Orc (monster class)
o Orc | |
---|---|
Difficulty | 3 |
Attacks |
Physical 1d8 |
Base level | 1 |
Base experience | 13 |
Speed | 9 |
Base AC | 10 |
Base MR | 0 |
Alignment | -3 (chaotic) |
Frequency (by normal means) | Not randomly generated |
Genocidable | Yes |
Weight | 850 |
Nutritional value | 150 |
Size | Medium |
Resistances | None |
Resistances conveyed |
None
|
An orc is a type of monster represented by a lowercase by letter o. Goblins and hobgoblins are also represented by the letter o, but are not exactly orcs (though they are related).
The following orcs appear in NetHack:
- orcs, o (not randomly generated)
- hill orcs, o
- Mordor orcs, o
- Uruk-hai, o
- orc shamans, o
- orc-captains, o
Description
Orcs typically wear orcish armor (unless picking an item up after generated), which is of lesser quality than elven, dwarvish, or gnomish armor. Orcs ordinarily wield orcish daggers or bows and arrows, the latter of which are often poisoned. While orcs are not terribly difficult in and of themselves, having poison resistance removes any difficulty.
Orcs appear in groups, so leading them into a hallway can make the battle much easier and let you avoid being surrounded.
Wielding Sting will indicate the positions of any orcs on the current level.
Strategy
Generally, it is easy to kill one orc or goblin. It is often easy to kill groups of them. The problem is when the orcs are so numerous that they pose a traveling challege (ie. they block routes of escape), or when you become trapped between the orcs and another more dangerous monster.
Some generic strategy can help: