Human mummy
M human mummy | |
---|---|
Difficulty | 7 |
Attacks |
Claw 2d4, Claw 2d4 |
Base level | 6 |
Base experience | 73 |
Speed | 12 |
Base AC | 4 |
Base MR | 30 |
Alignment | −5 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 1450 |
Nutritional value | 200 |
Size | Medium |
Resistances | Cold, Sleep, Poison |
Resistances conveyed | None |
A human mummy:
| |
Reference | monst.c#line1703 |
A human mummy, M, is a type of monster that appears in NetHack. It is a mummified human that is among the faster mummies you can encounter.
A human mummy has two claw attacks.
Contents
Generation
Randomly-generated human mummies are always hostile.
Human mummies are the sole quest monster for Archeologists, and make up 24⁄175 of the monsters that are randomly generated on the Archeologist quest. Several human mummies are also generated on floors below the home level of the Archeologist quest branch at level creation: one is generated on each of the filler levels, seven are placed randomly on the locate level, and eight are placed randomly on the goal level. Human mummies may also appear among the mummies that are part of the second quest monster class, and makes up 6⁄175 of the monsters that are randomly generated there.
Human mummies have a 6⁄7 chance of being generated with a mummy wrapping.[1]
A human mummy leaves behind an aged human corpse upon death.[2][3]
History
The human mummy first appears in NetHack 3.0.0, where most of the various mummies are introduced.
Variants
SLASH'EM
In SLASH'EM, the human mummy is also the first quest monster for Undead Slayers, and makes up 96⁄175 of the monsters that are randomly generated on the Undead Slayer quest. Human mummies are also generated on some of the floors of the quest branch at level creation: four are randomly generated on the upper filler level, three are randomly generated on the lower filler level(s), and six are randomly generated on the goal level. Human mummies may also appear among the mummies that are part of the first quest monster class and make up 24⁄175 of the monsters that are randomly generated there.
dNetHack
In dNetHack, human mummies are stronger and can inflict mummy curses on whoever kills them.
xNetHack
In xNetHack, human mummies can inflict withering with their melee attacks.
Human mummies feature much more heavily in the retooled Archeologist quest, where they serve as the first quest monster and make up 96⁄175 of the monsters randomly generated there. Several human mummies are also randomly placed on the levels at level creation, and special traps found in the quest can generate human mummies.
SpliceHack
In SpliceHack, human mummies can inflict withering with their melee attacks.
EvilHack
In EvilHack, human mummies can inflict withering with their melee attacks.
Hack'EM
In addition to SLASH'EM details, human mummies in Hack'EM can also inflict withering with their melee attacks as in EvilHack.
Encyclopedia entry
But for an account of the manner in which the body was
bandaged, and a list of the unguents and other materials
employed in the process, and the words of power which were
spoken as each bandage was laid in its place, we must have
recourse to a very interesting papyrus which has been edited
and translated by M. Maspero under the title of Le Rituel de
l'Embaumement. ...
Everything that could be done to preserve the body was now
done, and every member of it was, by means of the words of
power which changed perishable substances into imperishable,
protected to all eternity; when the final covering of purple
or white linen had been fastened upon it, the body was ready
for the tomb.
References
- ↑ src/makemon.c in NetHack 3.6.7, line 740
- ↑ src/mon.c in NetHack 3.6.7, line 147: Converting monster index of undead to corpses of their living counterparts
- ↑ src/mon.c in NetHack 3.6.7, line 372: Undead corpses and their ages are handled with other "special" death drops