Spellbook of turn undead
spellbook of + turn undead | |
---|---|
Appearance | random |
Abundance | 1.62% |
Base price | 600 zm |
Weight | 50 |
Turns to read | 48 |
Ink to write | 30–59 |
Spell type | clerical |
Level | 6 |
Power cost | 30 Pw |
Direction | beam |
Equivalent | wand of undead turning |
Special for | knight |
In NetHack, the spellbook of turn undead allows you to learn the spell of turn undead. It is the special spell for Knights.
Effects
The spell has the same effect as the wand of undead turning: casting it creates a beam which deals 1d8 damage to undead monsters it hits (doubled for a knight with the Magic Mirror of Merlin), and scares them into fleeing if they fail a resistance check. It also has the ability to "unturn dead",[1] which revives corpses and rejuvenates eggs.
Strategy
Like the wand, the spell is not very useful offensively, especially due to its high power cost. The spell (and wand) are primarily used to bring a useful pet back to life, or to freshen the rotten corpse of a large monster (e.g. a giant) so that it can be safely eaten for intrinsics or stat gains.
While it can be theoretically used to revive dragons for another chance to drop dragon scales, a revived dragon only has a 1⁄20 chance of leaving scales as opposed to the normal 1⁄3.
References
- ↑ unturn_dead in zap.c
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.