Difference between revisions of "Wounded legs"

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* Trying to jump when you are stuck in the floor (from being caught in [[lava]] when it solidified){{refsrc|apply.c|1332}}
 
* Trying to jump when you are stuck in the floor (from being caught in [[lava]] when it solidified){{refsrc|apply.c|1332}}
 
* [[Fumbling]] with a [[cursed]] [[digging tool]]{{refsrc|dig.c|241}}
 
* [[Fumbling]] with a [[cursed]] [[digging tool]]{{refsrc|dig.c|241}}
* Kicking walls, objects, or nothing{{refsrc|dokick.c|789}}{{refsrc|dokick.c|1021}}
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* Kicking walls, objects, or empty space{{refsrc|dokick.c|789}}{{refsrc|dokick.c|1021}}
 
* Falling off your [[steed]]{{refsrc|steed.c|483}}
 
* Falling off your [[steed]]{{refsrc|steed.c|483}}
 
* Dropping a [[heavy iron ball]] into a hole, trapdoor, or down [[stairs]] while caught in a [[bear trap]]{{refsrc|ball.c|669}}
 
* Dropping a [[heavy iron ball]] into a hole, trapdoor, or down [[stairs]] while caught in a [[bear trap]]{{refsrc|ball.c|669}}
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* Eating a blessed or uncursed [[lump of royal jelly]]{{refsrc|eat.c|1690}}
 
* Eating a blessed or uncursed [[lump of royal jelly]]{{refsrc|eat.c|1690}}
 
* Quaffing a blessed or uncursed [[potion of speed]]{{refsrc|potion.c|727}}
 
* Quaffing a blessed or uncursed [[potion of speed]]{{refsrc|potion.c|727}}
* [[Prayer]]{{refsrc|pray.c|428}}; it is considered a minor problem{{refsrc|pray.c|73}}
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* [[Prayer]];{{refsrc|pray.c|428}} it is considered a minor problem{{refsrc|pray.c|73}}
* Sitting on a [[throne]] and [[You feel|feeling]] "much, much better!"{{refsrc|sit.c|179}}
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* Sitting on a [[throne]] and feeling "much, much better!"{{refsrc|sit.c|179}}
 
* Waiting for legs to heal on their own{{refsrc|timeout.c|298}}
 
* Waiting for legs to heal on their own{{refsrc|timeout.c|298}}
  

Revision as of 05:40, 22 January 2020

Wounded legs is an intrinsic property generally considered undesirable. With wounded legs, your dexterity is reduced by one and abused every five turns. You are unable to jump, kick, or ride anything, and you become significantly more burdened. However, it is temporary, lasting usually only a few turns. After it is gone, your dexterity returns to its normal level and your encumbrance returns to its previous level.

Legs may be wounded by:

Wounded legs may be healed by:

References


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.