Potion of vampire blood (EvilHack)

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! Blood-red potion.png
Name vampire blood
Appearance blood-red
Base price 300 zm
Weight 20
Monster use May be used defensively by monsters.
For the potion in other variants, see potion of vampire blood.

A potion of vampire blood is a type of magical potion that appears in EvilHack. It always appears as a blood-red potion when unidentified, an appearance it shares with the potion of blood.

Generation

Vampire heroes start each game with knowledge of the potion's appearance.

Potions of vampire blood are only randomly generated for a vampire hero, though they can also be wished for or found in bones by other heroes. For vampire heroes, potions of blood make up 1200 of all potions randomly generated on the floor, in shops or as death drops.

Vampires have a 12 chance of generating with a blood-red potion that has a 14 chance of being vampire blood.

Mixing potions of vampire blood with potions of fruit juice will turn the juice into diluted vampire blood.

Description

Quaffing the potion breaks vegetarian conduct and has different effects depending on its beatitude and if the hero is a vampire or not: a vampire that quaffs a non-cursed potion gains 800 nutrition and restores 200 HP for a blessed potion, or gains 200 nutrition and restore 4d4 HP for an uncursed potion, while a cursed potion's contents will have congealed and give 0 nutrition—diluted potions of vampire blood grant half the nutrition listed and restore 100 HP if blessed, or 1d4 HP if uncursed.

A hero that is not in the form of a vampire and quaffs a potion of vampire blood of any beatitude will abuse constitution and suffer a -15 penalty to alignment record and anger their god if they are lawful or a Monk, or suffer a -3 penalty to alignment record if they are neutral and not a Monk—a vampire hero in non-vampire form will instead revert to their base form if they do not have unchanging.

Heroes not in the form of vampires also have a 15 chance of being polymorphed into a vampire if they do not have unchanging, which lasts until the hero's HP is reduced to 0 (and returns them to normal if possible) and chooses the form depending on the potion's beatitude—a blessed potion has a 14 chance of turning the hero into a vampire royal and will otherwise make them a vampire noble, while an uncursed potion will turn the hero into a vampire sovereign, and a cursed potion will turn them into a vampire bat. Otherwise, if such a hero is not polymorphed, they abuse constitution a second time and take damage depending on the potion's beatitude: 2d8 damage for a cursed potion, 1d8 damage for an uncursed potion, and 1d4 for a blessed potion, with the outcome divided by 4 if the potion is also diluted.

Non-player vampires can quaff vampire blood and will do so to heal themselves rather than gain nutrition: potions of vampire blood fully restore a vampire's HP if blessed or 4d4 HP if uncursed, while diluted potions of vampire blood restore HP equal to 14 of the monster's maximum HP if blessed or 1d4 HP if uncursed. Cursed potions have no effect and will be used up in either case.

Dipping a unicorn horn into a potion of vampire blood will turn it into an uncursed potion of water.

Being subjected to the vapors of a broken potion of vampire blood abuses wisdom if the hero is a vampire, and abuses constitution otherwise.

Messages

The <thinned> blood tastes delicious.
You quaffed a non-cursed potion of vampire blood as a vampire, with the description changing depending on if that potion was diluted.
The <thinned> liquid stirs memories of home.
As above, while hallucinating.
You feel <completely/mostly> healed.
You quaffed a blessed potion of vampire blood as a vampire, and restored HP.
You feel better.
As above, with an uncursed potion.
Yecch! This blood has congealed.
You quaffed a cursed potion as a vampire.
Yecch! This liquid could do with a good stir.
As above, while hallucinating.
Ugh. That was utterly disgusting.
You quaffed vampire blood as a non-vampire and did not become a vampire, taking damage instead.
You feel <especially> guilty about drinking such a vile liquid.
As above, but you suffered an alignment penalty from being lawful, neutral or a Monk, with the word "especially" used in the lattermost case.
You feel a terrible sense of loss.
You were affected by the vapors of a potion of vampire blood while being a vampire.