Dingo
| d dingo | |
|---|---|
| Difficulty | 5 |
| Attacks | |
| Base level | 4 |
| Base experience | 44 |
| Speed | 16 |
| Base AC | 5 |
| Base MR | 0 |
| Alignment | 0 (neutral) |
| Frequency (by normal means) | 1 (Very rare) |
| Genocidable | Yes |
| Weight | 400 |
| Nutritional value | 200 |
| Size | Medium |
| Resistances | None |
| Resistances conveyed | None |
|
A dingo:
| |
| Reference | NetHack 5.0.0 - include/monsters.h, line 235 |
A dingo, d, is a type of monster that appears in NetHack. The dingo is a medium-sized and carnivorous canine animal that can be seen via infravision, and it is almost identical to the domestic dog—unlike domestic canines, dingoes do not bark, and their corpses and tins are safe for a hero to eat.[1]
A dingo has a single bite attack.
Contents
Generation
Randomly-generated dingoes are always created hostile.
Dingoes can appear among the random d that are part of the first quest monster class for Samurai and make up 24⁄175 of the monsters randomly generated on the Samurai quest.
Strategy
The dingo is relatively easy to defeat for the point it is encountered at: most heroes that do not start with enough proficiency in their weapon of choice will ideally attain it by the time they start encountering dingoes, and a pet or use of items can tip the fight in their favor if need be. Despite the dingo being heavier and stronger than both jackals and coyotes, dingo corpses provide slightly less nutrition (200 for dingoes vs. 250 for jackals and coyotes).
History
The dingo first appears in NetHack-- 3.0.10 and NetHack-- 3.1.3, and makes its vanilla NetHack debut in NetHack 3.3.0.
Origin
The dingo is an ancient lineage of dog found in Australia, with the oldest remains of dingoes in Australia dated around 3,500 years old; genes show that the dingo reached Australia more than 8,300 years ago, and the lineage can be traced back through Maritime Southeast Asia to the mainland Asian continent. Its taxonomic classification is currently debated: it is variously considered a form of domestic dog not warranting recognition as a subspecies, a subspecies of dog or wolf, or a full species in its own right. It may either be included in the species Canis familiaris or considered one of the following independent taxa: Canis familiaris dingo, Canis dingo, or Canis lupus dingo.
The dingo is a medium-sized canine that possesses a lean, hardy body adapted for speed, agility, and stamina, and the skull is wedge-shaped and appears large in proportion to the body. Its three main coat colourations are light ginger or tan, black and tan, or creamy white. Dingoes are carnivores that often hunt in packs, and prey on kangaroos, wallabies, wallaroos, rabbits, rodents, lizards, sheep, calves, poultry and carrion; they are believed to have hunted several animal species to extinction including some species of bandicoots and rat kangaroos.
A dingo pack usually consists of a mated pair, their offspring (or "cubs") from the current year, and sometimes offspring from the previous year. Dingoes live in packs of between 3 and 12, but they can be seen alone as well; the leaders are the alpha male and the alpha female and are usually the only pair to breed. The adult females usually give birth to 4-5 cubs in a litter, and feed their young by regurgitating food. Dingo cubs become independent of their mother after four to eight months of age.
While some people keep dingoes as pets, they are regarded as a pest by farmers: some early European settlers of Australia looked on dingoes as domestic dogs, while others thought them to be more like wolves; as dingoes began to attack sheep over the years, they were soon regarded as devious and cowardly pests, and were associated with thieves, vagabonds and bushrangers. The informal use of "dingo" to refer to someone as cowardly, dishonest and treacherous originated as a form of political attack in the 1960s. For indigenous Australians, the dingo plays a prominent role in Dreamtime stories, but it is rarely depicted in their cave paintings.
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Variants
SLASH'EM
SLASH'EM adds the dingo puppy and large dingo to give dingoes three stages of growth similar to dogs: a dingo puppy can grow up into a dingo, and a dingo can grow up into a large dingo—the dingo is the only one of these monsters that can be randomly generated in Gehennom.[2][3][4]
Dingoes can appear among the random d that are part of the second quest monster class for Yeomen and make up 6⁄175 of the monsters randomly generated on the Yeoman quest.
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, dingoes have a slightly stronger bite attack (1d8 versus 1d6 in NetHack).
Dingoes can be warded by a Toustefna stave that is carved into a wooden weapon and placed on the hero's square, and that weapon will also warn of foxes and other canines while wielded.
Dingoes can appear among the d that make up 1⁄10 of monsters randomly generated in the Windowless Tower branch.
EvilHack
In EvilHack, dingoes can appear among the random d that are part of the first quest monster class for Infidels and make up 24⁄175 of the monsters randomly generated on the Infidel quest.
SlashTHEM
In SlashTHEM, in addition to SLASH'EM details, dingoes can appear among the random d that are part of the first quest monster class for Ninjas and make up 24⁄175 of the monsters randomly generated on the Ninja quest.
Hack'EM
Hack'EM adds the dingo puppy and large dingo growth stages for dingoes from SLASH'EM, and dingoes are still the only growth stage that can be randomly generated in Gehennom.
As in SLASH'EM, dingoes can appear among the random d that are part of the second quest monster class for Yeomen and make up 6⁄175 of the monsters randomly generated on the Yeoman quest. Dingoes can also appear among the random d that are part of the first quest monster class for Infidels and make up 24⁄175 of the monsters randomly generated on the Infidel quest, as in EvilHack.
Encyclopedia entry
A wolflike wild dog, Canis dingo, of Australia, having a reddish- or yellowish-brown coat, believed to have been introduced by the aborigines.