Bag of tricks/zh-CN

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(
名称 魔术袋
外观 袋子
基础价 100 zm
重量 15
材料
怪物使用 不会被怪物使用。

魔术袋(bag of tricks)是NetHack中的一种工具,未鉴定时外观为普通袋子

生成

魔术袋在所有随机生成的工具中占150(2%),杂货和五金店也可出售魔术袋。

魔术袋在骨档陷阱“假骨档”外生成时必定未诅咒,生成时最多20点充能

以下内容涉及即将到来的版本(NetHack 3.7.0)之信息。如果该版本已发布,请验证此处信息是否准确,并作出相应修改,以将其并入页面。

commit 28fb6fc6起,魔术袋随机生成时具有3~20点充能。

描述

虽然在代码中定义为CONTAINER宏,但魔术袋本身不属于容器,也无法容纳物品[1]玩家搜刮(#loot)魔术袋会遭到魔术袋的撕咬攻击,受到最多10点伤害,并自动鉴定魔术袋;若伤害致死,则死亡消息显示为“被食肉的袋子杀死”(killed by a carnivorous bag)。

玩家使用有充能的魔术袋会消耗1点充能,在玩家周围生成1只(2223概率)或2~8只(123概率)怪物(此时1怪物仅算作1只),并自动鉴定魔术袋。若魔术袋没有充能,则使用不产生效果。倾倒(#tip)魔术袋会一次性消耗所有充能。

将有充能的魔术袋放入次元袋中会造成魔法爆炸,摧毁两个袋子及次元袋内的所有物品。

魔术袋最多可拥有50点充能,并且可无限次充能[2]阅读受祝福的充能卷轴可为10点以上充能的魔术袋充能6~10点,或为10点及以下充能的魔术袋充能6~15点;未诅咒的充能卷轴必定为魔术袋充能1~5点;被诅咒的充能卷轴会移除所有充能[3][4][5]

以下内容涉及即将到来的版本(NetHack 3.7.0)之信息。如果该版本已发布,请验证此处信息是否准确,并作出相应修改,以将其并入页面。

根据commit 71754910,次元袋爆炸时内容物会散落各处而非直接被摧毁,但易碎物品仍会被摧毁。如果爆炸由魔术袋引发,该魔术袋也会与次元袋一同消失。根据commit 6fd51c29,爆炸时次元袋113的内容物会被摧毁(不包括爆炸后被摧毁的易碎物品)。根据commit ce1f4788,被飞散的物品砸到的怪物会被激怒。

策略

鉴定后,魔术袋便可用于刷祭坛、获取经验营养等用途。若物品栏同时携带魔术袋和次元袋,应像对待取消魔杖一样谨慎对待魔术袋。魔法爆炸往往是足以结束游戏的致命失误,因此一旦充能耗尽或不再需要,最好将魔术袋单独存放或放在其他地方。

若只是需要魔术袋用于批量变形,玩家可反复使用魔术袋直到充能耗尽(确保自己能应对生成的怪物;若使用倾倒命令,所有怪物将一次性全部生成,因此需多加小心)。没有充能的魔术袋相对“安全”,若魔术袋变形为其他充能工具,新工具的充能次数与魔术袋的充能相互独立。

起源

魔术袋的设定源自《龙与地下城》,两者功能大致相似,均用于制造怪物而非存放物品。不同之处在于,《龙与地下城》的魔术袋会召唤出驯化的动物,该召唤物持续时间短,不同召唤物之间体型和力量差异大,从低等的豺狼到凶猛的老虎均可能生成;此外,魔术袋被使用时也不会撕咬使用者(但吞噬袋会)。

Variants

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UnNetHack

In UnNetHack, a charged bag of tricks has an equal chance of producing a monster(s) as described above, or causing a random (mostly harmful) effect, such as briefly paralyzing the player, knocking a weapon from their hand, or spewing forth a three-square wide poison cloud.[6]

Chance Effect
31/40 Creates a monster.
2/40 Spits out a random item.
1/40 Bag "wriggles away from you", causing it to drop.
1/40 Tries to pull you in, paralyzing for d4 turns.
1/40 Spits out a stinking cloud.
1/40 Causes hallucination for 10+d35 turns.
1/40 Yells "Boo!", scaring nearby monsters and possibly the player for a few turns.
1/40 Grows teeth and bites, as if looted.
1/40 Licks your wielded weapon from your hand, causing it to drop.

The created item will be an iron chain if the bag is cursed or has been recharged. Otherwise, the game will make three attempts to create an item that weighs less than 100 aum and is small enough to fit in a container. If all three attempts generate invalid items, the bag "coughs nervously" and produces nothing.

A bag of tricks with no charges can hold items like a regular sack;[7] charging it again will destroy any items inside.[8] Since the bag of tricks is a "magical bag", it will also protect its fragile contents from shattering like a bag of holding; this also means that a cursed bag of tricks with no charges is subject to item loss like a cursed bag of holding. Both effects are possibly unintentional.[9]

DynaHack

In DynaHack, bags of holding function as they do in UnNetHack.

FIQHack

In FIQHack, monsters are able to use bags of tricks to swarm the hero, similar to a wand of create monster.

EvilHack

In EvilHack, monsters are also capable of using bags of tricks.

SlashTHEM

SlashTHEM gives the bag of tricks the same properties as it has in UnNetHack.

引用及注释