roles could be just two articles. Also categorize your articles! ----paxed (talk) 10:44, 13 May 2014 (UTC)

Okay, I'll try to put the pages into categories. About the articles for roles and races though, the original SLASH'EM also has individual pages for all of its added roles and races, and I consider Slash'EM Extended to be a notable variant (my download statistics show that there's probably over a hundred people playing it), so it would be nice if all those players have a chance to read spoilers about the variant.
But maybe a tag could be made that flags pages as "Slash'EM Extended" (the original SLASH'EM pages have a tag that says SE0.0.7E7F2 or something like that)? --Bluescreenofdeath (talk) 10:53, 13 May 2014 (UTC)

I also would not mind one-stop shopping in regard to finding all of this variant flavor in one place. BsoD, is there a feedback mechanism for you knowing how many player/games/results? I can contribute my measly 20+ games played logfile, if you would like. --Diesalot (talk) 14:55, 15 May 2014 (UTC)

Well I've added some categories that will help when trying to find stuff, but quite some things (like most of the new items and monsters) are still undocumented as of now, and I'll probably just create a "Slash'EM Extended bestiary" and "Slash'EM Extended items" page someday that shows the new things without cluttering the wiki with lots of single pages. Anyway, and as well as the "getting started" links on the main Slash'EM Extended page give an overview of some important features now.
The only current source of knowledge for the # of games played is my download statistics that shows how many times the binaries and source code have been downloaded, but if you like, you may share your logfile. --Bluescreenofdeath (talk) 06:33, 16 May 2014 (UTC)

My goal is to get to about 50 games played and I will share you my logfile in a way you would prefer. --Diesalot (talk) 12:43, 16 May 2014 (UTC)

Okay, that's great; you may send it to me by e-mail if you want (I fear there is no private message feature on the wiki). My email is failureclockATNOSPAMgmxDOTde; replace ATNOSPAM and DOT by @ and . respectively. :-) --Bluescreenofdeath (talk) 15:22, 18 May 2014 (UTC)

"I'm wondering if Unnethack and other variants are still being updated, too?"

They most certainly are! These are the ones I'm aware of that are still actively developed:

For the GitHub sites you'll want to click on "XXXX commits" in the upper left to see the exact code changes. --Tungtn (talk) 09:35, 26 May 2014 (UTC)

Wow, I didn't know there are still so many forks being developed. That's great, as it means more sources for me to steal stuff from :D! Lots of features in Slash'EM Extended have in fact been imported from other NetHack forks, even though I also added quite some all-new stuff. --Bluescreenofdeath (talk) 10:41, 26 May 2014 (UTC)

Keeping separate variants under separate headers

It's great you are adding info about your variant to the wiki. One more way to get vanilla players interested. It might be confusing to newbies if we talk about different variants on one pages. Therefore, would you please keep anything about Slash'EM Extended under a separate header "==Slash'EM Extended=="? Thank you, --Tjr (talk) 12:29, 5 June 2014 (UTC)

Okay, wanted to do so anyway, but sometimes I just forget to do so and accidentally add it somewhere in between. I'll try to pay more attention when making future edits, making sure my variant info gets its own header without cluttering up the vanilla information. :-) --Bluescreenofdeath (talk) 05:50, 6 June 2014 (UTC)

Tileset

Would making a tileset for this be simple? Would it just need the regular Slash Em tilesets, or would all the stuff you added need tiles too? 69.253.158.202 11:05, 20 July 2014 (UTC)Chezzo

Unfortunately it would be quite difficult; not only are there tons of new monsters and items that would need tiles, but I also don't know how to integrate them into the game. It would probably require someone with in-depth knowledge as to how to make them work, as well as someone who actually draws them. --Bluescreenofdeath (talk) 12:04, 20 July 2014 (UTC)
Aww, many of the other variants, DawnHack and UnNetHack, have their own tilesets. Since this variant is the most detailed, I was hoping to make you one.

Some questions about slashem extended

I'm glad you're working on continuing the slashem project, but I have a few questions about your variant. Why do redguard girls release spores to poison me when I attack them? Also, why do I sometimes find jackboots that are encased in rock inside of shops sometimes? --Bug sniper (talk) 02:05, 23 July 2014 (UTC)

Thanks for the feedback! Some monsters may have unexpected and sometimes nasty attacks; for example, redguards are supposed to be highly resistant to catching diseases, yet carry the pathogens in their bodies, so coming into contact with them may infect the player. Items embedded in some terrain feature are an intentional addition; I was growing bored with the all-the-sameness of random rooms-and-corridors levels so I added some extra randomness. Those encased items can be dislodged by kicking them though.
If the version you're currently playing doesn't already have the feature that allows the player to see all of a monster's attacks by looking at it, you may want to download the newest version. It should guarantee that you won't experience nasty surprises by fighting monsters that are unexpectedly strong. :) --Bluescreenofdeath (talk) 10:29, 23 July 2014 (UTC)
I wouldn't know which version I have because, as you can see at http://imgur.com/LJs9dYy Slashem version numbers are still being used on the version command. I downloaded the version that was announced on roguebasin and so I think I have the most recent version already.
As for kicking things out of terrain features, it would be silly if the shopkeeper told me I had to kick the boots out of the glue they are embedded in, don't you think? --Bug sniper (talk) 20:19, 23 July 2014 (UTC)