Difference between revisions of "Wand of fire"
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A wand of fire's most popular use is to burn [[Elbereth]] into the ground. A wand of fire's Elbereth will never degrade, and only the player can remove the engraving (by making it disappear with a [[wand of cancellation]], [[wand of make invisible|make invisible]], or [[wand of cold|cold]]. | A wand of fire's most popular use is to burn [[Elbereth]] into the ground. A wand of fire's Elbereth will never degrade, and only the player can remove the engraving (by making it disappear with a [[wand of cancellation]], [[wand of make invisible|make invisible]], or [[wand of cold|cold]]. | ||
− | In [[SLASH'EM]], the [[ | + | In [[SLASH'EM]], the [[Flame Mage]] [[role]] conveniently starts with a wand of fire. |
[[Category:Wands|Fire]] | [[Category:Wands|Fire]] |
Revision as of 01:50, 3 November 2006
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Name | fire |
Appearance | random |
Base price | 175 zm |
Weight | 7 |
Type | ray |
Maximum charges | 8 |
Monster use | Will not be used by monsters. |
The wand of fire is quite easy to identify; engrave with it and it will burn into the ground. (Engraving into ice complicates things.) It is one of those directional attack wands; in emergencies, you can use it against most monsters. The ray can hit multiple monsters.
You want to obtain reflection or fire resistance to guard against monsters employing a wand of fire against you. Otherwise, be careful to leave enough room so that your own bolts of fire do not bounce from a wall back at you.
A wand of fire's most popular use is to burn Elbereth into the ground. A wand of fire's Elbereth will never degrade, and only the player can remove the engraving (by making it disappear with a wand of cancellation, make invisible, or cold.
In SLASH'EM, the Flame Mage role conveniently starts with a wand of fire.