Difference between revisions of "Weight"

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Every item has a '''weight'''. Carry too much and you become [[Encumbrance|burdened]], stressed, strained, overtaxed or overloaded. If you are anything but unburdened, your movements become slower. Fighting while burdened is not advisable. The following table lists the weights of a few common items and a couple of monsters in order of their weight:
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In ''[[NetHack]]'', '''weight''' is a measure of an object's heaviness. Carrying too much weight will increase your [[encumbrance]], rendering you burdened, stressed or possibly worse depending on the size of your load - fighting while significantly encumbered is not advised, as excessive weight lowers you [[speed]].
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==List of item weights==
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The following table below lists the weights of a few common items and a couple of monsters from lightest to heaviest, with all weights given in '''arbitrary units of measurement''', or '''aum'''. Monsters have no specific weight while alive (they are instead classified by [[monster size|size]]), but their corpses do.
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{| class="prettytable striped"
 
{| class="prettytable striped"
 
!Item
 
!Item
!Weight
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!Weight (aum)
 
|-
 
|-
 
|100 [[gold piece|gold pieces]]
 
|100 [[gold piece|gold pieces]]
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|}
 
|}
  
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===Special rules===
 
If you are [[polymorph]]ed into a [[giant]], boulders in your inventory have no weight.
 
If you are [[polymorph]]ed into a [[giant]], boulders in your inventory have no weight.
  
Monsters have no specific weight while alive (they are instead classified by [[monster size|size]]), but their corpses do.
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Using a noncursed [[bag of holding]] reduces the weight of its contents - a cursed one will make the items twice as heavy. An uncursed bag of holding effectively reduces the weight of its contents by {{frac|2}}, and a blessed one does so by {{frac|3|4}}.
 
 
Using a [[bag of holding]] reduces the weight of the items it contains, unless it is cursed, which makes the items twice as heavy as they are. An uncursed bag of holding effectively reduces the weight of its contents by half and a blessed one by three quarters.
 
  
In a few cases, weight testing can be a [[Identification#Weight_identification|way to identify objects]], especially after [[price identification]].
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==Strategy==
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In a few cases, weight testing can be a [[Identification#Weight identification|way to identify objects]], especially after [[price identification]].
  
 
[[Category:Item attributes]]
 
[[Category:Item attributes]]
{{nethack-343}}
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{{nethack-366}}

Revision as of 11:45, 18 May 2021

In NetHack, weight is a measure of an object's heaviness. Carrying too much weight will increase your encumbrance, rendering you burdened, stressed or possibly worse depending on the size of your load - fighting while significantly encumbered is not advised, as excessive weight lowers you speed.

List of item weights

The following table below lists the weights of a few common items and a couple of monsters from lightest to heaviest, with all weights given in arbitrary units of measurement, or aum. Monsters have no specific weight while alive (they are instead classified by size), but their corpses do.

Item Weight (aum)
100 gold pieces 1
gem 1
ring 3
scroll 5
wand 7
luckstone 10
tripe ration 10
bugle 10
mirror 13
flail 15
empty bag 15
amulet 20
potion 20
food ration 20
unicorn horn 20
mace 30
dragon scale mail 40
long sword 40
spellbook 50
fauchard 60
pick-axe 100
plate mail 450
iron ball 480
loadstone 500
human 1450
dragon 4500
boulder 6000

Special rules

If you are polymorphed into a giant, boulders in your inventory have no weight.

Using a noncursed bag of holding reduces the weight of its contents - a cursed one will make the items twice as heavy. An uncursed bag of holding effectively reduces the weight of its contents by 12, and a blessed one does so by 34.

Strategy

In a few cases, weight testing can be a way to identify objects, especially after price identification.