Difference between revisions of "Uvuudaum"

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The '''uvuudaum''' is a dangerous monster added in [[dNetHack]], as part of the {{white|U}} or "unknown abomination" [[monster class]].
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The '''uvuudaum''' is a dangerous monster added in [[dNetHack]], as part of the {{white|U}} "unknown abomination" [[monster class]].
  
Until the player becomes a demigod (by killing the Wizard of Yendor), uvuuduams will peacefully float around the level, meditating. Even if provoked from their meditation, they will soon return to being peaceful. However, they will cease their meditation once the player is on the ascension run, and will be hostile.
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Until the player becomes a demigod (by killing the [[Wizard of Yendor]]), uvuudaums will peacefully float around the level, meditating. Even if provoked from their meditation, they will soon return to being peaceful. However, they will cease their meditation once the player is on the ascension run, and will be hostile.
  
One should always wear a helmet when fighting it, for fear of their headspike attack otherwise being able to instakill the player.
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One should always wear a helmet when fighting an uvuudaum, for fear of their headspike attack otherwise being able to instakill the player.
  
Special defensive properties:
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Uvuudaums have intrinsic [[life saving]], though it can activate no more than once every 34 turns. They also heal 25 HP per turn and have 10 intrinsic damage-reduction
*Intrinsic live saving.  This effect can occur no more frequently than 34 turns.
 
*Heal 25 hp per turn.
 
*10 intrinsic damage-reduction
 
  
Spell list (Base damage 19d6):
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Uvuudaums cast the following spells with a base damage of 19d6:
*Psi-bolt: Direct damage (capped at 50)
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*Psi bolt: Direct damage (capped at 50)
 
*Spacewarp: Direct damage (capped at 100)  
 
*Spacewarp: Direct damage (capped at 100)  
*Stun: Causes stunning
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*Stun: Causes [[stun]]ning
*Paralyze: Causes paralysis
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*Paralyze: Causes [[paralysis]]
*Time stop: Allows hastened recovery (50 to 125 HP)
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*Time stop: Allows hastened recovery (50–125 HP)
 
*Temporal duplicate: Creates a clone with timed life
 
*Temporal duplicate: Creates a clone with timed life
*Nail to the sky: Applies cursed levitation
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*Nail to the sky: Applies cursed [[levitation]]
 
*Prismatic spray: Multiple large elemental explosions (6d6 each)
 
*Prismatic spray: Multiple large elemental explosions (6d6 each)
  
Uvuudaums receive +20 to hit, and deal an extra 3d7 damage to curse-sensitive enemies (primarily Angels) and an extra 4d9 damage to holy-hating enemies (primarily Demons and undead).
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Uvuudaums receive +20 to hit, and deal an extra 3d7 damage to curse-sensitive enemies (primarily Angels) and an extra 4d9 damage to holy-hating enemies (primarily demons and undead).
  
 
{{encyclopedia|
 
{{encyclopedia|
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of their headspikes. Even if the victim escapes this fate,
 
of their headspikes. Even if the victim escapes this fate,
 
their long spikes run with strange venoms.}}
 
their long spikes run with strange venoms.}}
[[Category:dNethack monsters]]
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[[Category:dNetHack monsters]]

Revision as of 22:50, 5 September 2019

The uvuudaum is a dangerous monster added in dNetHack, as part of the U "unknown abomination" monster class.

Until the player becomes a demigod (by killing the Wizard of Yendor), uvuudaums will peacefully float around the level, meditating. Even if provoked from their meditation, they will soon return to being peaceful. However, they will cease their meditation once the player is on the ascension run, and will be hostile.

One should always wear a helmet when fighting an uvuudaum, for fear of their headspike attack otherwise being able to instakill the player.

Uvuudaums have intrinsic life saving, though it can activate no more than once every 34 turns. They also heal 25 HP per turn and have 10 intrinsic damage-reduction

Uvuudaums cast the following spells with a base damage of 19d6:

  • Psi bolt: Direct damage (capped at 50)
  • Spacewarp: Direct damage (capped at 100)
  • Stun: Causes stunning
  • Paralyze: Causes paralysis
  • Time stop: Allows hastened recovery (50–125 HP)
  • Temporal duplicate: Creates a clone with timed life
  • Nail to the sky: Applies cursed levitation
  • Prismatic spray: Multiple large elemental explosions (6d6 each)

Uvuudaums receive +20 to hit, and deal an extra 3d7 damage to curse-sensitive enemies (primarily Angels) and an extra 4d9 damage to holy-hating enemies (primarily demons and undead).

Strange creatures with long, claw-tipped tentacles in place
of heads, Uvuudaums hail from a far realm beyond the known
planes. It is said that they are the lords of those realms,
although evidence for this is thin at best. As with all
supposed facts about that place, that claim is more likely
a gross anthropomorphism, if not an outright falsehood.
The merest glimpse of their form drives men mad, and they
are capable of crushing a man's head with a single flick
of their headspikes. Even if the victim escapes this fate,
their long spikes run with strange venoms.