Difference between revisions of "Uvuudaum"

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(Add more details to uvuudaum)
(Update Uvuudaum)
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  |name=uvuudaum
 
  |name=uvuudaum
 
  |symbol={{brightmagenta|U}}
 
  |symbol={{brightmagenta|U}}
  |difficulty=27
+
|tile=
  |level=19
+
  |difficulty=28
  |experience=811
+
  |level=38
 +
  |experience=778
 
  |speed=16
 
  |speed=16
  |AC=-50
+
  |AC=-20
 
  |MR=80
 
  |MR=80
 
  |align=0
 
  |align=0
 
  |frequency=1
 
  |frequency=1
  |genocidable=Yes
+
  |genocidable=No
  |attacks=Reach 3d12 [[uvuudaum brainspike]], Weapon 2d6 physical, Weapon 2d6 physical, Claw 2d4 physical, Claw 2d4 physical, Gaze attack 0d0 [[confusion]]
+
  |attacks=Reach 3d12 [[uvuudaum brainspike]], Weapon 2d6 physical, Offhand Weapon 2d6 physical, Claw 6d4 physical, Magic 0d6 [[clerical spell]], wide-angle (passive) gaze 0d0 [[confusion]]
 
  |weight=1450
 
  |weight=1450
 
  |nutr=400
 
  |nutr=400
  |size=large
+
  |size=medium
  |resistances conveyed=
+
|resistances=[[sleep]], [[petrification]], [[Magic resistance|magic]]
 +
  |resistances conveyed=[[cold]]
 
  |attributes={{attributes
 
  |attributes={{attributes
 
  |An uvuudaum|=
 
  |An uvuudaum|=
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  |amphibious=1
 
  |amphibious=1
 
  |breathless=1
 
  |breathless=1
 +
|noeyes=1
 +
|nohead=1
 
  |thick=1
 
  |thick=1
 
  |regen=1
 
  |regen=1
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  |strong=1
 
  |strong=1
 
  |collect=1
 
  |collect=1
|infravision=1
 
 
  |infravisible=1
 
  |infravisible=1
 
  |nohell=1
 
  |nohell=1
|hell=1
 
 
  |nocorpse=1
 
  |nocorpse=1
 
  |notame=1
 
  |notame=1
 
  }}
 
  }}
 
}}
 
}}
 +
 
The '''uvuudaum''' is a dangerous monster added in [[dNetHack]], as part of the {{white|U}} or "unknown abomination" [[monster class]].
 
The '''uvuudaum''' is a dangerous monster added in [[dNetHack]], as part of the {{white|U}} or "unknown abomination" [[monster class]].
  
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One should always wear a helmet when fighting it, for fear of their headspike attack otherwise being able to instakill the player.
 
One should always wear a helmet when fighting it, for fear of their headspike attack otherwise being able to instakill the player.
 +
 +
Special defensive properties:
 +
*Intrinsic live saving.  This effect can occur no more frequently than 34 turns.
 +
*Heal 25 hp per turn.
 +
*10 intrinsic damage-reduction
 +
 +
Spell list (Base damage 19d6):
 +
*Psi-bolt: Direct damage (capped at 50)
 +
*Spacewarp: Direct damage (capped at 100)
 +
*Stun: Causes stunning
 +
*Paralyze: Causes paralysis
 +
*Time stop: Allows hastened recovery (50 to 125 HP)
 +
*Temporal duplicate: Creates a clone with timed life
 +
*Nail to the sky: Applies cursed levitation
 +
*Prismatic spray: Multiple large elemental explosions (6d6 each)
 +
 +
Uvuudaums receive +20 to hit, and deal an extra 3d7 damage to curse-sensitive enemies (primarily Angels) and an extra 4d9 damage to holy-hating enemies (primarily Demons and undead).
  
 
{{encyclopedia|
 
{{encyclopedia|
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supposed facts about that place, that claim is more likely
 
supposed facts about that place, that claim is more likely
 
a gross anthropomorphism, if not an outright falsehood.
 
a gross anthropomorphism, if not an outright falsehood.
The merest glipse of their form drives men mad, and they  
+
The merest glimpse of their form drives men mad, and they  
 
are capable of crushing a man's head with a single flick  
 
are capable of crushing a man's head with a single flick  
 
of their headspikes. Even if the victim escapes this fate,
 
of their headspikes. Even if the victim escapes this fate,
 
their long spikes run with strange venoms.}}
 
their long spikes run with strange venoms.}}
 
[[Category:dNethack monsters]]
 
[[Category:dNethack monsters]]

Revision as of 14:46, 26 May 2019

The uvuudaum is a dangerous monster added in dNetHack, as part of the U or "unknown abomination" monster class.

Until the player becomes a demigod (by killing the Wizard of Yendor), uvuuduams will peacefully float around the level, meditating. Even if provoked from their meditation, they will soon return to being peaceful. However, they will cease their meditation once the player is on the ascension run, and will be hostile.

One should always wear a helmet when fighting it, for fear of their headspike attack otherwise being able to instakill the player.

Special defensive properties:

  • Intrinsic live saving. This effect can occur no more frequently than 34 turns.
  • Heal 25 hp per turn.
  • 10 intrinsic damage-reduction

Spell list (Base damage 19d6):

  • Psi-bolt: Direct damage (capped at 50)
  • Spacewarp: Direct damage (capped at 100)
  • Stun: Causes stunning
  • Paralyze: Causes paralysis
  • Time stop: Allows hastened recovery (50 to 125 HP)
  • Temporal duplicate: Creates a clone with timed life
  • Nail to the sky: Applies cursed levitation
  • Prismatic spray: Multiple large elemental explosions (6d6 each)

Uvuudaums receive +20 to hit, and deal an extra 3d7 damage to curse-sensitive enemies (primarily Angels) and an extra 4d9 damage to holy-hating enemies (primarily Demons and undead).

Strange creatures with long, claw-tipped tentacles in place
of heads, Uvuudaums hail from a far realm beyond the known
planes. It is said that they are the lords of those realms,
although evidence for this is thin at best. As with all
supposed facts about that place, that claim is more likely
a gross anthropomorphism, if not an outright falsehood.
The merest glimpse of their form drives men mad, and they
are capable of crushing a man's head with a single flick
of their headspikes. Even if the victim escapes this fate,
their long spikes run with strange venoms.