Poisonous cloak

From NetHackWiki
Jump to navigation Jump to search
[ Tattered cape.png[ Opera cloak.png[ Ornamental cope.png[ Piece of cloth.png
Poisonous cloak
Appearance random
Slot cloak
AC 0
Special
Base price 40 zm
Weight 10
Material cloth

A poisonous cloak is a type of cloak that appears in SLASH'EM, SlashTHEM and Hack'EM. In SLASH'EM and SlashTHEM, it is made of cloth and has a randomized appearance—in Hack'EM, its base material is cloth and its appearance remains randomized.

Generation

In SLASH'EM and Hack'EM, the poisonous cloak makes up 1200 (0.5%) of all cloaks that are randomly generated on the ground, in general shops or as death drops—in SlashTHEM, this is reduced to 1500 (0.2%) of all random cloaks. Used armor dealerships and antique weapon outlets can also stock poisonous cloaks across all variants.

A cursed -1 poisonous cloak is generated within the Chamber of Junk in the Lawful Quest during level creation—in SlashTHEM specifically, this also applies to the Undertaker quest, whose goal level is a copy of the Lawful Quest.

In Hack'EM, poisonous cloaks usually generate cursed, and upgrading an alchemy smock successfully will produce a poisonous cloak.

Description

While worn, the cloak grant no base AC (before enchantment) and MC3. A hero that wears a poisonous cloak is subjected to a single poison "attack" that deals standard HP damage and reduces strength, with a 13 chance of instant death, and the cloak will be auto-identified.[1] If the hero has poison resistance, a message is printed upon wearing the cloak with no identification or any other effect.[2]

Hack'EM

In Hack'EM, the chance of instadeath only applies if the hero has less than 25% poison resistance, and they will still take poison damage upon wearing the cloak subject to reduction by how much resistance they currently have. Poisonous cloaks also prevent HP regeneration while worn, regardless of poison resistance.

Upgrading a poisonous cloak successfully will produce an alchemy smock.

Strategy

The poisonous cloak's primary purpose is to make wearing random cloaks a very bad idea: identifying them informally before you have poison resistance is difficult, since they have the same odds of generating cursed as most items, compared to other armor such as gauntlets of fumbling and levitation boots that is generally undesirable to wear cursed. This is likely because the poison effect only occurs once each time you wear it: if you survive putting on a poisonous cloak, it is harmless to leave on until you find another suitable cloak, and even provides a source of MC3 if all else fails.

In Hack'EM, the cloak can additionally be upgraded into an alchemy smock, which provides valuable poison and acid resistance simultaneously.

Identification

Price identification can be deceptively difficult for this cloak. The poisonous cloak is the only one with a base price of 40zm, but does not generate as mostly cursed (outside of Hack'EM) meaning it may have some form of enchantment: a +1 enchantment gives them the same cost as a cloak of protection or a cloak of displacement. The only methods to identify a poisonous cloak that are absolutely certain are to formally identify all randomized cloaks you intend to put on.

History

The poisonous cloak first appears in SLASH 6 as the cloak of poisonousness.

Messages

This cloak feels a little itchy.
You wore a poisonous cloak while you had poison resistance.[2]

References