Katar

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Name katar
Appearance katar
Damage vs. small 1d6
Damage vs. large 1d4
Damage type slashing, piercing
To-hit bonus +0
Weapon skill bare hands
Primary attribute strength
Magical item? no
Properties (none)
Base size small
Base price 4 zm
(+10/positive
enchant)
Default weight 5
Base material iron
For the weapon that has the "gun-katar" appearance, see shanta-pata.

A katar is a type of martial weapon that appears in dNetHack, notnotdNetHack, and notnotdNetHack. It is a medium-sized slashing and piercing weapon that has a base-material of iron.

The artifacts Fire Brand and Frost Brand may be re-shaped into katars by dipping them into forges and fountains, respectively.

Generation

Katars make up 1200 of all randomly generated weapons, and can be wished for.

The quest nemesis of the Kensei quest, the blue-eyed fox has a 116 chance of being generated with a filth-crusted and dire poison coated katar.

Terracotta soldiers generated in the Monk quest have a 13 chance of being generated with huge stone katars.

Dao lao gui monks have a 17 of being generated with a katar, with a 14 chance of being generated with an enchantment ranging from +0 to +4 and a separate 150 of being given an object property, each with a 13 chance: anarchic, holy or unholy.

Desciption

At Skilled and Expert skill, katars gain the create opening and penetrate armor expert traits.

Katars count as monk weapons, and can be used to perform mystic moves even while wielding them. All monks start the game with knowledge of the katar's identified appearance. Hitting with a chakram gives monks full base attack bonus.