Taming

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In NetHack, taming is the process of making a hostile or peaceful monster into a pet—this is not to be confused with tameness, which is a numeric measure of how loyal a pet is to the hero.

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Description

There are various means by which a hero can tame another monster, each of which are listed below and expounded on in the sections that follow:

Restrictions

Many monster types encountered in the dungeon can be made into pets, with several exceptions:

These restrictions are applied at the time that a monster would be made tame, and as such do not apply to pets that grow up or else are polymorphed into a form that cannot normally be tamed—in practice, this consists primarily of master liches and arch-liches, which can be obtained tame by polymorphing a pet or having a pet lich grow up. Figurines ignore these restrictions, though many of the monsters that cannot be tamed normally also cannot have figurines of them generated.[1][2]

Domestic pets

Main article: Domestic animal

A monster that is a domestic animal can be tamed by throwing it the appropriate type of food. Kittens, little dogs and their growth stages can be tamed with tripe rations, meaty corpses that are fresh and not harmful, other meat comestibles, or "people food" such as food rations; ponies and their growth stages can be tamed with fruits (including the nameable fruit), vegetables, and most vegetarian corpses that are safe for them.

Throwing a hostile domestic animal a type of food that it does not eat, such as a tin, will pacify it—pelting a peaceful domestic animal with food that it does not eat will make it hostile, as with any other peaceful monster that the hero throws most items at. Eggs, melons and cream pies will not pacify hostile domestic animals and will anger peaceful ones, due to splattering on impact when thrown. During the full moon, domestic dogs have a 56 chance of becoming peaceful instead of tame from being thrown appropriate food, and will not be angered by repeated attempts.[3]

Spells and scrolls

The charm monster spell can be used to tame adjacent monsters, subject to a check versus their MR score.[4][5] A non-cursed scroll of taming has the same effects as the spell (with the cursed scroll making peaceful monsters hostile instead), and can also have its range extended to an 11x11 area by reading it while confused.[6][7]

The create familiar spell has a 13 chance of creating a tame domestic animal, and will otherwise generate a random monster to make tame (unless they are of an untameable type).[8][9]

Magic traps

One of the effects of a magic trap raises the hero's charisma by 1 and tames adjacent monsters, ignoring any MR score.[10]

The Book of the Dead

A hero that reads the blessed Book of the Dead while not standing on the vibrating square will tame undead monsters in a circular area with a 4-square radius around them if they are of the same alignment[11]—this also raises the tameness of any existing undead pets within that radius by 1 if it is under 20, and causes all other undead to become scared while pacifying any hostile ones.

Figurines

Main article: Figurine

A figurine of a monster can be used to generate the monster it depicts by either applying it or casting the stone to flesh spell at it. Monsters brought to life from figurines will not have their starting inventory. Creating a monster by bringing a figurine to life respects genocide, but does not respect extinction except for monsters with special limits, such as erinyes and Nazgul.[12]

Magic harps and other tools

Applying a magic harp with charges can tame monsters around the hero, with the range of the effect dependent on their experience level.[13]

Eggs

Main article: Egg

A monster egg that hatches while being carried in the hero's open inventory will always generate a tame monster if the egg was laid by the hero, or else if it is a dragon egg that hatches while in the hero's inventory.[14] A male hero has a 12 chance of a tame monster hatching from any egg that hatches while carried in their open inventory.[15]

Other methods

Tame monsters can also be created or given to the hero under the following circumstances:

Strategy

Taming is a useful means of obtaining more powerful pets, whether to help fend off nastier monsters or simply make encounters faster, and sources of taming can be used to "escape" being cornered by powerful monsters that have low MR scores, such as minotaurs and dragons.

History

Taming is most likely introduced in Hack 1.0 with the scroll of taming.

From NetHack 3.1.0 to NetHack 3.2.3, including some variants based on those versions, The Palantir of Westernesse is a quest artifact that can be invoked to tame adjacent monsters as an uncursed scroll of taming.

References