Scythe (SpliceHack)
| ) | |
|---|---|
| Name | scythe |
| Appearance | scythe |
| Damage vs. small | 1d8+1d4 (2-12) |
| Damage vs. large | 1d10+1d4 (2-14) |
| To-hit bonus | +0 |
| Weapon skill | polearm |
| Size | two-handed |
| Base price | 5 zm (+10/positive enchant) |
| Weight | 60 |
| Material | iron |
- This article is about the weapon in SpliceHack and Hack'EM. For the weapon in other variants, see scythe.
A scythe is a type of weapon that appears in SpliceHack and Hack'EM. It is a two-handed polearm that has a base material of iron in both SpliceHack and Hack'EM.
The scythe is the base item for The End, a chaotic artifact that is made of bone.
Generation
Scythes are not generated randomly, though they can be wished for or found in bones.
Some monsters can be generated with scythes:
- Redcaps are always generated with scythes.
- The Grim Reaper is exclusive to SpliceHack, and is always generated with a cursed and erosion-proofed scythe that will be made into The End if it has not yet generated.
- Peasants are exclusive to Hack'EM, and have a 1⁄5 chance of being generated with a scythe.
- Death is always generated with a scythe.
Description
A scythe inflicts slashing damage, dealing 1d8+1d4 damage to small monsters and 1d10+1d4 damage to large monsters when applied at range: attacking in melee with a wielded scythe will deal a minimal d2 damage against monsters by bashing them with the pole.
In terms of monster weapon preference in Hack'EM, monsters that can use polearms and other two-handed weapons in melee will favor the scythe over a tsurugi, and will prefer a spiked chain or improvised corpse (i.e. usually a footrice corpse) to the scythe.
History
The scythe first appears in dNetHack, and also appears in SpliceHack where it replaces the grain scythe from earlier defunct versions. Hack'EM derives its scythe from SpliceHack.
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