Difference between revisions of "Zombie"

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(justify ref section's existence)
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{{otheruses||the [[monster class]]|zombie (monster class)}}
 
{{otheruses||the [[monster class]]|zombie (monster class)}}
'''Zombies''' are a group of [[monster]]s that appear in ''[[NetHack]]''. The group consists of undead monsters in the [[Zombie (monster class)|zombie]] [[monster]] class that correspond to a living monster, and includes the following:{{refsrc|src/mon.c|147|nethack=3.6.7|name="corpse"|comment=Undead special cases for leaving behind specific corpses}}
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'''Zombies''' are a group of [[monster]]s that appear in ''[[NetHack]]''. The group consists of undead monsters in the [[Zombie (monster class)|zombie]] [[monster]] class that correspond to a living monster, and includes the following:{{refsrc|src/mon.c|147|nethack=3.6.7|name="undead_to_corpse"|comment=Converting monster index of undead to corpses of their living counterparts}}
  
 
* {{monsymlink|kobold zombie}}
 
* {{monsymlink|kobold zombie}}
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==Common traits==
 
==Common traits==
All zombies are chaotic, [[mindless]] [[humanoid]] [[undead]] that possess [[unbreathing]] and [[infravision]], and are [[inediate]].
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All zombies are chaotic, [[mindless]] [[humanoid]] [[undead]] that possess [[unbreathing]] and [[infravision]], and are [[inediate]]. The can [[follow]] [[you]] to another level if they are adjacent to you when you leave the level.
  
 
===Generation===
 
===Generation===
Randomly generated zombies will always be hostile. Zombies are frequently found in [[graveyard]]s, where they are always generated hostile and asleep. The zombie monster class is the first [[quest]] monster class for [[Priest]]s, meaning that the 14% of monsters from that class that randomly generated within the [[Priest quest]] will include the various zombie monsters.
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Randomly generated zombies will always be hostile. Zombies are frequently found in [[graveyard]]s, where they are always generated hostile and asleep. As the zombie monster class is the first [[quest]] monster class for [[Priest]]s, the 14% of monsters from that class that are randomly generated within the [[Priest quest]] will include the various zombie monsters.
  
Zombies are considered [[corpseless]], with a special case that generates an aged corpse of their living counterpart upon "death" (e.g. a gnome zombie leaves an old [[gnome]] corpse when "killed").<ref name="corpse"/> This means that listed nutritional values for zombies are only relevant to [[pet]]s or [[polymorph]]ed player characters that [[digest]] zombies - corpses left behind by zombies use their normal nutritional values, though they are usually too old to be eaten safely without a [[tinning kit]].
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Zombies are considered [[corpseless]], with a special case that generates an aged [[corpse]] of their living counterpart upon "death" in circumstances where a monster would ordinarily leave a corpse (e.g. a gnome zombie leaves an old [[gnome]] corpse when "killed" in combat).<ref name="corpse"/>{{refsrc|src/mon.c|372|nethack=3.6.7|name="make_corpse"|comment=Undead corpses and their ages are handled with other "special" death drops}} This means that listed nutritional values for zombies are only relevant to [[pet]]s or [[polymorph]]ed player characters that [[digest]] zombies - corpses left behind by zombies use their normal nutritional values, though they are usually too old to be eaten safely without a [[tinning kit]].
  
 
{{upcoming|NetHack 3.7.0|[[Lich (monster class)|Liches]] and other zombies can now raise monsters killed by them without a weapon as zombies, unless they are [[cancelled]] - the corpse will rise 5-20 turns after death if it has a corresponding zombie type, and this will not occur if the killer was [[cancelled]]. [[You]] can also do this if polymorphed into a zombie or lich. Zombies and liches will [[grudge]] living monsters that can be turned into zombies.}}
 
{{upcoming|NetHack 3.7.0|[[Lich (monster class)|Liches]] and other zombies can now raise monsters killed by them without a weapon as zombies, unless they are [[cancelled]] - the corpse will rise 5-20 turns after death if it has a corresponding zombie type, and this will not occur if the killer was [[cancelled]]. [[You]] can also do this if polymorphed into a zombie or lich. Zombies and liches will [[grudge]] living monsters that can be turned into zombies.}}

Revision as of 17:35, 6 November 2023

For the monster class, see zombie (monster class).

Zombies are a group of monsters that appear in NetHack. The group consists of undead monsters in the zombie monster class that correspond to a living monster, and includes the following:[1]

Common traits

All zombies are chaotic, mindless humanoid undead that possess unbreathing and infravision, and are inediate. The can follow you to another level if they are adjacent to you when you leave the level.

Generation

Randomly generated zombies will always be hostile. Zombies are frequently found in graveyards, where they are always generated hostile and asleep. As the zombie monster class is the first quest monster class for Priests, the 14% of monsters from that class that are randomly generated within the Priest quest will include the various zombie monsters.

Zombies are considered corpseless, with a special case that generates an aged corpse of their living counterpart upon "death" in circumstances where a monster would ordinarily leave a corpse (e.g. a gnome zombie leaves an old gnome corpse when "killed" in combat).[2][3] This means that listed nutritional values for zombies are only relevant to pets or polymorphed player characters that digest zombies - corpses left behind by zombies use their normal nutritional values, though they are usually too old to be eaten safely without a tinning kit.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Liches and other zombies can now raise monsters killed by them without a weapon as zombies, unless they are cancelled - the corpse will rise 5-20 turns after death if it has a corresponding zombie type, and this will not occur if the killer was cancelled. You can also do this if polymorphed into a zombie or lich. Zombies and liches will grudge living monsters that can be turned into zombies.

History

The zombie first appears in Hack 1.21, a variant of Jay Fenlason's Hack, as well as Hack for PDP-11. It is included in the initial bestiary for Hack 1.0, and appears in the game from that version to NetHack 2.3e. In NetHack 3.0.0, most of the zombies are introduced and differentiated with the exception of the dwarf zombie, which is added in NetHack 3.3.0.

Origin

The zombie is a mindless animated corpse that originates from Haitian folklore. The etymology comes from African or Caribbean creole of related concepts.

Variants

GruntHack

Main article: Zombie (GruntHack)

In GruntHack, zombies are racial monsters and can be any of the following races: human, elf, kobold, gnome, dwarf, giant, ettin, orc, and ogre. Zombies are also made incredibly dangerous compared to their NetHack counterparts: they have intelligence draining bites similar to mind flayers that can also make you terminally ill, and can revive from the corpses they leave behind similar to trolls; their corpses also inflict terminal illness as well, in addition to the normal effects of eating that corpse - monsters that die at the hands of a zombie will rise from the grave as a zombie if they have a compatible, including the player. Additionally, zombies will grudge other living monsters, making them as much of a danger to the other denizens as they are to you.

EvilHack

Main article: Zombie (EvilHack)

In EvilHack, zombies behave similarly to GruntHack, but with several modifications to make them more distinct and less overwhelmingly difficult while still being challenging: Their claw attack is now poisonous, and their brain-eating bite can cause amnesia, but they have a lower 13 chance of reviving from their corpse, and they will not revive at all if cancelled or beheaded.

Encyclopedia entry

The zombi ... is a soulless human corpse, still dead, but taken from the grave and endowed by sorcery with a mechanical semblance of life, -- it is a dead body which is made to walk and act and move as if it were alive.

[ W. B. Seabrook ]

See also

References

  1. src/mon.c in NetHack 3.6.7, line 147: Converting monster index of undead to corpses of their living counterparts
  2. Cite error: Invalid <ref> tag; no text was provided for refs named corpse
  3. src/mon.c in NetHack 3.6.7, line 372: Undead corpses and their ages are handled with other "special" death drops