When the player kills a monster, sometimes it may leave one random item it didn't already have when alive below its corpse; these items are known as death drops. If a monster leaves a corpse and is not a Kop, it has a 17% chance of leaving a random item on it[1]. The type of item is dependent on what portion of the dungeon you are in[2]. There is also a penalty against small monsters, who can only leave food rations, leashes, figurines, or items that weigh less than three.
Normal dungeon
This table applies to anything except Gehennom, the Rogue Level, and contents of containers.
Rogue Level
Item class |
Probability
|
Food |
22%
|
Potions |
22%
|
Scrolls |
22%
|
Weapons |
12%
|
Armor |
12%
|
Wands |
5%
|
Rings |
5%
|
Gehennom
Item class |
Probability
|
Weapons |
20%
|
Armor |
20%
|
Food |
16%
|
Tools |
12%
|
Wands |
8%
|
Rings |
8%
|
Amulets |
4%
|
Potions |
1%
|
Scrolls |
1%
|
See also
References