Changed
The changed and warrior changed are creatures in dNetHack normally encountered only on the Anachrononaut quest. They are humanoids that have been corrupted by exposure to the Far Realms of Insanity.
Every time a new monster or group of monsters is generated in this branch, there is a 1-in-7 chance that it will be some type of Changed humanoid, with an additional 4-in-5 chance of a group of ordinary Changed, and a 1-in-5 chance of a solitary warrior Changed.
As a result, random monster generation on the quest has about an 11.4% probability of creating a group of Changed, and about a 2.8% probability of creating a warrior Changed.
Changed
h changed (No tile) | |
---|---|
Difficulty | 8 |
Attacks |
Weapon 2d4 physical, Weapon 2d4 physical |
Base level | 5 |
Base experience | 76 |
Speed | 16 |
Base AC | 0 |
Base MR | 50 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 1500 |
Nutritional value | 400 |
Size | medium |
Resistances | sleep, poison |
Resistances conveyed | cold |
A changed:
|
Warrior changed
H warrior changed (No tile) | |
---|---|
Difficulty | 20 |
Attacks |
Reach 4d8 physical, Reach 4d8 physical, Breath weapon 4d8 acid |
Base level | 15 |
Base experience | 472 |
Speed | 16 |
Base AC | -10 |
Base MR | 50 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 1500 |
Nutritional value | 400 |
Size | medium |
Resistances | sleep, poison |
Resistances conveyed | cold |
A warrior changed:
|
Encyclopedia entry
Those Changed by the Far Realms of Insanity now find the
Prime Material plane inimical to their existence, and must
wear protective suits formed from the flesh of those still
native to our dying universe. Should the suit be breached,
the Changed within will slowly boil away in a cloud of
noxious fumes.