Difference between revisions of "Vampire"

From NetHackWiki
Jump to navigation Jump to search
(a)
(SLASH'EM)
Line 43: Line 43:
 
Vampires are a starting [[race]] in [[SLASH'EM]]. See the article "[[Vampire (starting race in SLASH'EM)]]" for more details.
 
Vampires are a starting [[race]] in [[SLASH'EM]]. See the article "[[Vampire (starting race in SLASH'EM)]]" for more details.
  
Star vampires get no nutrition from any of their attacks, nor does the claw attack of a vampire mage provide sustenance. This is largely unimportant unless the player is polymorphed for an extended time, or low on nutrition.
+
They are new types of Vampires: [[vampire mage]]s, [[fire vampire]]s and [[Star vampire]]s. Notably, vampire mages can cast summon nasties and fire vampires can cast unreflectable fire balls. Star vampires are not "real" vampires, they are not undead, but a species of extraterrestrials of Lovecraftian origin.
  
In [[SLASH'EM]], Vampires are often generated with [[Opera cloak]]s. The effect is a bit ambiguous depending what it is.
+
[[Star vampire]]s get no nutrition from any of their attacks, nor does the claw attack of a [[vampire mage]] provide sustenance. This is largely unimportant unless the player is polymorphed for an extended time, or low on nutrition.
  
If it's a [[cloak of magic resistance]], then this cloak can easily be found, instead of been very rare. On the other hand, vampires are also magic resistant this way. This is an annoyance for spellcasters. Among other things, the spell of [[Spellbook of magic missile|magic missile]], the [[special spell]] of [[wizard]]s, cease to function on the ones generated with a cloak. This is of particular importance when dealing with a [[Vampire mage]], that is alredy though.
+
Vampires (except [[star vampire]]s) are often generated with [[Opera cloak]]s. The effect is a bit ambiguous depending what it is.
 +
 
 +
If it's a [[cloak of magic resistance]], then this cloak can easily be found, instead of been very rare. On the other hand, vampires are also magic resistant this way. This is an annoyance for spellcasters. Among other things, the spell of [[Spellbook of magic missile|magic missile]], the [[special spell]] of [[wizard]]s, cease to function on the ones generated with a cloak. This is of particular importance when dealing with a [[Vampire mage]], that is alredy though. The [[acid stream]] spell is a good substitute that doesn't destroy potential loot.
  
 
===[[UnNetHack]]===
 
===[[UnNetHack]]===

Revision as of 13:32, 22 March 2015

Vampires are a class of monster represented by the overall symbol V, all of whom possess a characteristic life-draining bite. They will always be generated hostile and possess the abilities of flight and magical breathing. They are vulnerable to silver weapons.

The members of the vampire class are:

#chatting with vampires can give humorous messages.

Standing on an altar scares vampires as if you were standing on Elbereth or a scroll of scare monster[1]. Any altar will have this effect, including an altar to Moloch.

Vampire (monster)

The vampire, V, is the weakest example of this class of monsters.

Polymorphed

Players polymorphed into a vampire, can fly and do not need to breathe, but they cannot eat solid food and have to rely on blood as their only food source. They must drain the fresh blood of corpses. If they wait too long, the blood will coagulate, becoming useless as a nutrition source. They may also get nutrition from combat if they have a bite attack that drains life. While the enemy blood has a very small nutritional value, the vampires have the advantage of being able to sacrifice even those corpses they have fed upon. The usual penalties apply for draining other humans as well as dogs and cats.

Players polymorphed into any V polymorph into vampire bats when the player polymorphs without polymorph control.

Variants

SLASH'EM

Vampires are a starting race in SLASH'EM. See the article "Vampire (starting race in SLASH'EM)" for more details.

They are new types of Vampires: vampire mages, fire vampires and Star vampires. Notably, vampire mages can cast summon nasties and fire vampires can cast unreflectable fire balls. Star vampires are not "real" vampires, they are not undead, but a species of extraterrestrials of Lovecraftian origin.

Star vampires get no nutrition from any of their attacks, nor does the claw attack of a vampire mage provide sustenance. This is largely unimportant unless the player is polymorphed for an extended time, or low on nutrition.

Vampires (except star vampires) are often generated with Opera cloaks. The effect is a bit ambiguous depending what it is.

If it's a cloak of magic resistance, then this cloak can easily be found, instead of been very rare. On the other hand, vampires are also magic resistant this way. This is an annoyance for spellcasters. Among other things, the spell of magic missile, the special spell of wizards, cease to function on the ones generated with a cloak. This is of particular importance when dealing with a Vampire mage, that is alredy though. The acid stream spell is a good substitute that doesn't destroy potential loot.

UnNetHack

Vampires are a starting race in UnNetHack. See the article "Vampire (starting race in UnNetHack)" for more details.

Enemy vampires are also often generated with opera cloaks.

Encyclopedia entry

The Oxford English Dictionary is quite unequivocal:
_vampire_ - "a preternatural being of a malignant nature (in
the original and usual form of the belief, a reanimated
corpse), supposed to seek nourishment, or do harm, by sucking
the blood of sleeping persons. ..."

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.