Difference between revisions of "Yellow light"

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m (Added notes on destruction on explode, random explosion if invis/displaced, and wake effect of explosion)
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A '''yellow light''' will explode and [[blindness|blind]] you when adjacent, causing no other damage. The blindness will last for 10d20 turns.
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A '''yellow light''' will explode (permanently destroying the light) and [[blindness|blind]] you when adjacent, but cause no other damage. The blindness will last for 10d20 turns.
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As yellow lights can't [[see invisible]], or if you are [[displacement|displaced]], they may explode at an empty square with no blinding effect.
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The explosion of a yellow light will wake nearby sleeping monsters.
  
 
== Strategy ==
 
== Strategy ==

Revision as of 01:24, 9 December 2008

A yellow light will explode (permanently destroying the light) and blind you when adjacent, but cause no other damage. The blindness will last for 10d20 turns.

As yellow lights can't see invisible, or if you are displaced, they may explode at an empty square with no blinding effect.

The explosion of a yellow light will wake nearby sleeping monsters.

Strategy

The best course of action is to put on a blindfold or towel and wait for it to explode, or to have a blindness cure ready. If it is invisible then it wont blind you and you get the message "Something explodes, but you get the feeling it wasn't too bright".

Encyclopedia entry

Strange creatures formed from energy rather than matter,
lights are given to self-destructive behavior when battling
foes.