Difference between revisions of "Zombie (monster class)"

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{{wikipedia}}
 
{{wikipedia}}
Members of the {{white|Z}} '''zombie''' [[monster class]] are undead creatures often found in [[graveyard]]s or in the main dungeon. Zombies leave corpses that are already old, so they are unfit for [[sacrifice|sacrificing]] (except for [[Sacrifice#Sacrificing_creatures_of_own_race|same-race sacrifices]]). They are also likely to be [[tainted]] even if eaten immediately. You can [[Tinning kit|tin]] a zombie's corpse to attempt to gain whatever intrinsic would normally be added by consuming a normal corpse of the same monster type. More dangerously, eating a zombie corpse and then curing the sickness is also possible, although if the corpse is tainted, it will not grant any intrinsics.
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{{otheruses||the type of monster|Zombie}}
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The '''zombie''' is a [[monster class]] that appears in ''[[NetHack]]'', and is represented by an uppercase [[Z]] glyph ({{white|Z}}). Zombies are designated internally by the macro '''S_ZOMBIE'''.{{refsrc|include/monsym.h|66|version=NetHack 3.6.7}}
  
Note that the nutritional values of zombies are largely irrelevant: should you get an untainted corpse from a zombie, it will provide the nutrition of the base monster, not the zombie.  The nutrition of the zombie is only relevant for players who swallow zombies whole (i.e. when [[polymorph]]ed into a a creature such as a [[purple worm]]).
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The monster class contains the following [[monster]]s:{{refsrc|src/monst.c|1961|version=NetHack 3.6.7}}
  
[[Ghoul]]s and [[Skeleton|skeletons]] are also represented by {{white|Z}}, but are not technically zombies.
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* {{monsymlink|kobold zombie}}
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* {{monsymlink|gnome zombie}}
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* {{monsymlink|orc zombie}}
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* {{monsymlink|dwarf zombie}}
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* {{monsymlink|elf zombie}}
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* {{monsymlink|human zombie}}
 +
* {{monsymlink|ettin zombie}}
 +
* {{monsymlink|ghoul}}
 +
* {{monsymlink|giant zombie}}
 +
* {{monsymlink|skeleton}}
  
{{upcoming|NetHack 3.7.0|Zombies and [[Lich (monster class)|liches]] can now raise monsters killed by them without a weapon as zombies, unless they are [[cancelled]]. The corpse will rise 5-20 turns after death if it has a corresponding zombie type. [[You]] can also do this if polymorphed into a zombie or lich. Zombies and liches will now [[grudge|fight]] living monsters that can be turned into zombies.}}
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==Common traits==
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All monsters in the zombie monster class are chaotic, [[mindless]] [[humanoid]] [[undead]] that possess [[unbreathing]] and [[infravision]]. Not all monsters in the monster class are zombies (i.e. [[ghoul]]s and [[skeleton]]s), though all zombies are a part of this monster class.
  
==Types of zombies==
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===Generation===
===[[Kobold]] zombie===
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All randomly generated monsters of the zombie monster class will always be hostile.
{{monster
 
|name=kobold zombie
 
|difficulty=1
 
|level=0
 
|experience=1
 
|speed=6
 
|AC=10
 
|MR=0
 
|align=-2
 
|frequency=1
 
|genocidable=Yes
 
|attacks=Claw 1d4
 
|weight=400
 
|nutr=50
 
|size=Small
 
|resistances=Cold, sleep, poison
 
|resistances conveyed=None
 
|attributes={{attributes|A kobold zombie|oldcorpse=kobold|breathless=1|mindless=1|humanoid=1|pois=1|undead=1|stalk=1|hostile=1|infravision=1}}
 
|reference=[[monst.c#line2113]]
 
}}
 
These monsters are coveted by [[neutral]] [[Protection racket|protection racketeers]] because they provide a boost to [[alignment record]] with only minimal gain in [[experience]].  This is helpful to  improve the outcome of [[prayer]] without gaining unnecessary [[Level|levels]].  This is true for [[lawful]] [[Protection racket|protection racketeers]] as well, though their options are so common that it's rarely an issue.
 
{{clear}}
 
===[[gnome (monster class)|Gnome]] zombie===
 
{{monster
 
|name=gnome zombie
 
|difficulty=2
 
|level=1
 
|experience=8
 
|speed=6
 
|AC=10
 
|MR=0
 
|align=-2
 
|frequency=1
 
|genocidable=Yes
 
|attacks=Claw 1d5
 
|weight=650
 
|nutr=50
 
|size=Small
 
|resistances=Cold, sleep, poison
 
|resistances conveyed=None
 
|attributes={{attributes|A gnome zombie|oldcorpse=gnome|breathless=1|mindless=1|humanoid=1|pois=1|undead=1|stalk=1|hostile=1|gnome=1|infravision=1}}
 
|reference=[[monst.c#line2120]]
 
}}
 
{{clear}}
 
===[[Orc]] zombie===
 
{{monster
 
|name=orc zombie
 
|difficulty=3
 
|level=2
 
|experience=17
 
|speed=6
 
|AC=9
 
|MR=0
 
|align=-3
 
|frequency=1
 
|genocidable=Yes
 
|attacks=Claw 1d6
 
|weight=850
 
|nutr=75
 
|size=Medium
 
|resistances=Cold, sleep, poison
 
|resistances conveyed=None
 
|attributes={{attributes|An orc zombie|oldcorpse=orc|sgroup=1|breathless=1|mindless=1|humanoid=1|pois=1|undead=1|stalk=1|hostile=1|orc=1|infravision=1}}
 
|reference=[[monst.c#line2127]]
 
}}
 
Orc zombies, along with [[orc mummies]] and other live [[orc]]s, are detected by [[Sting]] when wielded. Strangely, they may also appear among the named orcs that can be found in the [[Gnomish Mines]] and other levels in a game that has the [[Orcish Town]] variant of Minetown, and will even be generated carrying the appropriate loot.
 
 
 
{{clear}}
 
 
 
===[[Dwarf (monster)|Dwarf]] zombie===
 
{{monster
 
|name=dwarf zombie
 
|difficulty=3
 
|level=2
 
|experience=17
 
|speed=6
 
|AC=9
 
|MR=0
 
|align=-3
 
|frequency=1
 
|genocidable=Yes
 
|attacks=Claw 1d6
 
|weight=900
 
|nutr=150
 
|size=Medium
 
|resistances=Cold, sleep, poison
 
|resistances conveyed=None
 
|attributes={{attributes|A dwarf zombie|oldcorpse=dwarf|sgroup=1|breathless=1|mindless=1|humanoid=1|pois=1|undead=1|stalk=1|hostile=1|dwarf=1|infravision=1}}
 
|reference=[[monst.c#line2134]]
 
}}
 
{{clear}}
 
===[[Elf (monster)|Elf]] zombie===
 
{{monster
 
|name=elf zombie
 
|difficulty=4
 
|level=3
 
|experience=28
 
|speed=6
 
|AC=9
 
|MR=0
 
|align=-3
 
|frequency=1
 
|genocidable=Yes
 
|attacks=Claw 1d7
 
|weight=850
 
|nutr=170
 
|size=Medium
 
|resistances=Cold, sleep, poison
 
|resistances conveyed=Sleep (67%)
 
|attributes={{attributes|An elf zombie|oldcorpse=elf|sgroup=1|breathless=1|mindless=1|humanoid=1|undead=1|stalk=1|hostile=1|elf=1|infravision=1}}
 
|reference=[[monst.c#line2141]]
 
}}
 
'''Elf zombies''' leave [[Food poisoning|old]] [[elf (monster)|elf]] [[corpse]]s. These may be [[Tinning kit|tinned]] and then [[eat]]en for the [[sleep resistance]] intrinsic, which they have a 67% chance of giving. The high chance comes from the fact that the base level of the [[Elf (monster)|elf monster]] is considerably higher than other base race monsters. If you have an immediate means of curing [[food poisoning]] but no tinning kit, it may even be worth it to eat one raw.
 
{{clear}}
 
  
===[[Human (monster)|Human]] zombie===
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The zombie monster class is the first [[quest]] monster class for the [[Priest quest]], and makes up 14% of the monsters randomly generated there.
{{monster
 
|name=human zombie
 
|difficulty=5
 
|level=4
 
|experience=41
 
|speed=6
 
|AC=8
 
|MR=0
 
|align=-3
 
|frequency=1
 
|genocidable=Yes
 
|attacks=Claw 1d8
 
|weight=1450
 
|nutr=200
 
|size=Medium
 
|resistances=Cold, sleep, poison
 
|resistances conveyed=None
 
|attributes={{attributes|A human zombie|oldcorpse=human|sgroup=1|breathless=1|mindless=1|humanoid=1|undead=1|stalk=1|hostile=1|infravision=1}}
 
|reference=[[monst.c#line2149]]
 
}}
 
  
Certain monsters that are not intended to be created outside of specific circumstances are special-cased to become human zombies if the player attempts to create them{{refsrc|src/read.c|2415|version=NetHack 3.6.7}}.  In normal games, this means attempting to animate a [[corpse]] or [[statue]] of such a monster will produce a human zombie; in [[wizard mode]], attempting to directly create such a monster will also produce a zombie. The affected monsters are:
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Though all monsters in this class are designated as [[corpseless]] in [[monst.c]], [[zombie]]s are special cased to leave an aged corpse of their living counterpart upon "death" (e.g. a gnome zombie leaves an old [[gnome]] corpse when "killed"). This means that listed nutritional values for zombies are only relevant to [[pet]]s or [[polymorph]]ed player characters that [[digest]] zombies - corpses left behind by zombies use their normal nutritional values, though they are usually too old to be eaten safely without a [[tinning kit]].
  
* [[Guard]]s
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{{upcoming|NetHack 3.7.0|[[Lich (monster class)|Liches]] and other zombies can now raise monsters killed by them without a weapon as zombies, unless they are [[cancelled]] - the corpse will rise 5-20 turns after death if it has a corresponding zombie type. [[You]] can also do this if polymorphed into a zombie or lich. Zombies and liches will now [[grudge]] living monsters that can be turned into zombies.}}
* [[High priest]]s
 
* [[Aligned priest]]s
 
* [[Angel]]s (only relevant to wizard mode and statues since they don't leave corpses)
 
* [[Shopkeeper]]s (only relevant to wizard mode creation - revival is special-cased to work on them)
 
  
{{clear}}
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==History==
 
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The zombie first appears in Hack 1.21, a variant of [[Jay Fenlason's Hack]], as well as Hack for PDP-11. It is included in the initial bestiary for [[Hack 1.0]], and appears in the game from that version to [[NetHack 2.3e]]. In [[NetHack 3.0.0]], most of the zombie monster class is introduced and differentiated, with the skeleton being added in [[NetHack 3.1.0]] and the ghoul and dwarf zombie being added in [[NetHack 3.3.0]].
===[[Ettin]] zombie===
 
{{monster
 
|name=ettin zombie
 
|difficulty=7
 
|level=6
 
|experience=73
 
|speed=8
 
|AC=6
 
|MR=0
 
|align=-4
 
|frequency=1
 
|genocidable=Yes
 
|attacks=Claw 1d10, claw 1d10
 
|weight=1700
 
|nutr=250
 
|size=Huge
 
|resistances=Cold, sleep, poison
 
|resistances conveyed=None
 
|attributes={{attributes|An ettin zombie|oldcorpse=ettin|breathless=1|mindless=1|humanoid=1|undead=1|stalk=1|hostile=1|strong=1|infravision=1}}
 
|reference=[[monst.c#line2157]]
 
}}
 
Players generally encounter Ettin zombies well before encountering normal [[Ettin]]s.
 
{{clear}}
 
 
 
===[[Giant]] zombie===
 
{{monster
 
|name=giant zombie
 
|difficulty=9
 
|level=8
 
|experience=113
 
|speed=8
 
|AC=6
 
|MR=0
 
|align=-4
 
|frequency=1
 
|genocidable=Yes
 
|attacks=Claw 2d8, claw 2d8
 
|weight=2050
 
|nutr=375
 
|size=Huge
 
|resistances=Cold, sleep, poison
 
|resistances conveyed=Increase strength (50%)
 
|attributes={{attributes|A giant zombie|oldcorpse=giant|breathless=1|mindless=1|humanoid=1|undead=1|stalk=1|hostile=1|giant=1|strong=1|infravision=1}}
 
|reference=[[monst.c#line2165]]
 
}}
 
'''Giant zombies''' leave [[Food poisoning|rotten]] [[giant (monster)|giant]] [[corpse]]s. These may be [[Tinning kit|tinned]] and then [[eat]]en for the [[strength]] gain.
 
{{clear}}
 
 
 
== Variants ==
 
  
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==Origin==
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The zombie is a [[Wikipedia:zombie|mindless animated corpse]] that originates from Haitian folklore. The etymology comes from African or Caribbean creole of related concepts.
 +
<!--Need to figure out what to do with this in a separate pass.
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==Variants==
 
===dNetHack===
 
===dNetHack===
 
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[[dNetHack]] adds several types of zombies, most of which are the result of templates. There are two particular new types of zombie: the [[Drow (monster)|Drow]] zombie and [[Half-Dragon (starting race)|half-dragon]] zombie.
[[dNetHack]] adds two new types of zombie: the [[Drow (monster)|Drow]] zombie and [[Half-Dragon (starting race)|half-dragon]] zombie.
 
  
 
Also, dNethack zombies can now rise from the dead similar to [[Zombie (GruntHack)|GruntHack zombies]].  However, they lack the sickness inducing bite.  All non-undead will attack zombies on sight.  Any monster killed by a zombie will eventually revive as one if a corpse is left, however the player will not (as of yet).
 
Also, dNethack zombies can now rise from the dead similar to [[Zombie (GruntHack)|GruntHack zombies]].  However, they lack the sickness inducing bite.  All non-undead will attack zombies on sight.  Any monster killed by a zombie will eventually revive as one if a corpse is left, however the player will not (as of yet).
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{{clear}}
 
{{clear}}
  
=== FIQHack ===
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===FIQHack===
 
 
 
Zombies in [[FIQHack]] can be much more dangerous to the inattentive or careless player.  First, zombies can revive other corpses.  If there is a zombie variant of the corpse, it will become a zombie of that type.  If there is not a zombie variant of the corpse, it will become an enslaved monster.  This is indicated by the use of 'enslaved' in messages, for example 'the enslaved kitten hits!'
 
Zombies in [[FIQHack]] can be much more dangerous to the inattentive or careless player.  First, zombies can revive other corpses.  If there is a zombie variant of the corpse, it will become a zombie of that type.  If there is not a zombie variant of the corpse, it will become an enslaved monster.  This is indicated by the use of 'enslaved' in messages, for example 'the enslaved kitten hits!'
  
Line 308: Line 134:
  
 
Finally, the undead and the living in FIQHack are [[grudge|mortal enemies]] and will always attempt to destroy each other.
 
Finally, the undead and the living in FIQHack are [[grudge|mortal enemies]] and will always attempt to destroy each other.
 
+
-->
==Origin==
 
 
 
The zombie is a [[Wikipedia:zombie|mindless animated corpse]]. It originates from Haitian folklore. The etymology comes from African or Caribbean creole of related concepts.
 
 
 
The [[Wikipedia:ghoul|folklore of the ghoul]] is a bit unclear, but it is not considered a Zombie.
 
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
 
 
{{encyclopedia|The zombi ... is a soulless human corpse, still dead, but taken from the grave and endowed by sorcery with a mechanical semblance of life, -- it is a dead body which is made to walk and act and move as if it were alive.
 
{{encyclopedia|The zombi ... is a soulless human corpse, still dead, but taken from the grave and endowed by sorcery with a mechanical semblance of life, -- it is a dead body which is made to walk and act and move as if it were alive.
 
|[ W. B. Seabrook ]
 
|[ W. B. Seabrook ]
 
}}
 
}}
  
==See Also==
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==See also==
* [[Mummy|Mummies]], a similar (but generally stronger) monster class
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* [[Mummies]]
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 
+
{{nethack-367}}
{{nethack-343}}
 
[[Category:Monsters]]
 
 
[[Category:Monster classes]]
 
[[Category:Monster classes]]

Revision as of 15:39, 4 November 2023

For the type of monster, see Zombie.

The zombie is a monster class that appears in NetHack, and is represented by an uppercase Z glyph (Z). Zombies are designated internally by the macro S_ZOMBIE.[1]

The monster class contains the following monsters:[2]

Common traits

All monsters in the zombie monster class are chaotic, mindless humanoid undead that possess unbreathing and infravision. Not all monsters in the monster class are zombies (i.e. ghouls and skeletons), though all zombies are a part of this monster class.

Generation

All randomly generated monsters of the zombie monster class will always be hostile.

The zombie monster class is the first quest monster class for the Priest quest, and makes up 14% of the monsters randomly generated there.

Though all monsters in this class are designated as corpseless in monst.c, zombies are special cased to leave an aged corpse of their living counterpart upon "death" (e.g. a gnome zombie leaves an old gnome corpse when "killed"). This means that listed nutritional values for zombies are only relevant to pets or polymorphed player characters that digest zombies - corpses left behind by zombies use their normal nutritional values, though they are usually too old to be eaten safely without a tinning kit.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Liches and other zombies can now raise monsters killed by them without a weapon as zombies, unless they are cancelled - the corpse will rise 5-20 turns after death if it has a corresponding zombie type. You can also do this if polymorphed into a zombie or lich. Zombies and liches will now grudge living monsters that can be turned into zombies.

History

The zombie first appears in Hack 1.21, a variant of Jay Fenlason's Hack, as well as Hack for PDP-11. It is included in the initial bestiary for Hack 1.0, and appears in the game from that version to NetHack 2.3e. In NetHack 3.0.0, most of the zombie monster class is introduced and differentiated, with the skeleton being added in NetHack 3.1.0 and the ghoul and dwarf zombie being added in NetHack 3.3.0.

Origin

The zombie is a mindless animated corpse that originates from Haitian folklore. The etymology comes from African or Caribbean creole of related concepts.

Encyclopedia entry

The zombi ... is a soulless human corpse, still dead, but taken from the grave and endowed by sorcery with a mechanical semblance of life, -- it is a dead body which is made to walk and act and move as if it were alive.

[ W. B. Seabrook ]

See also

References