Difference between revisions of "Wraith"

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(I hope the Hugo/O'Donnell spoilers are felt to be reliable - I can't explain what's going on in mon.c between xkilled and corpse_chance without writing a huge essay)
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{{otheruses||the monster class|wraith (monster class)}}
 
{{otheruses||the monster class|wraith (monster class)}}
'''Wraiths''' are often found in [[graveyard]]s. They are known for the fact that by eating a fresh wraith corpse you gain a level. However, wraiths may also [[drain life (monster attack)|drain levels]] from you.
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'''Wraiths''', {{monsymlink|wraith}}, are a type of monster that appears in [[Nethack]] and its many variants. They are often found in [[graveyard]]s, and are known for the fact that eating a fresh wraith [[corpse]] causes the [[player character]] to gain an [[experience level]]. However, wraiths may also [[drain life (monster attack)|drain levels]] from them.
  
==Wraith creation==
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In addition to normal generation and graveyards, if a player is slain by a wraith, [[barrow wight]] or [[Nazgul]], that player rises from the grave as a wraith rather than a traditional [[ghost]].{{refsrc|end.c|229|comment=players killed by a W rise as a wraith}} Other players discovering their [[bones]] pile will have to contend with the tougher spirit of the former player, as wraiths can use wands and read scrolls.
If a player is slain by a wraith, [[barrow wight]] or [[Nazgul]], the player rises from the grave as a wraith rather than a traditional [[ghost]].{{refsrc|end.c|229|comment=players killed by a W rise as a wraith}} In future encounters with their [[bones]] pile you will have to contend with the tougher spirit of the former player.
 
  
 
==Strategy==
 
==Strategy==
 
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The level gained from eating a wraith's corpse makes them a popular choice for [[reverse genocide]], and the corpses provide zero nutrition, reducing the risk of overeating. However, an [[Nutrition|oversatiated]] character can still choke on them.
Eating a wraith corpse can be tempting, but be aware that an [[Nutrition|oversatiated]] character can still choke on them even though they provide zero nutrition.
 
  
 
Sometimes (one out of seven times, to be exact), the corpse will "rot away completely" and provide no experience - dipping it in holy water has no effect on this probability. It isn't possible to [[tinning kit|tin]] wraith corpses, but they can be kept fresh in an [[ice box]].
 
Sometimes (one out of seven times, to be exact), the corpse will "rot away completely" and provide no experience - dipping it in holy water has no effect on this probability. It isn't possible to [[tinning kit|tin]] wraith corpses, but they can be kept fresh in an [[ice box]].
  
Some [[player]]s [[genocide|reverse-genocide]] wraiths to gain more [[experience level|levels]].
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Like all undead, wraiths killed on a level with a graveyard are much less likely to leave a corpse, with 1/9 of the normal 50% chance if killed by the player, or 1/3 of the normal chance if killed by anything else.<ref>http://www.steelypips.org/nethack/343/mon2-343.html</ref> To get around this, a player may lure the wraith up or down a stairway before dispatching it, or [[Eye of the Aethiopica|branch-]]/[[level teleport]] while the wraith is adjacent. Alternatively, graveyard wraiths can be saved for a [[pet]] [[purple worm]]; their [[engulfing]] attack is not subject to corpse-leaving odds. Polymorphed players do not gain levels from swallowing live wraiths, though.
 
 
Wraiths (indeed, all undead) killed on a level with a graveyard are much less likely to leave a [[corpse]] (1/9 of the normal 50% chance if killed by you, or 1/3 of the normal chance if killed by anything else)<ref>http://www.steelypips.org/nethack/343/mon2-343.html</ref>. To get around this, a player may lure the wraith up or down a stairway before dispatching it, or [[Eye of the Aethiopica|branch-]]/[[level teleport]] while the wraith is adjacent. Alternatively, graveyard wraiths can be saved for a [[pet]] [[purple worm]]; their [[engulfing]] attack is not subject to corpse-leaving odds. Polymorphed players do not gain levels from swallowing live wraiths, though.
 
  
 
Either [[magic cancellation]] level 3 or [[drain resistance]] is highly recommended for a player transporting wraiths. Magic cancellation will not completely prevent level drain, but decreases the odds of being drained of a second level before one can gain a single experience point (eg by killing the wraith) and regain a single drained level.
 
Either [[magic cancellation]] level 3 or [[drain resistance]] is highly recommended for a player transporting wraiths. Magic cancellation will not completely prevent level drain, but decreases the odds of being drained of a second level before one can gain a single experience point (eg by killing the wraith) and regain a single drained level.
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In [[SLASH'EM]], wraiths [[Need +x weapon to hit|need a +1 weapon to hit]]. They also frequently wear [[Robe (SLASH'EM)#Robe|robes]].
 
In [[SLASH'EM]], wraiths [[Need +x weapon to hit|need a +1 weapon to hit]]. They also frequently wear [[Robe (SLASH'EM)#Robe|robes]].
  
[[SLASH'EM]]'s wraith corpses have a different effect if eaten; they are as follows
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[[SLASH'EM]]'s wraith corpses have a different effect if eaten: they are as follows
 
{| class="prettytable"
 
{| class="prettytable"
 
! Possibility !! Effect !! Message
 
! Possibility !! Effect !! Message
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==Origin==
 
==Origin==
  
In this form, wraiths originate from [[Dungeons and Dragons]].
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Nethack's incarnation of wraiths originate from [[Dungeons and Dragons]]. They appear incorporeal, with a hooded robe and glowing red eyes. The name comes from the Scottish, meaning "ghost".
 
 
They appear incorporeal, with a hooded robe and glowing red eyes. The name comes from Scottish, meaning ghost.
 
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==

Revision as of 10:28, 17 October 2019

For the monster class, see wraith (monster class).

Wraiths, W wraith, are a type of monster that appears in Nethack and its many variants. They are often found in graveyards, and are known for the fact that eating a fresh wraith corpse causes the player character to gain an experience level. However, wraiths may also drain levels from them.

In addition to normal generation and graveyards, if a player is slain by a wraith, barrow wight or Nazgul, that player rises from the grave as a wraith rather than a traditional ghost.[1] Other players discovering their bones pile will have to contend with the tougher spirit of the former player, as wraiths can use wands and read scrolls.

Strategy

The level gained from eating a wraith's corpse makes them a popular choice for reverse genocide, and the corpses provide zero nutrition, reducing the risk of overeating. However, an oversatiated character can still choke on them.

Sometimes (one out of seven times, to be exact), the corpse will "rot away completely" and provide no experience - dipping it in holy water has no effect on this probability. It isn't possible to tin wraith corpses, but they can be kept fresh in an ice box.

Like all undead, wraiths killed on a level with a graveyard are much less likely to leave a corpse, with 1/9 of the normal 50% chance if killed by the player, or 1/3 of the normal chance if killed by anything else.[2] To get around this, a player may lure the wraith up or down a stairway before dispatching it, or branch-/level teleport while the wraith is adjacent. Alternatively, graveyard wraiths can be saved for a pet purple worm; their engulfing attack is not subject to corpse-leaving odds. Polymorphed players do not gain levels from swallowing live wraiths, though.

Either magic cancellation level 3 or drain resistance is highly recommended for a player transporting wraiths. Magic cancellation will not completely prevent level drain, but decreases the odds of being drained of a second level before one can gain a single experience point (eg by killing the wraith) and regain a single drained level.

SLASH'EM

In SLASH'EM, wraiths need a +1 weapon to hit. They also frequently wear robes.

SLASH'EM's wraith corpses have a different effect if eaten: they are as follows

Possibility Effect Message
10% You lose experience. "You feel that was a bad idea."
10% Your maximum HP and Pw decreases. "You don't feel so good ..."
20% Nothing happens. "You feel something strange for a moment."
10% Your maximum HP and Pw increases. "You feel physically and mentally stronger!"
50% You gain experience. "You feel that was a smart thing to do."

Origin

Nethack's incarnation of wraiths originate from Dungeons and Dragons. They appear incorporeal, with a hooded robe and glowing red eyes. The name comes from the Scottish, meaning "ghost".

Encyclopedia entry

Immediately, though everything else remained as before, dim
and dark, the shapes became terribly clear. He was able to
see beneath their black wrappings. There were five tall
figures: two standing on the lip of the dell, three advancing.
In their white faces burned keen and merciless eyes; under
their mantles were long grey robes; upon their grey hairs
were helms of silver; in their haggard hands were swords of
steel. Their eyes fell on him and pierced him, as they
rushed towards him. Desperate, he drew his own sword, and
it seemed to him that it flickered red, as if it was a
firebrand. Two of the figures halted. The third was taller
than the others: his hair was long and gleaming and on his
helm was a crown. In one hand he held a long sword, and in
the other a knife; both the knife and the hand that held it
glowed with a pale light. He sprang forward and bore down
on Frodo.

[ The Fellowship of the Ring, by J.R.R. Tolkien ]

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.