Breaking wheel
| ) | |
|---|---|
| Name | breaking wheel |
| Appearance | wagon wheel |
| Damage vs. small | 3d6 |
| Damage vs. large | 3d3 |
| Damage type | blunt |
| To-hit bonus | -5 |
| Weapon skill | club |
| Primary attribute | strength |
| Magical item? | no |
| Properties | |
| Base size | huge |
| Base price | 500 zm (+10/positive enchant) |
| Default weight | 150 |
| Base material | wood |
A breaking wheel is a type of weapon that appears in dNetHack, notnotdNetHack, and notnotdNetHack. It is a medium-sized blunt weapon that has a base-material of wood and uses the club skill. It appears as a wagon wheel when unidentified.
Contents
Generation
Breaking wheels make up 1⁄1000 (0.1%) of all weapons that are randomly generated on the ground, in general shops or as death drops. Used armor dealerships and antique weapon outlets can also stock breaking wheels.
Description
At Skilled and Expert skill, breaking wheels gain the "knock back" and "knock back charge" expert traits.
Origin
The breaking wheel has, in large parts, roots in the 2015 video game Bloodborne, as well as Dark Souls I. Its name and appearance have been greatly inspired by the [Logarius' Wheel]. Its item description states: "Weapon wielded by martyr Logarius' band of executioners. Used to slaughter the Vilebloods in Cainhurst. Bathed in pools of their blood, and forever steeped in their ire. Transform to release the power of the wheel and manifest their lingering rage in a show of utter brilliance." It is a weapon utilized by Alfred, Hunter of Vilebloods and, if his questline is taken to completion, is used by him to mutilate Annalise, Queen of Castle Cainhurst.
Encyclopedia
Weapon wielded by those who believe themselves holy
executioners, and forever steeped in the ire of its
victims.
When the wheel is spun, the lingering rage of the
damned wreks havoc on both the wielder and their
foes.
[ Adapted from Bloodborne, by FromSoftware ]
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