Katar
| ) | |
|---|---|
| Name | katar |
| Appearance | katar |
| Damage vs. small | 1d6 |
| Damage vs. large | 1d4 |
| Damage type | slashing, piercing |
| To-hit bonus | +0 |
| Weapon skill | bare hands |
| Expert traits | (none) |
| Primary attribute | strength |
| Magical item? | no |
| Properties | (none) |
| Base size | small |
| Base price | 4 zm (+10/positive enchant) |
| Default weight | 5 |
| Base material | iron |
- For the weapon that appears as a "gun-katar", see shanta-pata.
A katar is a type of weapon that appears in dNetHack, notnotdNetHack, and notnotdNetHack. The katar is a small melee weapon that is one-handed for a medium-sized wielder, and uses the bare-handed combat skill. It has a base material of iron.
Generation
Katars make up 1⁄200 (0.5%) of all weapons that are randomly generated on the ground, in general shops or as death drops. Used armor dealerships and antique weapon outlets can also stock katars.
Some monsters can be generated with katars:
- Dao lao gui monks have an effective 1⁄7 chance of being generated with a katar, which have a 1⁄4 chance of being generated with an enchantment ranging from +0 to +4 and a separate 1⁄50 of being given one of the anarchic, holy or unholy object properties (with an equal probability of each).
- Terracotta soldiers generated in the Monk quest have a 1⁄3 chance of being generated with huge stone katars.
- The Kensei quest nemesis, the blue-eyed fox, has a 1⁄16 chance of being generated with a filth-crusted and dire poison-coated katar.
Desciption
A hero that wields a katar while at Skilled or better in bare-handed combat gains the "create opening" and "penetrate armor" expert traits.
Katars counts as "monk weapons" and give Monks a full base attack bonus of +1 to-hit per experience level when they hit, and they can be used to perform mystic moves even while wielding them.
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.