Ninja quest

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For more information on the quest branch in general, see Quest.

In SlashTHEM, the Ninja quest sees a Ninja hero fighting Jaquio for the Bell of Opening and their quest artifact, the Fuma-itto no Ken.

Home level Green Plains
Locate level Demon Orb Lair
Goal level The Donjon of Jaquio
Leader Ken Hayabusa
Guardians roshis
Nemesis Jaquio
Quest Artifact the Fuma-itto no Ken

Monsters

Random monsters on this quest are generated with the following frequencies:

  • 96175 (~55%) wolf
  • 635 (~14%) random d
  • 635 (~14%) giant bat
  • 6175 (~3%) random B
  • 17 (~14%) normal random monster

Levels

All of the Ninja quest's maps are copied from the Samurai quest. The following map layouts are used for each level:

A user has suggested improving this page or section as follows:

"See just how much if anything is altered from the Samurai quest messages."

The Green Plains

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.............. ................. .........|.................|.......^......}
............. } ............... } ........|.................|...............
.............. ........}}....... .........|.................|...............
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............................................................................
............................................................................

The home level is nearly identical to that of the Samurai quest, and the entire level is no-teleport with undiggable walls and floor.

The two-way magic portal from the Dungeons of Doom is placed on the marked square. Ken Hayabusa, @, resides in the throne room area (which like the Samurai quest does not feature the usual throne room monsters), with a chest on his square—four roshi sit on each side of the room. On the far side of the river are a dozen random hostile monsters (marked with m as before) along with a thirteenth such monster located randomly on the level, and six random traps are placed randomly on the level as well.

Upper filler level

The upper filler level is a swamp-water level, with seven random hostile monsters, nine random objects and four random traps.

The Demon Orb Lair

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........-----..................................................-----........
........|...|..................................................|...|........
........|...---..}..--+------------------------------+--..}..---...|........
........---...|mmmmm|...|gems|mmm.|....|armr|....|.|...|.mmmm|...---........
..........|...-------...|....|....|....|....|....S.|...-------...|..........
..........---.........------+----+-+-------+-+--------.........---..........
............|..--------.|}........................}|.--------..|............
............|..+........+..........................+........+..|............
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............|..--------.|}........................}|.--------..|............
..........---.........--------+-+-------+-+----+------.........---..........
..........|...-------...|.S....|....|....|....|....|...-------...|..........
........---...|mmmm.|...|>|weap|mmm.|tool|....|....|...|.mmmm|...---........
........|...---..}..--+------------------------------+--..}..---...|........
........|...|..................................................|...|........
........-----..................................................-----........
............................................................................
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The locate level is nearly identical to that of the Samurai quest, with random monsters in place of the specific monsters generated on the level. The walls and floor of the level are undiggable, and teleportation is permitted.

There are eighteen random hostile monsters (marked with m as before) evenly distributed around the outside of the walls, three more random hostile monsters are inside each of the guardrooms, and nine random hostile monsters are placed randomly on the level. The four other marked rooms contain eight random gems, eight random pieces of armor, eight random weapons, and eight random tools. There are six random traps placed randomly across the level.

Lower filler level(s)


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 |...........|                                  |...........|
 |...-----...|----------------------------------|...-----...|
 |...|   |...|..................................|...|   |...|
 |...-----..........................................-----...|
 |...........---S----------------------------S---...........|
 ----...--------.|..........................|.--------...----
    |...|........+..........................+........|...|   
    |...|........+..........................+........|...|   
 ----...--------.|..........................|.--------...----
 |...........---S----------------------------S---...........|
 |...-----..........................................-----...|
 |...|   |...|..................................|...|   |...|
 |...-----...|----------------------------------|...-----...|
 |...........|                                  |...........|
 -------------                                  -------------

The lower filler levels are nearly identical to those of the Samurai quest, using the above map: the four non-secret doors are closed, and the up and down stairs are placed randomly. Each level contains eight random hostile monsters, nine random objects and four random traps.

The Donjon of Jaquio

            .......................           
        .......---------.---------......      
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    ....----.....-------------.....----....   
     ......----.................----......    
        ......-------------------......       
            .......................           

The goal level is nearly identical to that of the Samurai quest, with the up stair randomly located at one of the two marked spots, and the entire level is no-teleport with undiggable walls and floor.

Jaquio, &, sits at the center of the level with the Bell of Opening in their inventory and the Fuma-itto no Ken on their square, surrounded by the three marked squeaky boards. Randomly placed around the level are twenty-five random hostile monsters, fourteen random objects, and six random traps.

Messages

The following messages are displayed when entering certain levels of the quest or interacting with specific monsters. The meanings of the Japanese words used are the same as in the Samurai quest.

Entry

Upon entering the level for the first time:

Even before your senses adjust, you recognize the kami of
the Green Plains.
You <see|sense> the standard of your teki, the Jaquio, flying above
the town.  How could such a thing have happened?  Why are ninja
wandering freely; where are the samurai of your daimyo, Ken Hayabusa?
You quickly say a prayer to Izanagi and Izanami and walk towards
town.

Next time:

Once again, you are back at the Green Plains.

If already rejected twice due to bad alignment:

You are back at the Green Plains.
Instantly you sense a subtle change in your karma.  You seem to know that
if you do not succeed in your quest, the Jaquio will have destroyed
the kami of the Green Plains before you return again.

Quest guardians

If #chatting before the quest is complete:

"To succeed, you must walk like a butterfly on the wind."
"Ikaga desu ka?"
"I fear for The Land of The Gods."
"The Jaquio has hired the Ninja -- be careful."
"If the Fuma-itto no Ken is not returned, we will all be ronin."

If #chatting after the quest is complete:

"Come, join us in celebrating with some sake."
"Ikaga desu ka?"
"You have brought our clan and Ken Hayabusa much honor."
"Please <currentrank>, sit for a while and tell us how you overcame the Ninja."
"Ken Hayabusa still lives!  You have saved us from becoming ronin."

Quest leader

When you first meet your quest leader:

"Ah, <playername>-san, it is good to see you again.  I need someone who can
lead my samurai against the Jaquio.  If you are ready, you will be
that person."

When you return, having been rejected due to lack of experience:

"Once again, <playername>-san, you kneel before me.  Are you yet capable of
being my vassal?"

This message is not currently used:

"You begin to test my matsu, <playername>-san.
If you cannot determine what I want in a samurai, how can I rely on you
to figure out what I need from a samurai?"

When you are expelled from the quest for having failed the alignment test seven times:

"You are no longer my samurai, <playername>.
"Hara-kiri is denied.  You are ordered to shave your head and then to
become a monk.  Your fief and family are forfeit.  Wakarimasu?"

When being rejected due to lack of experience:

"<playername>-san, you have learned well and honored your family.
I require the skills of a Gokkyu in order to defeat the Jaquio.
Go and seek out teachers.  Learn what they have learned.  When you
are ready, return to me."

When being rejected due to having worse than pious alignment:

"<playername>-san, you would do better to join the kyokaku.
"You have skills, but until you can call upon the bushido to know when and
how to use them you are not samurai.  When you can think chaotic and
act chaotic then return."

When finally assigned the quest:

"Domo <playername>-san, indeed you are ready.  I can now tell you what
it is that I require of you.
"The daimyo, the Jaquio, has betrayed us.  He has stolen from us
the Fuma-itto no Ken and taken it to his donjon deep within
the Shogun's Castle.
"If I cannot show the emperor the Fuma-itto no Ken when he comes
for the festival he will know that I have failed in my duty, and
request that I commit seppuku.
"You must gain entrance to the Shogun's Castle and retrieve the
emperor's property.  Be quick!  The emperor will be here for the
cha-no-you in 5 sticks.
"Wakarimasu?"

Encouragement

If you subsequently chat to your quest leader, you are encouraged:

"To defeat the Jaquio you must overcome the seven emotions:
hate, adoration, joy, anxiety, anger, grief, and fear."
"Remember your honor is my honor, you perform in my name."
"I will go to the temple and burn incense for your safe return."
"Sayonara."
"There can be honor in defeat, but no gain."
"Your kami must be strong in order to succeed."
"You are indeed a worthy Gokkyu, but now you must be a worthy samurai."
"If you fail, the Jaquio will be like a tai-fun on the land."
"If you are truly chaotic, Orochimaru will listen."
"Sharpen your swords and your wits for the task before you."

Locate and goal levels

When first entering the locate level:

You instinctively reach for your swords.  You do not recognize the
lay of this land, but you know that your teki are everywhere.

When returning:

Thankful that your <brothers|sisters> at the Green Plains cannot see
your fear, you prepare again to advance.

When first entering the goal level:

In your mind, you hear the taunts of the Jaquio.
You become like the rice plant and bend to the ground, offering a
prayer to Orochimaru.  But when the wind has passed, you stand
proudly again.  Putting your kami in the hands of fate, you advance.

When returning:

As you arrive once again at the home of the Jaquio, your thoughts
turn only to the Fuma-itto no Ken.

Quest nemesis

When first encountering the quest nemesis:

"Ah, so it is to be you, <playername>-san.  I offer you seppuku.
I will be your second if you wish."

Upon further meetings:

"I have offered you the honorable exit.  Now I will have your
head to send unwashed to Ken Hayabusa."

And on the 4th and subsequent meetings:

"After I have dispatched you, I will curse your kami."

When you have the Fuma-itto no Ken, but the Jaquio is still alive:

"You have fought my samurai; surely you must know that you
will not be able to take the Fuma-itto no Ken back to
the Green Plains."

Discouragement

The Jaquio will occasionally utter maledictions:

"Ahh, I finally meet the daimyo of the kyokaku!"
"There is no honor for me in your death."
"You know that I cannot resash my swords until they have killed."
"Your presence only compounds the dishonor of Ken Hayabusa in not coming himself."
"I will make tea with your hair and serve it to Ken Hayabusa."
"Your fear shows in your eyes, coward!"
"I have not heard of you, <playername>-san; has your life been that unworthy?"
"If you will not obey me, you will die."
"Kneel now and make the two cuts of honor.  I will tell your <brothers|sisters>
of your honorable death."
"Your master was a poor teacher.  You will pay for his mistakes in
your teaching."

Victory

When picking up your quest artifact:

As you pick up the Fuma-itto no Ken, you feel the strength of its karma.
You realize at once why so many good samurai had to die to defend it.
You are humbled knowing that you hold one of the artifacts of the
sun goddess.

When killing the nemesis:

Your healing skills tell you that the Jaquio's wounds are mortal.
You know that the bushido tells you to finish him and let his kami
die with honor, but the thought of so many samurai dead due to this
man's dishonor prevents you from giving the final blow.
You order that his unwashed head be given to the crows and his body
thrown into the sea.

When returning to your quest leader:

As you bow before Ken Hayabusa, he welcomes you:
    You have brought your family great honor, <playername>-sama.
    While you have been gone the emperor's advisors have discovered in
    the ancient texts that the karma of the samurai who seeks to recover
    the amulet and the karma of the Fuma-itto no Ken are joined
    as the seasons join to make a year.
    Because you have shown such fidelity, the emperor requests
    that you take leave of other obligations and continue on the
    road that fate has set your feet upon.  I would consider it
    an honor if you would allow me to watch your household until
    you return with the amulet.
With that, Ken Hayabusa bows, and places his sword atop
the Fuma-itto no Ken.

When subsequently throwing the Fuma-itto no Ken to Ken Hayabusa:

Ken Hayabusa holds the Fuma-itto no Ken tightly for a moment, then returns
his gaze to you.
"The time is ripe to recover the Amulet.  Return to the Dungeons of Doom
through the magic portal that transported you here so that you may
achieve the destiny which awaits you."

Post-quest

When talking to Ken Hayabusa after the quest:

Ken Hayabusa bows.  "<playername>-sama, tell us of your search for the Amulet."

When talking to Ken Hayabusa after getting the Amulet:

"Ah, <playername>-sama.  You have wasted your efforts returning home.
Now that you are in possession of the Amulet, you are honor-bound to
finish the quest you have undertaken.  There will be plenty of time
for saki and stories when you have finished.
"Go now, and may our prayers be a wind at your back."