X
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~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | _ | + | space | |||||||||||||||||||||
` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | { | } | | | |||||||||||||||||||
Ww | Ee | Rr | Tt | Yy | Uu | Ii | Oo | Pp | : | " | [ | ] | \ | |||||||||||||||||||||
Aa | Ss | Dd | Ff | Gg | Hh | Jj | Kk | Ll | ? | ; | ' | Ctrl | ||||||||||||||||||||||
Zz | Xx | Cc | Vv | Bb | Nn | Mm | , | . | / | < | > | Alt |
In NetHack, the letter X serves the following purposes:
- x represents a xan or mythical/fantastic insect:
- X represents a xorn, which is the only member of the xorn monster class.
- Press x to swap your primary and secondary weapons.
- Press shift + x to begin two-weapon combat.
- Press ctrl + x to display your base attributes.
- Engrave the character x to engrave without breaking illiterate conduct.
- X may also refer to the X Window System.
Historical uses
In Hack 1.21, a variant of Jay Fenlason's Hack, the xyloman used the x glyph, while the xerp used the X glyph. In Hack for PDP-11, the X glyph is instead given to the xorn, while the xerp is moved to the x glyph. In Hack 1.0, the xerp is replaced by the xan as the monster using the x glyph.
Variants
SLASH'EM
SLASH'EM introduces additional monsters that use the x glyph:
- x xan or mythical/fantastic insect:
- x spark bug
- x arc bug
- x lightning bug
dNetHack
dNetHack introduces additional monsters that use the x and X glyphs:
- X xorn:
NetHack Fourk
In NetHack Fourk, X is also used to represent large deep-rock dwellers, which replaces the xorn monster class while using the same macro (S_XORN) to designate them.
The 'new' monsters that use the x and X glyphs are as follows:
- x xan or mythical/fantastic insect:
- x jitterbug
- X large deep-rock dweller
- X umber hulk (formerly U)
- X ettin (formerly H)
- X deep ettin
SlashTHEM
SlashTHEM retains the monsters added in SLASH'EM and introduces additional monsters that use the x and X glyphs, including monsters from the biodiversity patch: