Enchantment

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Revision as of 02:51, 3 November 2006 by Killian (talk | contribs) (Losing enchantment: *non-cursed* athame)
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An enchantment is the bonus (or penalty) that some items have (a +1 leather armor, for example). A bonus (+) increases the item's power, and a penalty (-) decreases the item's power. A cursed item is more than likely going to have a penalty.

Armor

When an armor is enchanted, the enchantment is added to the armor's AC rating.

You can increase the enchantment of armor using a scroll of enchant armor.

Gloves

The enchantment on all other gloves acts the same way as for armor.

Helms

A helm of brilliance increases the wearer's intelligence and wisdom by its enchantment value.

Weapons

When a weapon is enchanted, the enchantment is added to the weapon's to-hit bonus and the damage.

You can increase the enchantment of a weapon using a scroll of enchant weapon.

Rings

Some rings have an enchantment value associated with them:

The enchantment determines how much the ring modifies your attributes and statistics. For example, a +2 ring of protection will lower (i.e. improve) your AC by 2. You can increase a ring's enchantment by charging it using a scroll of charging or the Platinum Yendorian Express Card.

Losing enchantment

There are many ways an item might lose enchantment:

  • Enchanting an item too much will cause it to be destoyed. See scroll of enchant armor, scroll of enchant weapon, and charging for more information.
  • Getting hit by a disenchanter will decrease enchantment on weapons and armor, and striking a disenchanter with a weapon will decrease that weapon's enchantment.
  • Reading a cursed scroll of enchant weapon or enchant armor.
  • Reading a cursed scroll of charging and selecting a ring as the target.
  • Engraving with an edged weapon other than a non-cursed athame.

Erosion does not affect the enchantment on an item.

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