Katar

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Name katar
Appearance katar
Damage vs. small 1d6
Damage vs. large 1d4
Damage type slashing, piercing
To-hit bonus +0
Weapon skill bare hands
Expert traits (none)
Primary attribute strength
Magical item? no
Properties (none)
Base size small
Base price 4 zm
(+10/positive
enchant)
Default weight 5
Base material iron
For the weapon that appears as a "gun-katar", see shanta-pata.

A katar is a type of weapon that appears in dNetHack, notnotdNetHack, and notnotdNetHack. The katar is a small melee weapon that is one-handed for a medium-sized wielder, and uses the bare-handed combat skill. It has a base material of iron.

Generation

Katars make up 1200 (0.5%) of all weapons that are randomly generated on the ground, in general shops or as death drops. Used armor dealerships and antique weapon outlets can also stock katars.

Some monsters can be generated with katars:

Desciption

A hero that wields a katar while at Skilled or better in bare-handed combat gains the "create opening" and "penetrate armor" expert traits.

Katars counts as "monk weapons" and give Monks a full base attack bonus of +1 to-hit per experience level when they hit, and they can be used to perform mystic moves even while wielding them.

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