Difference between revisions of "Zombie (GruntHack)"

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'''Zombies''' in [[GruntHack]] are significantly more dangerous than their [[Zombie|vanilla counterparts]]. They possess a [[sickness]]-inducing bite attack which has a 1-in-5 chance of draining [[intelligence]] (as the [[mind flayer]]), revive (as per [[troll]]s and the [[Rider]]s), and can be [[racial monster|generated as any monster race]]. Racial creatures killed by zombies or by the sickness from a zombie bite will themselves turn into the respective type of zombie.
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'''Zombies''' in [[GruntHack]] are significantly more dangerous than their [[Zombie|vanilla counterparts]]. They possess a [[sickness]]-inducing bite attack which has a 1-in-5 chance of draining [[intelligence]] (as the [[mind flayer]]), revive (as per [[troll]]s and the [[Rider]]s), and can be [[racial monster|generated as any monster race]]. Racial monsters killed by zombies or by the sickness from a zombie bite will themselves turn into the respective type of zombie.
  
 
==Generation==
 
==Generation==
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Ranged attacks can be used to fight zombies without the risk of [[instadeath]]; Roles such as [[Ranger]] or [[Wizard]] start with powerful ranged options. More melee-focused [[roles]] may wish to gather a small stack of [[missile]] weapons such as [[daggers]] or [[darts]] to use against zombies.
 
Ranged attacks can be used to fight zombies without the risk of [[instadeath]]; Roles such as [[Ranger]] or [[Wizard]] start with powerful ranged options. More melee-focused [[roles]] may wish to gather a small stack of [[missile]] weapons such as [[daggers]] or [[darts]] to use against zombies.
  
All non-undead creatures [[grudge]] zombies, so leading them to a powerful monster like a [[shopkeeper]] or [[aligned priest]] can be effective in dealing with them. For this reason, areas such as [[minetown]] that have many [[peaceful]] monsters are generally safer when fighting zombies.
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All non-undead monsters [[grudge]] zombies, so leading them to a powerful monster like a [[shopkeeper]] or [[aligned priest]] can be effective in dealing with them. For this reason, areas such as [[minetown]] that have many [[peaceful]] monsters are generally safer when fighting zombies.
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==

Revision as of 18:53, 6 November 2023

Zombies in GruntHack are significantly more dangerous than their vanilla counterparts. They possess a sickness-inducing bite attack which has a 1-in-5 chance of draining intelligence (as the mind flayer), revive (as per trolls and the Riders), and can be generated as any monster race. Racial monsters killed by zombies or by the sickness from a zombie bite will themselves turn into the respective type of zombie.

Generation

Randomly generated zombies are always hostile.

A zombie will leave an aged corpse of whatever racial monster they were when they die.

Strategy

Zombies are extremely dangerous early in the game, due to their bite attack. Consumables such as eucalyptus leaves, potions of holy water, extra healing, or full healing can cure sickness but are rare, and in limited supply. A priority for an early character should be to acquire a unicorn horn; they cure illness and restore lost attributes, and allow the player to eat zombie corpses to get rid of them, by curing the sickness eating an old corpse induces.

Ranged attacks can be used to fight zombies without the risk of instadeath; Roles such as Ranger or Wizard start with powerful ranged options. More melee-focused roles may wish to gather a small stack of missile weapons such as daggers or darts to use against zombies.

All non-undead monsters grudge zombies, so leading them to a powerful monster like a shopkeeper or aligned priest can be effective in dealing with them. For this reason, areas such as minetown that have many peaceful monsters are generally safer when fighting zombies.

Encyclopedia entry

The zombi ... is a soulless human corpse, still dead, but taken from the grave and endowed by sorcery with a mechanical semblance of life, -- it is a dead body which is made to walk and act and move as if it were alive.

[ W. B. Seabrook ]